1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

[css] de_747 Beta

  • captain0terror
  • March 21, 2012 at 11:08 AM
  • captain0terror
    • March 21, 2012 at 11:08 AM
    • #1

    [Blocked Image: http://i.imgur.com/sYoA1t.jpg] [Blocked Image: http://i.imgur.com/VwH5ot.jpg] [Blocked Image: http://i.imgur.com/uWL42t.jpg]

    [Blocked Image: http://i.imgur.com/2UC2Ct.jpg] [Blocked Image: http://i.imgur.com/KPKUet.jpg] [Blocked Image: http://i.imgur.com/A4JvHt.jpg]

    [Blocked Image: http://i.imgur.com/Asv8vt.jpg] [Blocked Image: http://i.imgur.com/50HNet.jpg] [Blocked Image: http://i.imgur.com/AOBBnt.jpg]

    DE_747 - CS:S Bomb Defusal map for TWHL Competiton 32, Re-Invent a CS Classic.

    More Images

    GameBanana Download

    Objective

    CTs must try to save TWHL Flight 32 and the nearby fuel depot from destruction!

    Credits

    Everything is Valve afaik, besides a handful of textures.

    THANKS

    TWHL

    Cfoust, for Propper and good support in forums.

    The Mighty Atom, for HLLP and some help beta testing.

    Archie, for always answering my questions.

    =)

    Notes

    Most doors and windows on the plane and terminal are breakable.

    Originally, this was supposed to be a hostage rescue map, but i had a really hard time getting the hosties to follow me through the plane. SO i took up a TWHL member's suggestion to make it a bomb defusal map, instead of trying to figure out the navigation mesh.

    The plane is more or less a complete 747-400, with some obvious liberties taken like the air stairs in the back and some other things. All the seats and galleys are placed right where they would be on the real plane. (I DID take out a few rows of seats here and there, to allow better player movility)

    This is not the newest version of the map(i probably have at least 6-7 "imporved" revisons), but this was the last one I was able to compile with playable fps, despite all my efforts at optimization.

    I will do my best to release a newer version with the updates and playbable fps, but compiling is quite cagey at this stage, and i'm not promising anything. This will probably be my last cs:s map now that cs:go is coming out.

  • kanine01
    • April 6, 2012 at 8:29 PM
    • #2

    You might want to convert that plane exterior into a model.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Building a Huge Library of Free Images for Everyone

    Thrik
    September 7, 2026 at 10:09 PM
  2. POLYSTRIKE - Finally Announced After Years of Development!

    Mocherad
    August 23, 2026 at 7:56 AM
  3. [CS:GO][WiP] cs_opera

    leplubodeslapin
    August 20, 2026 at 12:31 AM
  4. Any of the old guard still around? D:

    Chunks
    August 7, 2026 at 11:08 PM
  5. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  6. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  7. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  8. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  9. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  10. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™