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Guild Wars 2

  • Zyn
  • January 23, 2012 at 9:08 AM
  • Zyn
    • January 23, 2012 at 9:08 AM
    • #1

    [Blocked Image: http://i.imgur.com/9m54Q.jpg]

    http://www.arena.net/blog/dragon

    Quote

    We recently finished our first closed beta test, and we’re now ready to hold progressively larger events. In February we’ll invite select press to participate in beta testing, and in March and April we’ll aggressively ramp up the size of our beta test events so that many of you will have a chance to participate. And of course, this all leads to the release of Guild Wars 2 later this year.

    Yeeees, Guild Wars 2 is finally entering the open beta phase. I am very excited for this, after trying the disappointment known as SW:TOR and longing for something new since I quit WoW a year ago, as this is feels very different for once. It's an MMO with Action RPG mechanics (think Diablo), dynamic events replacing the old talk-to-NPC-for-quest system, cross-profession skill combos, adhoc grouping (you don't have to be in a party to complete objectives or kill mobs together to get full credit), NO SUBSCRIPTION FEE just like GW1, and more. Another beauty is that ArenaNet wants to do something about the old fashioned "Holy Trinity", which means Tank-Healer-DPS.

    And instead of writing walls of text for you, here's a wall of VIDEOS instead that show off and explain the game a lot : (it's all copypasta really from information that has been gathered so far)

    2012-01-25

    http://www.guildwars2guru.com/forum/sho ... tcount=652

    Quote

    We purposely didn’t use the term “Open Beta”, we mentioned Beta Events. To some people Open Beta means unlimited access to the game and everybody on the interwebs can play it. This is not what we will do.We will do Beta Weekend Events. Those of you who played Guild Wars might already be familiar with the concept. It means that many of you (like the blogpost says) will get a chance to participate in specific Events, but access won’t be unlimited – there will be some kind of selection criteria and the beta period will usually start on a Friday and end on the following Sunday.

    I hope this helps.

    Lets hope it'll be much more accessable than the SW:TOR beta was.

    2012-01-24

    Guild Wars 2 PvP Roundtable with ArenaNet, with more info on how PvP and WvWvW works : http://www.guildwarsinsider.com/2012/01 ... oundtable/

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    PvP System -

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    CLASSES

    Elementalist

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    Engineer

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    Mesmer

    http://www.youtube.com/watch?v=3wKMj4iTzw

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    ADDITIONAL INFORMATION

    http://www.guildwars2.com/en/

    http://www.mmorpg.com/gamelist.cfm/game ... 506/page/1

    http://www.guildwars2guru.com/forum/gui ... 25557.html

    http://www.neogaf.com/forum/showthread.php?t=440171

    http://forums.somethingawful.com/showth ... id=3455607

    Maps

    http://www.guildwars2guru.com/forum/wor ... html#tyria

    http://www.guildwars2guru.com/forum/map ... 11575.html

    Lore

    http://img815.imageshack.us/img815/5707 ... tedupd.png

    Wikipedia

    http://wiki.guildwars2.com/

  • Sentura
    • January 23, 2012 at 12:29 PM
    • #2

    this game comes recommended from GOD

  • arhurt
    • January 23, 2012 at 12:39 PM
    • #3

    Do want!

  • Zyn
    • February 5, 2012 at 4:04 PM
    • #4

    Closed beta invites have now been given out to the press (IGN, Destructoid, Curse, etc), and their NDA is lifted on 20th February. So 2 weeks from now we'll have an explosion of first impressions and even more information on the game, and hopefully some of them will flesh out the wiki, as there is barely any info on the Mesmer profession.

  • Thrik
    • February 5, 2012 at 5:05 PM
    • #5

    I'm going to be honest, I've not played an MMO yet that's managed to hold me for any significant length of time — but this looks excellent. Visually it's wonderful, something I remember Guild Wars 1 could lay claim to. The gameplay also looks much more palatable to me, with real-time combat by the looks of it and a less contrived approach to quest structure. The world also just generally looks like a really nice place to immerse yourself in, and I hope there's lots of fun incidental stuff (like you might find in, say, Fable).

    Definitely keeping an eye on this.

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  • FrieChamp
    • February 5, 2012 at 5:32 PM
    • #6

    It doesn't only look amazing, it also seems to do all the right things and be very much different to WoW. It's been a while that I was initially excited about it and it's looking better than ever. Might even make me play an MMO again!

  • dux
    • February 5, 2012 at 5:34 PM
    • #7

    I played Guild Wars with a group of friends and it was a blast. But the one thing I didn't like so much was that you got to level 20 so fast, I kinda like levelling. Looking forward to this one though.

  • Thrik
    • February 6, 2012 at 1:17 AM
    • #8
    Quote

    Engineer: An adventurer profession. Uses guns, both pistols and rifles, as well as a number of technological gadgets for offense, healing, and control. They can place turrets down on the battlefield, equip backpack kits that allow them to use mines, grenades, tools, and medicine, and equip new weapons into their hands using weapon kits, from flamethrowers to "pulling" cannons.

