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Crysis 3

  • Froyok
  • April 11, 2012 at 6:32 PM
  • Sentura
    • June 5, 2012 at 2:16 PM
    • #81
    Quote from Thrik

    Isn't the path system just a presentation thing? Surely you could always go back and try another, like in C1 and C2?

    yeah but why not make them intertwine so that you could switch paths between? or have just one path but let it be accessible differently so that every piece of the path has a stealth section and a combat section (kind of like deus ex does)

  • Vilham
    • June 5, 2012 at 2:32 PM
    • #82

    Don't worry sentura, its pretty open.

  • -HP-
    • June 5, 2012 at 2:53 PM
    • #83

    That's what she said.

  • Puddy
    • June 5, 2012 at 2:55 PM
    • #84

    Snap!

  • Skacky
    • June 5, 2012 at 3:40 PM
    • #85

    Looks pretty sick but I always find it funny when something as simple as multiple paths is like a super innovation never seen before in trailers.

  • e-freak
    • June 5, 2012 at 3:44 PM
    • #86

    well, in the game it really comes natural, but showing this in a 90 second clip is really difficult, because it will always come across tacky and weird, no matter how you show it (as there's only so many ways you can show within 90 seconds, even when the game offers you probably like 15 different solutions to just the very beginning of that scene).

  • knj
    • June 5, 2012 at 3:58 PM
    • #87

    Guys to be honest i was sceptical when i saw it first, but srsl it looks great !

    love the City Jungle definition in C3

  • Sentura
    • June 5, 2012 at 4:03 PM
    • #88
    Quote from Vilham

    Don't worry sentura, its pretty open.

    glad to hear it!

  • Froyok
    • July 25, 2012 at 1:24 AM
    • #89

    4 new (photoshoped ?) screenshots :

    [Blocked Image: http://tof.canardpc.com/view/47b9db25-40e1-453f-976f-ca43f429eca8.jpg]

    [Blocked Image: http://tof.canardpc.com/view/30b19b55-5c51-4541-8f75-23c94f2856fe.jpg]

    [Blocked Image: http://tof.canardpc.com/view/48ae454d-9060-40fc-b37b-e1a91921ec43.jpg]

    [Blocked Image: http://tof.canardpc.com/view/5c3e2b8e-bc64-4496-b7ef-4c252a0c5cca.jpg]

  • mjens
    • July 25, 2012 at 7:46 AM
    • #90

    I see that there are some darkening GI imitations, how it's made?

  • e-freak
    • July 25, 2012 at 9:23 AM
    • #91

    nope, no photoshop.

  • Bunglo
    • July 25, 2012 at 9:28 AM
    • #92

    I loooves dem screens. It's awesome how you feel like there's a canopy above you yet you're still in the city.

  • Rick_D
    • July 25, 2012 at 10:05 AM
    • #93

    incredible.

  • onji
    • July 25, 2012 at 10:49 AM
    • #94

    Jesus horsemeat Christ, those shots are hot. Super glad to see the return of vegetation, and some new ventilation crawling......... Nice!

    I'm really looking forward to this, and I guess it's about time for a new video card.

  • penE
    • July 25, 2012 at 12:13 PM
    • #95

    that looks just brilliant. I love the vibe of it.

  • Thrik
    • July 25, 2012 at 12:16 PM
    • #96

    imo omg

  • PogoP
    • July 25, 2012 at 12:46 PM
    • #97

    Looks very nice!

  • Froyok
    • July 25, 2012 at 1:34 PM
    • #98
    Quote from e-freak

    nope, no photoshop.

    Holly Molly !

  • Steppenwolf
    • July 25, 2012 at 1:54 PM
    • #99

    Looks amazing.

  • dux
    • July 25, 2012 at 3:23 PM
    • #100
    Quote from e-freak

    nope, no photoshop.

    But of course you would say that

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