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Crysis 3

  • Froyok
  • April 11, 2012 at 6:32 PM
  • Froyok
    • April 11, 2012 at 6:32 PM
    • #1

    [Blocked Image: http://i.imgur.com/D0eEW.jpg]

    Seriously, a bow ? :\

    Does the suit will be as fat as in Crysis 2 ?

    CryEngine 3 or 4 ?

    Blorange and high contrast again ?

    Ok, I stop trolling for now.

    (Sauce : http://www.neogaf.com/forum/showthread.php?t=469848 )

    [EDIT] Bonus :

    [Blocked Image: http://media.tumblr.com/tumblr_m175fqhhQD1qh4vkao1_400.jpg]

    or

    [Blocked Image: https://encrypted-tbn0.google.com/images?q=tbn:A…Y63T9WNGnyk3v1E]

  • knj
    • April 11, 2012 at 6:40 PM
    • #2

    das shit sind real ?

  • Froyok
    • April 11, 2012 at 6:41 PM
    • #3

    It's a leak from the Origins' shop.

    And who believe there will be no Crysis 3 ?

  • knj
    • April 11, 2012 at 6:44 PM
    • #4

    kinda fast, if it is already avaible, i just saw HP logged, he saw thist post and did run away lol

  • Froyok
    • April 11, 2012 at 6:47 PM
    • #5

    [Blocked Image: http://i.imgur.com/Rhtli.jpg]

    Here we go.

  • knj
    • April 11, 2012 at 6:49 PM
    • #6

    ok here we go

    it is good info for me i really liked C2 SP

  • -HP-
    • April 11, 2012 at 7:00 PM
    • #7

    I like turtles.

  • PogoP
    • April 11, 2012 at 7:03 PM
    • #8

    Ooooh awesome.

    Edit - But why would a soldier from teh futurez with an awesomely strong nano-suit go from using guns and rocket launchers to using a bow?

  • Algor
    • April 11, 2012 at 7:18 PM
    • #9

    If that bow shoots tactical nukes...

  • Puddy
    • April 11, 2012 at 7:38 PM
    • #10
    Quote from PogoP

    Ooooh awesome.Edit - But why would a soldier from teh futurez with an awesomely strong nano-suit go from using guns and rocket launchers to using a bow?

    stealth! I think it's badass

    oh, and don't let us down crytek!

  • Froyok
    • April 11, 2012 at 7:51 PM
    • #11
    Quote

    ":20gh71q6]I like turtles.

    This is a revolution !

  • Seldoon182
    • April 11, 2012 at 7:53 PM
    • #12

    Crysis 1 - Jungle

    Crysis 2 - NYC

    Crysis 3 - I bet on NYC with jungle!!!

  • Sentura
    • April 11, 2012 at 8:36 PM
    • #13
    Quote from knj

    ok here we go it is good info for me i really liked C2 SP

    i REALLY hope c3 wont be like c2 in terms of how gunfest like the gameplay was. i LOVED the c1 sp because it let you stealth around, in the second one it's like everyone is on super fucking high alert at all times, and there are sections that you literally can't go through invisible, and that really broke the game for me. so yeah, here's to the vague hope that c3 stealth will be better

  • deceiver
    • April 11, 2012 at 9:17 PM
    • #14

    Crysis with bows, it's the logical step!

    [Blocked Image: http://i3.photobucket.com/albums/y86/r4scal/1327549190072.jpg]

  • Erratic
    • April 12, 2012 at 1:07 AM
    • #15
    Quote from Sentura

    i REALLY hope c3 wont be like c2 in terms of how gunfest like the gameplay was. i LOVED the c1 sp because it let you stealth around, in the second one it's like everyone is on super fucking high alert at all times, and there are sections that you literally can't go through invisible, and that really broke the game for me. so yeah, here's to the vague hope that c3 stealth will be better

    This is what I felt actually broke the game. Stealth was often the easiest and quickest way through an encounter without any real repercussions. What use is it if all it does is allow the player to avoid the actual game? Stealth in C2 wasn't an interesting decision with pros and cons or a choice that allowed players to get especially creative, it just let you skip sections of the game.

