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Crysis 3

  • Froyok
  • April 11, 2012 at 6:32 PM
  • Beck
    • August 10, 2012 at 10:14 AM
    • #121

    God I need to get the editor working on my PC. Very sexy!

  • Thrik
    • August 10, 2012 at 3:38 PM
    • #122

    Holy ****ing **** mother ****er!!!!!

    That looks incredible. Once again, other engines show their wares then Crytek comes along and bums them in the gob. Just some wonderful technology here, which combined with fantastic art is mindblowing. I think Crytek is positioning itself very well to have a huge stake in the engine market for the next generation.

  • Sentura
    • August 10, 2012 at 4:03 PM
    • #123

    really looking forward to the secret toad tech reveal, looks impressive!!

  • 2d-chris
    • August 10, 2012 at 4:35 PM
    • #124

    People seem to enjoy the toad so much I might add a toad firing weapon, easteregg ofc

  • selmitto
    • August 10, 2012 at 4:40 PM
    • #125
    Quote from 2d-chris

    People seem to enjoy the toad so much I might add a toad firing weapon, easteregg ofc

    Do that!

    On explode: create a poison cloud.

    Impressive tech!

  • mjens
    • August 10, 2012 at 5:03 PM
    • #126

    That toad will be a really nice easter egg. Just like "Dopefish lives!" Anyway - this tech demo made my day. It's pure awesome and I want to play C3 now, then I'll put my hands on SDK Sad that I couldn't move to Frankfurt, ah

  • Nysuatro
    • August 10, 2012 at 7:06 PM
    • #127

    Can I play with it at GDC?

  • dux
    • August 10, 2012 at 9:14 PM
    • #128

    90% of people will not be able to experience Tessellation Toad at maximum graphical capacity.

  • onji
    • August 11, 2012 at 1:25 AM
    • #129

    [Blocked Image: http://img19.imageshack.us/img19/8402/tesselationtoad.jpg]

    What kind of requirements are we looking at here?

    And of course, CE looking beautiful as always.

  • knj
    • August 11, 2012 at 7:40 AM
    • #130

    So i wont see Tessellation Toad on my Puss 3 ?

  • Ginger Lord
    • August 14, 2012 at 4:05 PM
    • #131

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    MP Trailer

    Some images:

    [Blocked Image: http://www.abload.de/img/6657dnuwe.jpg]

    [Blocked Image: http://www.abload.de/img/6656zeuc7.jpg]

    [Blocked Image: http://www.abload.de/img/6655yyu7p.jpg]

    [Blocked Image: http://www.abload.de/img/665408uy7.jpg]

  • Thrik
    • August 14, 2012 at 4:39 PM
    • #132

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • selmitto
    • August 14, 2012 at 4:40 PM
    • #133

    This MP seems really good!

  • PogoP
    • August 14, 2012 at 4:43 PM
    • #134

    It's like Hidden: Source!

    Graphics don't look as nice as SP [Blocked Image: https://migrationtest.mapcore.org/public/style_emoticons/default/mapcore_smilies/emot_shakehead.gif]

  • PaulH
    • August 14, 2012 at 4:59 PM
    • #135

    MP games have a lot more considerations optimisation-wise than SP Pogo. That being said this is also pre-alpha footage

  • PogoP
    • August 14, 2012 at 5:12 PM
    • #136

    Just put your Jurassic Park car in one of the levels and I'm sure everything will be fine.

  • PaulH
    • August 14, 2012 at 5:31 PM
    • #137

    Might have an issue tying that into the fiction

  • PogoP
    • August 14, 2012 at 5:36 PM
    • #138

    I don't mean to shit on what you've done by the way, it looks great. What sort of stuff have you been working on? Props, or level design?

  • PaulH
    • August 14, 2012 at 6:06 PM
    • #139

    It's cool everyone's entitled to their opinion I'm not on the art team, I'm a designer so I've got a few levels in the game that are mine, one of which I'm working on with Scott (he's sat next to me). In terms of that trailer I was overseeing the Hunter game mode from the design side and also the cinematic stuff that happens at the start of the trailer was something I put together (with help from the artists/animators/code team). I've never done any cinematics before but what I made in the editor as a prototype has ended up making it into the game which is pretty cool. The museum environment in the trailer is also John's (Ginger Lord's) level

  • onji
    • August 15, 2012 at 1:11 AM
    • #140

    I dig

    I also like the post on the vox of the guys in the suit, sounds pretty badass.

    So we can fire weapons (1:09) while cloaked?

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