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Level Designers Needed(Dissertation Help)

  • ned6006
  • January 17, 2012 at 10:23 PM
  • ned6006
    • January 17, 2012 at 10:23 PM
    • #1

    Hi I'm a final year game design student at Huddersfield University and I'm current doing my dissertation on "Core elements of level design".

    After doing my core research into the subject I have composed a quick questionnaire which I would be greatly thankful if you would take the time to fill in for me


    http://%7boption%7d

    From the results of the questionnaire I will finalise what product I will create as well as gain additional information for my research.

    I will be keep this thread up to day with how my work is processing and my findings

    Many thanks in advance any help is very much appreciated

    Richard Lander

  • selmitto
    • January 18, 2012 at 2:30 PM
    • #2

    Done.

    Good luck with that ;]

  • insta
    • January 18, 2012 at 6:41 PM
    • #3

    Done!

  • knj
    • January 18, 2012 at 7:41 PM
    • #4

    done

  • Puddy
    • January 18, 2012 at 7:58 PM
    • #5

    There are a few options I didn't fully understand what you meant:

    Reward (needs to be clarified?)

    Symmetry

    Risk

    Balance (in campaign?)

    Interest

    Fairness

    The questionnaire could use a few lines of descriptions to help avoid questionmarks

  • slowdevelopment
    • January 18, 2012 at 7:59 PM
    • #6

    Done!

  • El Moroes
    • January 19, 2012 at 1:18 PM
    • #7

    Done

  • Chimeray
    • January 19, 2012 at 5:46 PM
    • #8
    Quote from Puddy

    There are a few options I didn't fully understand what you meant:Reward (needs to be clarified?)

    Symmetry

    Risk

    Balance (in campaign?)

    Interest

    Fairness

    The questionnaire could use a few lines of descriptions to help avoid questionmarks

    Display More

    This is how I thought of them, could be wrong... Might be interesting for the interviewee to look at as well cos if they´re wrong perhaps other people have judged them wrong as well

    Reward: Pretty vague as in risk/reward, achievements, experience, gold, ...

    Risk: How much chance of failure and how harsh said failure must be in order to gain certain rewards.

    Balance: Difficulty of enemies compared to the player.

    Interest: Didn´t quite understand this as well... How interesting things are? Interactivity, things to see/do? Keeping that carrot in front of the player?

    Fairness: Enemies using rocketlaunchers while you have a knife. Walking up to a door and randomly getting squashed by an anvil. Did the events that caused certain stuff to happen make sense to the player, were they expected. Things that cause frustration, really

    Was this what you guys thought of as well??

    You also seemed to miss "flow", which is a nobrainer and always imported... Perhaps that´s why it´s not in the list

    Variety of pace/contrast as well.

    Not sure what to expect from this but best of luck! It´d be interesting to see what you came up with!

  • Puddy
    • January 19, 2012 at 6:09 PM
    • #9
    Quote from Chimeray

    Reward: Pretty vague as in risk/reward, achievements, experience, gold, ...

    Super-vague

    Quote from Chimeray

    Risk: How much chance of failure and how harsh said failure must be in order to gain certain rewards.

    Balance: Difficulty of enemies compared to the player.

    Fairness: Enemies using rocketlaunchers while you have a knife. Walking up to a door and randomly getting squashed by an anvil. Did the events that caused certain stuff to happen make sense to the player, were they expected. Things that cause frustration, really

    I thought of them a bit like you did. But I felt these three were a bit redundant as there's a "challenge"-category already.

    Quote from Chimeray

    You also seemed to miss "flow", which is a nobrainer and always imported... Perhaps that´s why it´s not in the list

    Variety of pace/contrast as well.

    Yep, flow/pacing is superimportant imho.

  • sarge mat
    • January 19, 2012 at 8:38 PM
    • #10

    done. Some of the not important-very important ones where not very clear though.

  • 2d-chris
    • January 21, 2012 at 3:05 PM
    • #11

    Done

    For single-player pacing should be somewhere, it's prob one of the most important things!

  • ShockaPop
    • January 22, 2012 at 8:16 AM
    • #12

    I did this survey too, it was okay.

    Points mentioned earlier were bit vague.

  • ned6006
    • January 24, 2012 at 10:50 AM
    • #13

    I have closed the survey now to collect the results

    Thanks for all your help and feedback

    I will keep the threads up to date with my results

    Thanks again

    Richard Lander

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