    It works in something like Deus ex because it was often the more difficult, meticulous, and rewarding approach, with plenty of over arching story benefits while fulfilling that particular fantasy of not killing dudes cause I'm a good guy and I don't do that. Crysis doesn't exactly offer much outside of being a bad ass in power armor, which is fine, it just means the stealth aspects should be used for things other than breaking the game. Which unfortunately seems to be what most people want to do with it.

    Player choice isn't automatically a benefit to the design. Shit has to mean something at some point.

  • Sentura
    • April 12, 2012 at 2:32 AM
    • #16

    you have to take into account that for stealth to be successful, the level design needs to be built around that mechanic. i think one of the reasons it worked in c1 was because of the level of openness the game allowed for. looking back at deus ex, there's always at least 3 different ways to get from one section to the next, and so even in what seemed to be very linear sections, there was always an opportunity to take a different approach if you felt like it.

    c2 is so linear that it barely allows for anything else than just one type of gameplay, namely gunplay. stealth really feels like it is the unloved twin in the family. i haven't gotten to the end of c2, but in many of the sections i went through i was experiencing huge problems with taking alternate routes around patrols and soldiers, and many times i was just straight up forced to try and stealth past them, often with them noticing me just as i went by. ironically, my best c2 stealth encounter was at the helicopter boss in the lab, where while the soldiers knew i was there still couldn't find me. this approach was also a bit forced due to the sheer amount of damage rocket launchers would do.

  • Minos
    • April 12, 2012 at 2:59 AM
    • #17
    Quote from Sentura

    you have to take into account that for stealth to be successful, the level design needs to be built around that mechanic. i think one of the reasons it worked in c1 was because of the level of openness the game allowed for. looking back at deus ex, there's always at least 3 different ways to get from one section to the next, and so even in what seemed to be very linear sections, there was always an opportunity to take a different approach if you felt like it. c2 is so linear that it barely allows for anything else than just one type of gameplay, namely gunplay. stealth really feels like it is the unloved twin in the family. i haven't gotten to the end of c2, but in many of the sections i went through i was experiencing huge problems with taking alternate routes around patrols and soldiers, and many times i was just straight up forced to try and stealth past them, often with them noticing me just as i went by. ironically, my best c2 stealth encounter was at the helicopter boss in the lab, where while the soldiers knew i was there still couldn't find me. this approach was also a bit forced due to the sheer amount of damage rocket launchers would do.

    I got bored of it really quickly because I felt that I could never play the game the way I wanted :/

  • Sprony
    • April 12, 2012 at 3:28 PM
    • #18
    Quote from Sentura

    you have to take into account that for stealth to be successful, the level design needs to be built around that mechanic. i think one of the reasons it worked in c1 was because of the level of openness the game allowed for. looking back at deus ex, there's always at least 3 different ways to get from one section to the next, and so even in what seemed to be very linear sections, there was always an opportunity to take a different approach if you felt like it. c2 is so linear that it barely allows for anything else than just one type of gameplay, namely gunplay. stealth really feels like it is the unloved twin in the family. i haven't gotten to the end of c2, but in many of the sections i went through i was experiencing huge problems with taking alternate routes around patrols and soldiers, and many times i was just straight up forced to try and stealth past them, often with them noticing me just as i went by. ironically, my best c2 stealth encounter was at the helicopter boss in the lab, where while the soldiers knew i was there still couldn't find me. this approach was also a bit forced due to the sheer amount of damage rocket launchers would do.

    QFT! I enjoyed C1 much more then I enjoyed C2 for exactly this reason. It's not about skipping parts of the game. It's about using technology, like stealth, to your advantage. It allows you to take out your enemies ninja style. C2 simply didn't allow this. Of course you could use it effectively at some points, but you almost always were caught which resulted in all out warfare.

    Half way through I was sick of trying and just went for armor and kept ripping off turrets to blow everything to pieces. There was little freedom to be found in C2. I hope they return to the gameplay of Far Cry and C1 and I rather see a different setting then NY again. Far Cry 3 looks to be a return to a more open shooter.

  • dux
    • April 12, 2012 at 4:53 PM
    • #19

    Press x not to die. If this is anywhere in the third you can go blow one.

  • Sprony
    • April 13, 2012 at 1:38 PM
    • #20

    Just spotted this. The headline says it all:"Crysis 3 takes place in 'a heavily destroyed New York' - Jungle meets city in series' third outing".

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