1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Off-Topic

Binding of Isaac (now getting a boxed retail release)

  • AlexM
  • January 28, 2012 at 11:22 PM
  • AlexM
    • January 28, 2012 at 11:22 PM
    • #1

    Anyone else addicted to this game? I ended up picking this up after seeing it on the top of some game of the year lists. It's really addictive. It's sort of like a large zelda dungeon that's proceduraly generated every time you play. An entire game/campaign takes around 15-25 mins which fits great for me right now.

    The game is also getting a boxed release soon (in the UK only IIRC) and it comes with some art. I love the realistic interpretation painting of isaac in the basement. I'm ready to buy it again just for the bonus/box art.

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    [Blocked Image: http://www.diygamer.com/wp-content/uploads/2012/01/BindingofIsaacRetail.png]

  • AlexM
    • January 29, 2012 at 2:30 AM
    • #2

    Heh I hae to admit I'm surprised that it happened. There's some publishing company that's been doing this for smaller games. Terraria is getting a similar release.

    IIRC BOI is written in c++. I wouldnt be surprised if they reused parts of the Meatboy tech since they probably had it lying around anyways.

  • ShockaPop
    • January 29, 2012 at 7:22 PM
    • #3

    I enjoyed The Binding of Isaac alot! It's really nice and "cute" game.. but still gross, sad and dark in a way, which I like. I'm playing it almost weekly at least for one playthrough. Now I gotta catch my progress, because when I reinstalled Windows few days ago, I lost all my items (I had like about 20 missing).

    As for the boxed retail.. I might actually buy it, because I like having a nice game collection some day.

  • Jetsetlemming
    • January 29, 2012 at 10:58 PM
    • #4
    Quote from AlexM

    Heh I hae to admit I'm surprised that it happened. There's some publishing company that's been doing this for smaller games. Terraria is getting a similar release. IIRC BOI is written in c++. I wouldnt be surprised if they reused parts of the Meatboy tech since they probably had it lying around anyways.

    Nope, Isaac's flash, which is how they managed to make it in two months (or was it four? Maybe that was Terraria). Isaac being flash is also why the controller options is "Google Joy2Key", to the great bemusement of people who expect their $1.25 indie roguelikes to meet their every demand with a curtsy (shitheads, in other words).

    So, how the hell are they filling out not one but TWO discs for this release? What, HD video of random people playing the game? The game itself is only 216MB.

  • FrieChamp
    • January 30, 2012 at 8:59 AM
    • #5
    Quote from Pericolos0

    uh it's not a bad game but isn't this a bit ridiculous for a small flash game?

    I have to agree. Seems over the top to me as well.

  • selmitto
    • January 30, 2012 at 11:28 AM
    • #6

    I find this game very addictive. Because of its randomness, the game always seemed fresh to me.

    There's a great variety of items you can get. They not only will change your appearence for something grotesque, but also will give you some interesting powers.

    The ability to explode bombs near certain walls and find secret rooms is great, as well as doing pacts with the devil to exchange some lives for superpowers.

    I think I have something around 5 hours of gameplay, and I still haven't reach the last chapter, because when I play I like to explore all rooms instead of just going through the chapter boss. And, this game is fucking hard sometimes.

  • AlexM
    • January 30, 2012 at 11:33 PM
    • #7
    Quote from Jetsetlemming

    Nope, Isaac's flash, which is how they managed to make it in two months (or was it four? Maybe that was Terraria). Isaac being flash is also why the controller options is "Google Joy2Key", to the great bemusement of people who expect their $1.25 indie roguelikes to meet their every demand with a curtsy (shitheads, in other words).

    So, how the hell are they filling out not one but TWO discs for this release? What, HD video of random people playing the game? The game itself is only 216MB.

    I believe the second disc is to give to a friend.

    Interesting that they did it in flash. If they already have an adequate 2d c++ framework for Super Meat Boy I wonder why they didnt reuse it. Maybe the coder from SMB wasn't involved in this project.

    I mean if you have a decent framework flash isn't a whole lot faster than c++.

    Anyways that explains the frame drop I get on a quad core

  • FrieChamp
    • January 31, 2012 at 9:15 AM
    • #8
    Quote from AlexM

    Nope, Isaac's flash, which is how they managed to make it in two months (or was it four? Maybe that was Terraria). Isaac being flash is also why the controller options is "Google Joy2Key", to the great bemusement of people who expect their $1.25 indie roguelikes to meet their every demand with a curtsy (shitheads, in other words).

    So, how the hell are they filling out not one but TWO discs for this release? What, HD video of random people playing the game? The game itself is only 216MB.

    Maybe the coder from SMB wasn't involved in this project.

    In fact he wasn't.

  • Jetsetlemming
    • January 31, 2012 at 12:37 PM
    • #9

    Yeah, Isaac was made by two guys, only one of which was on Team Meat, Edward McMillian, the art guy.

    e: But separately from the direct development of the game they also got the same musician to score Isaac as well, so three guys I guess.

  • AlexM
    • January 31, 2012 at 5:34 PM
    • #10

    Ah gotcha.

    Soundtrack was great too btw

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM

Users Viewing This Thread

  • 3 Guests
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™