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Quantic Dream's latest thing: Kara

  • Thrik
  • March 9, 2012 at 9:53 PM
  • Thrik
    • March 9, 2012 at 9:53 PM
    • #1

    I have no shame in admitting that I loved

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    , Quantic Dream's last game, and before that

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    (Anyone else actually play this?). They might not have been perfect, but they did so many things right — especially their incredible atmosphere and making you actually care about their characters — that I can't help but consider them high points in my gaming history.Quantic's been pretty quiet since then, but they've just released this new cinematic short which is (impressively) running in real time on a PS3 at 720p:

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    While it's sweet on a technical level, it's probably the subject matter of the video that's most intriguing. They've gone to great lengths to say it's not going to be part of an upcoming game, but it wouldn't be the first time they've said that and not meant it. Considering the positive reaction it's been getting I really hope they decide to take this further... somehow!

  • KoKo5oVaR
    • March 9, 2012 at 10:04 PM
    • #2

    I would actually love to know how this is received by game developers out of France :]

    If you ask me only on the video, not the movie/game debate that for sure David Cage likes a lot; You know where they are going, this is a bit cliché and pointless. They especially lost me at the part she sing in japanese; Ghost in the shell 2 did it better and with more finesse about the philosophical topic it wanted to exploit. (but it's a short teaser afterall maybe that won't be the same if they actually make a game out of it)

    What's terrible about it is that if David Cage wasn't so pedant about presenting his games like the revolution of the videogame industry, i would find this enjoyable.

    edit : i really don't want to ruin the fun thrik :x

  • Izuno
    • March 9, 2012 at 10:16 PM
    • #3

    Long hair....the final frontier in video game animation...

  • Rick_D
    • March 10, 2012 at 11:16 AM
    • #4

    well that was poorly written, acted, directed, and technically executed.

  • Thrik
    • March 10, 2012 at 2:04 PM
    • #5
    Quote from Izuno

    Long hair....the final frontier in video game animation...

    Haha, yeah it is hilarious how they don't seem to be able to overcome this. Did any characters in Heavy Rain have long hair? I'm fairly sure from memory they didn't.

  • knj
    • March 10, 2012 at 3:57 PM
    • #6

    Why you act like lil haters ? i loved fahrenheit indigo prophecy and Heavy rain, these are fresh ideas in our industrie, and i really approve what Quantic Dream is doing, almost all the time, i mean they trying to do smth new and fresh, whats wrong with that ?

  • dkm
    • March 10, 2012 at 4:32 PM
    • #7

    I agree with knj there. Sure, you can see it as pretentious, or pedant or whatever, but there aren't _that_ many games trying new things to push immersion or players emotions.

    The key word being trying, but that's good enough for me

  • KoKo5oVaR
    • March 10, 2012 at 6:08 PM
    • #8

    Thing is, ( this is only my personal opinion don't feel i'm a hater a troll or whatever ) as a videogame i find their games boring, and as movie/story i find them naive, cliché and over the top. But really, that's too bad because that would actually be better for me if i could appreciate them !

    I really don't want to ruin the fun of anyone (at least trying to ).

  • Puddy
    • March 10, 2012 at 7:34 PM
    • #9

    I can't deny it, I actually liked Fahrenheit back in the day... it was ridiculous and stupid, but still compelling somehow.

    Maybe it was the sex scenes.

  • AlexM
    • March 11, 2012 at 1:13 AM
    • #10

    Havent played farenheit but I really enjoyed the experience of Heavy Rain. Game or not.

  • Grinwhrl
    • March 11, 2012 at 5:11 AM
    • #11

    I'm defiantly not against these types of games/interactive movies as you will, just like I wouldn't like people being against the games I like. The problem is, what Koko mentioned; is the way they think its so innovative. Sure maybe tech wise on the PS3, but its also more or less just a new form of whats already been done in the past.