    That's me sold on this game right there.

  • Sentura
    • February 6, 2012 at 1:29 AM
    • #9
    Quote from Thrik

    That's me sold on this game right there.

    i don't know, it's kind of hard to beat the ranger's ability to torch a field and the fire arrows through it to let them catch the flames.

  • Skjalg
    • February 6, 2012 at 3:48 PM
    • #10

    After playing numerous mmo's because of cool bullet points where I've dreamed up how the feature is gonna be so awesome only to be smacked in the face with how they really did the feature, then im not gonna get psyched at all before i see this in action myself.

    Consider a tad lag (which all mmos got), then all of a sudden arrows that catches fire mid air doesnt really compute anymore.

  • Thrik
    • February 6, 2012 at 3:57 PM
    • #11

    Did you ever play PlanetSide? That was an MMOFPS and the lag was actually not an issue at all most of the time. They're working on a sequel right now too which should be even more testing considering the added strain of more complicated technology. No idea how they did it but the latency was no worse than you might find in, say, a game of Battlefield. As such I'm definitely of the opinion that real-time action in an MMO is perfectly possible if the developers actually bother to prioritise it, which the Guild Wars 2 guys seem to be doing.

    I agree though, having never enjoyed an MMORPG before my breath is most definitely held. But considering how much I've enjoyed some single-player RPGs (mostly Fable and Zelda) I'd love to see a truly epic online on I can actually enjoy.

  • Sentura
    • February 6, 2012 at 4:13 PM
    • #12
    Quote from Skjalg

    After playing numerous mmo's because of cool bullet points where I've dreamed up how the feature is gonna be so awesome only to be smacked in the face with how they really did the feature, then im not gonna get psyched at all before i see this in action myself.Consider a tad lag (which all mmos got), then all of a sudden arrows that catches fire mid air doesnt really compute anymore.

    i'm pretty sure that projectile measurement isn't going to be a problem,as it worked in the original guild wars. i played the first one for a long while, and i have absolute faith that these people can do this stuff right.

  • Zyn
    • February 6, 2012 at 6:26 PM
    • #13

    And the fact that ArenaNet are bros

  • Skjalg
    • February 7, 2012 at 6:59 PM
    • #14
    Quote from Thrik

    Did you ever play PlanetSide? That was an MMOFPS and the lag was actually not an issue at all most of the time. They're working on a sequel right now too which should be even more testing considering the added strain of more complicated technology. No idea how they did it but the latency was no worse than you might find in, say, a game of Battlefield. As such I'm definitely of the opinion that real-time action in an MMO is perfectly possible if the developers actually bother to prioritise it, which the Guild Wars 2 guys seem to be doing.I agree though, having never enjoyed an MMORPG before my breath is most definitely held. But considering how much I've enjoyed some single-player RPGs (mostly Fable and Zelda) I'd love to see a truly epic online on I can actually enjoy.

    Yup I played planetside, and coming from quake (at that time) I felt it was really laggy, but also very fun =) The lag-feeling might have been because i always played quake on lan and you cant really compete with that ping.

  • Zyn
    • February 15, 2012 at 9:52 PM
    • #15

    http://www.guildwarsinsider.com/confere ... confirmed/

    Guild Wars 2 console version eh? Didn't expect that.

  • Sentura
    • February 15, 2012 at 11:02 PM
    • #16

    no words can describe how real shit just got

  • Zyn
    • February 16, 2012 at 1:00 AM
    • #17

    Actually it turns out they have a team looking into the POSSIBLITY of a future console version, but Guild Wars Insider doesn't understand this and slaps it on there like it's the real deal. So no need to kill your cat, call the cops, etc.

  • Sentura
    • February 16, 2012 at 1:02 AM
    • #18

    goddamn journalists. i nearly set my apartment building on fire for this?!

  • Zyn
    • February 18, 2012 at 1:16 AM
    • #19

    http://www.arena.net/blog/guild-wars-2- ... gins-today

    Quote

    It starts today.Hundreds of invited players and press from around the world will be logging into Guild Wars 2 for a beta test weekend of high adventure, exploration, in-depth personal stories, and teeth-rattling combat. We love playing our game as much as we love showing it off to our fellow gamers, so damn near everyone at ArenaNet will be logging in this weekend to play alongside our beta testers.

    After this beta weekend we’re all going to have lots of great stories to tell about epic world vs world battles, hilarious NPC chatter, hidden wonders, narrow escapes, hard-fought victories, as well as moments of quiet awe in this magnificent handcrafted world.

    Next week, media will be posting their observations and videos online, so prepare yourself for a flood of information and gameplay footage. In a Dev Update right here on the ArenaNet Blog, Lead Designer Eric Flannum will discuss some of the changes players experienced during this beta weekend event. Plus, we’ll have some very specific information about an upcoming Guild Wars 2 beta event – I guarantee you will not want to miss it!

    Monday can't come soon enough! And upcoming beta event!

  • Thrik
    • February 20, 2012 at 3:16 PM
    • #20

    Ten things I learned from the Guild Wars 2 beta weekend

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