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[CE\Max] Ford Explorer (Jurassic Park)

  • PaulH
  • March 25, 2012 at 8:26 PM
  • PaulH
    • March 25, 2012 at 8:26 PM
    • #1

    Hi all

    So this is something I've been working on for the last few months. By profession I'm a games and level designer, however I learnt 3D Max at uni and made a couple of small (crappy) props back then, after which I went into a job at Codemasters for a few years where I used Max to make racing game tracks. I've now decided to focus on crafting a proper model, for almost the first time I guess. Given how I like to tie my work into movies I decided to create the Jurassic Park Ford Explorer and set it in a JP inspired Cryengine scene, along with a couple of other props. One of the references for the car (not the scene) is below

    [Blocked Image: http://img138.imageshack.us/img138/9903/jurassicparkexplorer.jpg]

    During the course of this project I hope to learn about quite a few new processes, including proper modelling, unwrapping, texturing (something I've not done much at all, I've just bought a graphics tablet for this purpose) and new lighting techniques within Cryengine. I don't however know if I'm creating a low poly or just a high poly though, i'm not trying to be an artist after all just making a scene for the portfolio and learning some new stuff.

    Currently I'm still at the stage of creating the car - it's still missing a few details and things like windscreen wipers and I need to re-do the tyre treads as the ones pictured were my first attempt and I'm not overly happy with them. I think however now is a good time to gather any feedback, before I start the unwrapping process. So, critiques welcome!

    Also, excuse the renders if they're not that great, i'm new to Vray and rendering in general too

    WIP Renders:

    [Blocked Image: http://img834.imageshack.us/img834/9197/3wire.jpg]

    [Blocked Image: http://img708.imageshack.us/img708/5125/89403353.jpg]

    [Blocked Image: http://img841.imageshack.us/img841/2301/60193565.jpg]

    [Blocked Image: http://img607.imageshack.us/img607/2915/36454012.jpg]

  • knj
    • March 25, 2012 at 8:56 PM
    • #2

    look's cool, but why those screens lost perspective ?

  • PaulH
    • March 25, 2012 at 9:54 PM
    • #3

    You mean why did I render in the perspective viewport? I'm a noob I'll render using a camera for the next batch

  • knj
    • March 25, 2012 at 10:02 PM
    • #4

    no, it looks like you've used orthographic view, and rotate your model, there is no proper perspective :)

  • PaulH
    • March 25, 2012 at 10:08 PM
    • #5

    I have I'm re-rendering using a camera perspective at the moment, will update the images in a few minutes when done

  • knj
    • March 25, 2012 at 10:11 PM
    • #6

    yeah, good idea, now is kinda funny

  • PaulH
    • March 26, 2012 at 12:02 AM
    • #7

    Updated original images to add perspective. Shadows are a bit blotchy in parts but i need to look into better rendering anyway

  • macattackk
    • March 30, 2012 at 9:00 AM
    • #8

    nice, very clean model. the treading on the tires doesnt quite look right though.

  • PaulH
    • March 30, 2012 at 6:52 PM
    • #9

    Thanks, yep the tyre treads have been on my list to re-do since I made them, they were just a first attempt. Making some better ones at the moment actually and re-doing the rims to fit the original reference too, will post some updated renders this weekend hopefully

  • Thrik
    • March 30, 2012 at 9:39 PM
    • #10

    Awesome, nice to see some Jurassic Park stuff. You should make the visitor centre to go with it...

  • PaulH
    • April 1, 2012 at 11:11 AM
    • #11

    You actually made me Google the visitor's center to see how feasible that was, however it doesn't seem like there's many shots taken of the outside, possible because it the movie is mainly set inside it. I think I'm going to stick to my plan of just making the car and a couple of other little props for a scene set around the car, then I'll move onto some environment stuff (not JP related )

    This week I've been looking at subtle curves and differences between my model and the reference, based on points raised on the Polycount boards. I bought the windshield forward, curved it length-ways and upwards at the base, rounded off the sides of the vehicle, the bonnet and numerous other subtle tweaks. Thickened up and adjusted the front bumper too and bent it out of shape a little so it didn't look so straight. Also I modelled some new tyre treads based off the Goodrich All Terrain tyres linked to in this thread.

    Still need to make new rims and haven't got round to adding windscreen wipers and all those other details yet. Renders still need work too

    [Blocked Image: http://img805.imageshack.us/img805/7329/newer1.jpg]

    [Blocked Image: http://img849.imageshack.us/img849/4711/newestwire.jpg]

  • PaulH
    • April 13, 2012 at 9:30 PM
    • #12

    Pretty much done with the modelling stage now, bar some final tweaks all over the mesh, quite keen to start unwrapping and texturing it all now

    [Blocked Image: http://img821.imageshack.us/img821/1760/sat01h.jpg]

    [Blocked Image: http://img15.imageshack.us/img15/9342/sat022wire.jpg]

  • Ginger Lord
    • April 14, 2012 at 12:14 PM
    • #13

    Good stuff, makes me want to break out XSI again.

  • PaulH
    • April 14, 2012 at 12:34 PM
    • #14

    Cheers John, you should do it, I've found all this modelling pretty fun, going to do something environmental next

  • knj
    • April 18, 2012 at 6:03 PM
    • #15

    soo what's with that Jurassic Park env stuff ? i would be cool

  • PaulH
    • April 18, 2012 at 8:37 PM
    • #16

    The Jurassic park env stuff for this scene is just the electric fence (that keeps the t-rex in) and the track that the car runs along, i'm just going to place those with the car and some foliage in CE3, it's not really a JP environment scene though, it's just a scene for the car. After that's done the environmental stuff I want to move onto probably won't be Jurassic Park related though, I've not decided what it'll be yet.

    In the process of unwrapping and texturing this car and putting the scene together now, will probably take a while but will update when I'm further along with it

  • PaulH
    • July 6, 2012 at 10:55 PM
    • #17

    Not quite finished yet, but very nearly:

    http://img26.imageshack.us/img26/6827/jpcar.jpg

  • PaulH
    • July 11, 2012 at 8:49 PM
    • #18

    Updates:

    (Yeah HP i put the MSAA up ), also learnt about cavity maps, did a load of tweaking to the lighting, added puddles/grass and made it all a bit tighter

    [Blocked Image: http://img39.imageshack.us/img39/5180/frame000015.jpg]

    I have a weird issue though on the side of the car though, it only happens when the rain entity is enabled, but the line that you can see running through the window frames (more visible on the right side of the image on the window pillar) appears...it's not there without the rain entity. It's nothing to do with the model I don't think either.

    Another issue is that the glass doesn't display the rain pooling effects on it. I tried making it an illum material to compensate, which works until I give it any opacity, then it breaks again. If anyone can offer any advice on either of those that'd be great!

    [Blocked Image: http://img707.imageshack.us/img707/560/frame000055.jpg]

  • PogoP
    • July 11, 2012 at 9:50 PM
    • #19

    That is fantastic!

  • Sentura
    • July 12, 2012 at 1:00 AM
    • #20

    looks pretty amazing, how much time did you spend on it?

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