    [Blocked Image: http://4.bp.blogspot.com/_-EzJgXooxI8/TSxp1Zf9DMI/AAAAAAAAAU8/NakPN_jRTXE/s1600/dragons-lair-nes.jpg]

  • Froyok
    • March 11, 2012 at 6:56 AM
    • #12
    Quote from Rick_D

    well that was poorly written, acted, directed, and technically executed.

    Is that something in this world that you like ?

    You can't say "battlefield". It's cheating.

  • Puddy
    • March 11, 2012 at 9:45 AM
    • #13

    Well, I would argue that Fahrenheit was at least a bit innovative (even if similar games had been done in the past). I haven't played through Heavy Rain due to a distinct lack of ps3 ( ) but after trying it at a friend's house I got the impression that it relies too heavily on shallow QTE-mechanics where as Fahrenheit occasionally had "real" gameplay and problem-solving thrown into the mix which made for a decent adventure-type game. In my view, it didn't feel like Heavy Rain took a step foward but rather took a step backward. Sure, it's gleaming with AAA production values and shit but at it's core it feels like a more cinematic and "emotional", but less innovative and less "gamey", version of Fahrenheit. And Fahrenheit barely passed as a game.

    On a side note, I've read through the Heavy Rain story. And man... that script is so full of shit.

  • Rick_D
    • March 11, 2012 at 1:09 PM
    • #14
    Quote from Froyok

    Is that something in this world that you like ?

    You can't say "battlefield". It's cheating.

    I like lots of things. I am just more vocal about the things I don't like. Besides, you can't in good faith tell me that what you watched was anything short of an ugly iRobot with hints of tits.

    Don't get me wrong I was like "aww I feel empathy for her because I don't want to see anything get killed" but then there's this piece of me that's screaming "but this is all so terribly done, why render it in real time if there's no player interaction or any need for it to be in real time, it just makes it look shitter than a pre-rendered video. the writing is so cliched, just because it's a video game doesn't mean the people watching/experiencing it are idiots, and then to drag out your shitty writing with apalling camera angles and hints of robot tit and heart-strings music, well at that point i don't give a fuck anymore and i dislike it enough to make a shitty post on a forum, because that's how we change the world"

  • Thrik
    • March 11, 2012 at 5:02 PM
    • #15

    I agree that Quantic Dream's writing is borderline ludicrous at times, using every cliché and trope imaginable. The relatively cheap tricks they use to grab emotions can be seen a mile off, yet despite that they're still doing a lot better than most other developers at tugging actual emotion out of people. The sad fact is that the writing in many games is still absolutely shit, and while they may do a great job of generating excitement most of them suck at things like causing feelings of sadness, sorrow, loss, love, emotion, etc. Maybe I'm a loser but I'd actually like to see games able to produce these feelings rather than having to get them from a movie, book, or TV show.

    Unfortunately to achieve this a lot of games become excessively cinematic; for example Metal Gear Solid, Assassin's Creed, Red Dead Redemption, Enslaved, and Uncharted achieve most of their magic in this respect through cutscenes. In fact if you think of any truly affecting memories in games, chances are they occured while you were sat with your thumb up your ass. Even the incredibly moving moments in Grim Fandango happened while you weren't able to interact with the game, although it continues to be considered a high point in game writing history.

    Quantic Dream is at least trying to break beyond presenting this kind of stuff in a cutscene, and while the result is what most people scathingly call an 'interactive movie' that's still doing better than 99% of other games out there — and so it's something I encourage and hope they continue to experiment with, because maybe at some point they'll truly have a breakthrough and make games speak to people through love rather than war. Just try and name some games with good writing where it actually happens in an uninterrupted interactive way, I'm betting the list will end up pretty small (although it will include Half-Life 2 ).

