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THE PERPETUAL TESTING CHALLENGE: Rules and Discussion!

  • KungFuSquirrel
  • May 3, 2012 at 3:43 AM
  • cincinnati
    • May 4, 2012 at 2:03 AM
    • #21

    tools only get you so far, so no...

    if anything, i would think it would broaden the interest in custom content, which can be nothing but good for the people already slogging away.

  • Puddy
    • May 4, 2012 at 7:42 AM
    • #22
    Quote from kanine01

    Does anyone else feel sort of resentful towards the Perpetual Testing initiative? I feel sort of like it's undermining the efforts of "real" mappers and modders.

    Original Gangsta Mapper. :cop:

    Also; no.

  • Youme
    • May 4, 2012 at 8:12 AM
    • #23
    Quote from kanine01

    Does anyone else feel sort of resentful towards the Perpetual Testing initiative? I feel sort of like it's undermining the efforts of "real" mappers and modders.

    I've heard one other person say this, and he's well known for incredibly self-righteous opinions.

    So no, because "real" designers use whatever tools they need to achieve a professional end.

  • neozyem
    • May 4, 2012 at 1:14 PM
    • #24
    Quote from kanine01

    Does anyone else feel sort of resentful towards the Perpetual Testing initiative? I feel sort of like it's undermining the efforts of "real" mappers and modders.

    No, I would think that this would be a great tool for those who want to be creative and design games but have been unable learn software or not have access to it. I work as a video editor and people are always comparing software saying that you should use this if you want to make professional videos, when it really has to do with who is using it. Also this "portal map editor" can only get you so far.

  • ElectroSheep
    • May 4, 2012 at 3:05 PM
    • #25

    You can add that doing some complicated puzzle on portal with all those script and in/output in hammer is very difficult and boring.

  • Campaignjunkie
    • May 4, 2012 at 9:16 PM
    • #26

    I think this will be great for blocking out a Portal 2 puzzle -- you do a "puzzle editor" graybox pass, then a "hammer" art pass.

  • Zyn
    • May 8, 2012 at 11:53 AM
    • #27

    Aaaany second now

  • selmitto
    • May 8, 2012 at 2:51 PM
    • #28

    Aaaaaaaaaaaaany second now!

    *points at Steam*

  • channie
    • May 8, 2012 at 7:29 PM
    • #29

    It's on!

  • KungFuSquirrel
    • May 8, 2012 at 7:41 PM
    • #30

    START YOUR PORTAL 2! Let's see what you can crank out

  • Puddy
    • May 8, 2012 at 8:00 PM
    • #31

    It seems Valve broke hammer in this update...

  • neozyem
    • May 8, 2012 at 9:07 PM
    • #32

    How? I haven't downloaded the update yet- does the portal 2 editor work?

  • Puddy
    • May 8, 2012 at 9:31 PM
    • #33

    Hammer closes down on startup. The in-game editor is probably fine.

  • Youme
    • May 8, 2012 at 10:15 PM
    • #34

    Working on mine already, first one: http://steamcommunity.com/sharedfiles/f ... d=68496372

    ooooooh yeah this thing rocks.

    EDIT: Steam workshop dicked on me, I had to make a new submission for an update: http://steamcommunity.com/sharedfiles/f ... d=68496372

  • sarge mat
    • May 8, 2012 at 10:18 PM
    • #35

    Yeah hammer is broken.

  • Zyn
    • May 9, 2012 at 12:59 AM
    • #36

    Oh yeah, when you publish a chamber, you are able to set it to "Everyone", "Friends Only" or "Hidden" before publishing. And using Friends Only has the tooltip "This item will only be visible in searches to you, your friends, and admins. However, anyone with a link may view it."

  • selmitto
    • May 9, 2012 at 3:18 AM
    • #37

    I just created my first one, though I haven't decided if this will be one of my three submissions.

    If I make the map public and continue iterating on it, will it still be eligible for the Challenge?

    And should I use a special MapCore prefix/ sulfix in the chamber's name?

    o/

  • SamCom
    • May 9, 2012 at 5:43 AM
    • #38

    Woo, got my first one up as well!

    Blorange

    [attachment=0]mymaps_untitled.jpg[/attachment]

  • Zyn
    • May 9, 2012 at 6:09 AM
    • #39

    Balahir, my first headache puzzle. Yeah it's kinda hard to see what it is from all angles in the editor because of all the cavities (for stylepoints).

    [Blocked Image: http://dl.dropbox.com/u/3688889/balahir.png]

    [Blocked Image: http://dl.dropbox.com/u/3688889/balahir.jpg]

    Steam Workshop Link


    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
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    - - - - - -

    Alfaia

    [Blocked Image: http://dl.dropbox.com/u/3688889/alfaia_editor.png]

    [Blocked Image: http://dl.dropbox.com/u/3688889/alfaia_ingame.jpg]

    [Blocked Image: http://dl.dropbox.com/u/3688889/link.gif]

  • Puddy
    • May 9, 2012 at 7:43 AM
    • #40
    Quote from Puddy

    Hammer closes down on startup. The in-game editor is probably fine.

    Aaaand it's fixed!

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