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$100 Map Request - WW1 Themed map

  • A. Switz
  • February 5, 2012 at 4:53 AM
  • A. Switz
    • February 5, 2012 at 4:53 AM
    • #1

    Hi, everybody, I am back with a new map request. My last two I requested and paid for turned out excellent. Figured I'd ask for another and see what I get. But this time is different, it is NOT a training map! But thats also why the final pay is lower than the other two I requested seeing this is a map that will be a bit more fun to make.

    Vital Information Regarding Project

    Deadline To Complete: March 05, 2012

    Payment Method: $25 after first week and $75 on completion' (Via Paypal) (Or I can purchase games on Steam amounting to those totals for you)

    Game it is for: WW1 Source mod (Link for mod is below, but feel free to use what your familiar with and pakrat)

    What is the Map Focusing on: The Argonne offensive (period about the "Lost Battalion") - Mix of woods, sharp hills, trenches and an area of no man's land)

    Map Size: Medium to Large

    Optional Settings

    Day or Night: Would prefer night with random flares popping off in the sky that illuminate map. But if thats too much of a challenge then day is fine

    Dry/Rain/Snow: Temperate Climate. No Rain

    ______________

    --------------------

    Map Request

    It is encouraged if your very serious about doing this job that you watch the movie "The Lost Battalion" and pay attention to its surroundings from trench to trench warfare to the uphill climb to "keep pushing" German forces back unbeknownst that they where the only combat element to breach the Germans defensive lines and penetrate into their territory thus being cut off for 6 days and 80% casualties later became known as the "Lost Battalion". Its actually a military disaster but its worth its weight in gold compared to other great stands like the Alamo, Thermopylae, Litte Big Horn, etc.

    Anyway, as with he movie, (Picture this from the Allies side) the first thing they will encounter is a short no man's land with the Germans weakly developed front line trench at the end. Then the upward climb into the forest starts. At the peak of the summit is the Germans real defensive lines. Do not worry about game balancing, I created a ghetto (but working) advancing spawn system in WW1 Source that can help the Allies have a chance in this map.

    If you are selected I have two maps that are currently in DODS that I would like to show you to give you inspiration on what I am looking for in visual display. I will talk to you on steam about gifting DODS for you or recording a video to show you of what I like and dislike about said maps and how I would like you to aim to recreate the flow they did in theirs but for WW1 appeal.

    If you are thinking of doing this project you must

    - Have strong abilities in creating advanced displacements and geometry.

    - Have a above average eye for natural looking surroundings and manipulation

    - Have a lot of free time on your hands to meet the tough deadline

    - Be friendly and comfortable with going in the direction Im looking for, not what your looking for

    * Also, you may need to know some modeling to create some of the barricades and fallen trees that will help make up the Germans final defensive line at the top of the hill.

    And of course, have WW1 Source - http://www.moddb.com/mods/ww1-source

    If you fit this criteria and you want a shot at it, please PM me your Steam info along with a portfolio or example images of prior work. Thanks!

  • A. Switz
    • February 5, 2012 at 4:55 AM
    • #2

    And yes, My own mapping abilities are slowly getting better. But Im still rough around the edges and Im actually trying to finish up a current map I am working on and make another WHILE holding this project so I can have 3 new maps ready to release on my clans 2 year anniversary.

  • A. Switz
    • February 12, 2012 at 6:08 AM
    • #3

    Update

    I have someone on Facepunch who wants to do the map. So, for fair chance Ill wait until Monday before selecting who will get the job. Meaning theres now just a very short window left to request the job and show me some prior work examples if you where thinking about doing this. Thanks

  • Evert
    • February 12, 2012 at 11:35 AM
    • #4
    Quote

    But thats also why the final pay is lower than the other two I requested seeing this is a map that will be a bit more fun to make.

    Glad you're not a studio manager

  • A. Switz
    • February 12, 2012 at 7:38 PM
    • #5

    Well seeing Im probably one of the only people who actually pay for maps that I want made, people here probably remember my old requests and will ask why Im not paying as much for this one. Im just answering their question before they ask it. I dont see anything wrong with that and being truthful. I know how long it takes to make maps, Im just shooting for the off chance that someone was maybe already thinking of doing a WW1 atmosphere map and this $100 could tip that decision into action. But no one sets out to make a full blown training map like my prior requests, hence the reason I had to literally buy a mapper.

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