QuoteThe game will be an Xbox Live Arcade title and is due to be released February 22, 2012.
Fuck this shit.
QuoteThe game will be an Xbox Live Arcade title and is due to be released February 22, 2012.
Fuck this shit.
I was planning on beating Alan Wake today but shortly after you meet up with the cop and are on the street of Bright Springs I died twice after multiple combat scenarios in a row, with the game putting me all the way back to opening a gate. One of those times was the game tricking me into walking off a dock and into water, instakilling me (there's a stash hint arrow pointing towards a space between a fence and building, and the fence and building keep going but the dark wooden floor stops and gives way to dark water, and Alan's movements have momentum so I didn't see I shouldn't go there until it was too late). On both deaths I was over ten minutes of play since opening that gate. After the second death I closed the game on the spot, and I'm not sure when I'll go back to it. ![]()
Can't think where you mean really. There was one bit where you have to get through a tunnel full of smashed-up cars (bit like in HL2 on the coast) and that took me about a million tries.
Can you lower difficulty dynamically in this game?
It's when you're on the town streets with the sheriff in chapter five. I don't think lowering the difficulty will help, unless it makes checkpoints more sensible or puts invisible walls along death drop ledges.
Overall Alan Wake is becoming a less good game as it goes along. There's less attention being made to balance, and to clear pathways, and to pacing. It's still a good game, but it's not great. That Remedy storytelling hook is keeping me playing, but I'm getting strong feelings of sadness from it because it's worse in a lot of ways, gameplay-wise, compared to Max Payne 2.
Oh yeah, I forgot the sheriff was a woman haha — was trying to figure it out in my head. Yeah that bit was quite hard.
I think I said it in an older thread, but Alan Wake is a game I took a very long time to get through, about a year. The gameplay does get quite repetitive after a while and I had to split it up into chunks (about half a chapter at a time, maybe a full chapter at most) to not get fed up with it. When I finished though, I looked back at the game as a whole (it does speed up towards the end) and thought "that was fuckin' awesome". I recall the narrative getting a bit more cool later on, too.
It's a shame they couldn't nail some of the gameplay a bit better as I think some more varied enemies and ways of dealing with them would have made a huge difference. I guess that's fairly common with survival games, though.
Finished Episode One tonight...holy shit is this game awesome. Great atmosphere and lighting
. Only annoyance so far is the discrepancy between the pre-rendered cutscenes and acvtual gameplay. So different.
It wasn't that big a jump on the 360. Is it because they use a different resolution or more the quality of the graphics?
Quote from ThrikIt wasn't that big a jump on the 360. Is it because they use a different resolution or more the quality of the graphics?
A lot of time, especially early in the game, the lighting between the prerendered scenes and the ingame graphics is very different. Entirely changed color schemes etc. The prerendered scenes tend to have a warmer/more desaturated look to them. The prerendered scenes also are a lot fuzzier, lots of depth of field and dramatic camera focuses and zooming that isn't apparent ingame.
I beat Alan Wake tonight, and by the end of it I was pretty much hating it. They play Major Tom over the end credits though, which greatly warmed my heart, enough to try the first piece of DLC, "The Signal"... which within 15 minutes once again had me hating Alan Wake.
Just finished the main game (got the DLC left) and I am really satisfied with what the game had to offer!
If you are willing to allow the superb atmosphere, story and art to counterbalance the sometimes very repetitive gameplay then you are going to enjoy the shit out of this game.
Took about 10 hours to finish, with quite a bit of exploration included, and I found that very, very few sections were dull.
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