  • KoKo5oVaR
    • March 11, 2012 at 6:57 PM
    • #16

    Imo, what makes cinematics to be some of the most memorable moments we could have playing videogames is the fact they are actually prepared before by a sequence of gameplay; for example :

    Man this is a damn dragon/badguy/huge army/king of darkness, it is like level 99 !!!!!! This is gonna be hard !! ( then goes 1hour of actual fight against the last boss; you have your eyes injected of blood, shaking hands and happen to be completely dehydrated ) I DID IT!!! THIS IS EPIC !!! You start rolling a cigarette .. Then there's a big explosion with music ( atomic bomb / Castle of darkness explode / etc ) The bad guy / dragon / king of darkness / hitler is actually not dead !!! OH NO !! you fight it to the ending cinematic where you save the world / the princess / get your character vengeance / jesus been resurrected etc .. You have tabacco all over yourself and tears start to flow.. man... this is the best game ever !! so much emotions !!

    Something to not forget i think is that games are about adversity. At least, my most memorable moments playing a videogame must have been like this haha

    But seriously, in term of stories, not much games actually use allegorical reading ( Those which come to my memory would be: Shadow of the colossus, Dear Esther, Metal gear ) and try to not take you by the hand in their writing. But that's not a bad thing, don't get me wrong.

    If for example you like Kubrick movies, and that you spent hours meditating of what the movie wanted to convey. When a conversation about Kubrick actually occur with your friends you enthusiastically goes : blabla symbolism allegory, blabla camera angles, blabla space and colors blablablabla music... . And then one of your friends says : When i watch a movie, it is just to entertain myself, also, Kubrick movies are too slow... nothing happens.. did you watched inception ? (he is actually right, because that's how he enjoy movies)

    Well; if you authorize me the blasphemy of speaking of cultural food ( music / painting / books / movies / videogames etc ) In my opinion, if you don't make your own food, there's two types of eaters : The baby eating his baby food, and the dog gnawing at his bone. One like to directly have the food in his mouth, the other likes to gnaw conscientiously the bone until he is able to eat it. Both have the same finality, and both type of food are given by the actual author of the cultural product.

    Well all this to say ... .. I think i'm going back to my acids trips

  • Sentura
    • March 11, 2012 at 7:12 PM
    • #17

    agreed, i love games that offer a challenge, even when that challenge is table flipping hard. it's also the reason i started playing dota and street fighter in the first place, the learning curve on those games is tough love, but the feeling of accomplishment you reach when you hit shit perfectly is unmatched. a good dota match can make my day.

  • KoKo5oVaR
    • March 11, 2012 at 7:44 PM
    • #18
    Quote from Thrik

    because maybe at some point they'll truly have a breakthrough and make games speak to people through love rather than war. .

    http://katawa-shoujo.com/about.php

    I do agree that this is a path to explore tough ! I think japan already does it with all their dating games ? This is indeed something that doesn't exist very much in the western culture, i wonder why, but that would be fun to see it westernised. See how this is working so well in recent bioware's games

    ( you forgot the games where the bad guys kill the hero's lovely family, and then he goes all Mel Gibson on their asses(ok this is not a very constructive type of love))

  • Thrik
    • March 11, 2012 at 7:56 PM
    • #19

    It is pretty awesome when you get through a really long bit of game and then are treated to a sweet cutscene (this is especially nice in MGS considering how hard some bits are), and there'll probably always be games like that and I'll enjoy them, but I just wish more games would experiment with how they tell their stories rather than using the predictable gameplay-cutscene-gameplay formula. Half-Life did such good work in this respect, and while games influenced by its scripted nature like Call of Duty are great they still get a lot of their exposition done during loading screen cutscenes and stuff.

    At least more games are starting to actually feature meaningful relationships, I haven't played Mass Effect yet but I believe that's meant to be a decent example (although the overarching gameplay still involves killing shit). Heavy Rain was enjoyable because it was one of few games that're exciting and tense, but don't really involve much in the way of action. This is a characteristic most adventure games shared, like Grim Fandango had some of the most memorable relationships and characters ever and was for the most part a love story — but it was an incredible experience and was just as exciting and fun as any recent game.

    I guess I'm just tired of killing so much, but that doesn't mean I just want to play cute indie titles with low production values and limited scope (not that those are bad as a complement to playing AAA games).

    At least I can play MGS without killing anyone if I really want to, hopefully the same in the new Hitman.

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