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The Last of Us

  • Mazy
  • December 11, 2011 at 9:03 AM
  • knj
    • June 14, 2013 at 6:42 PM
    • #201

    http://www.gametrailers.com/side-mission/5…erious-problems

    fuck, if i need to replay 3h of this i will be pissssseddd as FUAAAAAAAAAAAAK !

    even when it's fixed i started playnig it before they came out with solution, God damn

    EDIT - i'm pisssed MUCH, i've lost 3h of play due to the autosave issue, gotta grab beer, relax and start all over

  • Thrik
    • June 14, 2013 at 9:33 PM
    • #202

    OK, think I'm waiting a few weeks.

  • -HP-
    • June 14, 2013 at 9:35 PM
    • #203
    Quote from Mazy

    Anyway, the game is fucking brilliant, loving it so far, both stealth and firefights are intense as hell. I am slightly disappointed with the visuals however, everything generally looks a bit more low res than say Uncharted 3

    +1, I'll make a proper comment after I finished the game, but so far the Environment Art is nowhere near as good as the Uncharted games. With that being said, the games fucking RULES! I am loving it.

  • Squad
    • June 14, 2013 at 9:39 PM
    • #204

    Apparantly they just fixed the issue (hopefully )

    [Blocked Image: http://www.9lives.be/files/images/screenshots/1024x768/240/240048.jpg]

  • knj
    • June 14, 2013 at 9:45 PM
    • #205

    yeas it's fixed, thirk don't worry and play the game, but i don't feel like replaying this very good prequel, so i'm gonna try MP tonight

  • -HP-
    • June 14, 2013 at 9:52 PM
    • #206

    [Blocked Image: http://img.gawkerassets.com/img/18ptcegr9v8vqgif/ku-xlarge.gif]

  • knj
    • June 15, 2013 at 12:44 AM
    • #207

    sooo i've played MP for several hours and man it is heavy shit !

    low on ammo, one shoot can kill you. i don't want to spoil to much cause i had lots of fun figuring out how it works, but it is very fresh and brutal as shit

  • Mazy
    • June 16, 2013 at 12:15 PM
    • #208

    Just finished it. What an absolutely incredible game!

    The biggest surprise for me is how great the stealth gameplay is. Hell, I'd even go as far as to say that this is one of my favorite stealth games to date. It's not that it's a super complicated game, but the experiences it generates are intense like very few other games. Also some brilliant level design, and surprisingly large open ended areas from time to time. Plus the firefights are equally intense when they finally break out, with it often dabbling in an area between playing stealthy, where you're trying to flank them and break line of sight, and actually engaging them.

    And even though I wasn't initially that impressed with the environment art, then I'd take that back now. It's true that the materials are pretty low res, but there's so much attention to detail and so many story told throughout the environment that it becomes much less important. Also I love the colours of this game, some great art direction here~

    Plus the story and characters just bring most other games to shame, there's more heart in 10 minutes of this game than what most other "story based games" aspire to have throughout. So fucking good~

    My only gripe is that there were 2 difficulty spikes with infected where I had to retry them like 7-8 times to get, which was pretty annoying at the time. But considering how great everything else is, then it's a very small thing overall.

    So yeah, I loved Bioshock Infinite, but this pretty much knocks that away for my GOTY contender.

  • Thrik
    • June 16, 2013 at 1:31 PM
    • #209

    So how hard is the game? Is it a good challenge on normal or a total walk in the park? I like stealth games when the consequences of being spotted are serious.

  • Z3LCIAH
    • June 16, 2013 at 1:57 PM
    • #210

    Wow that storyline!.

    So i completed this yesterday, think i hit the 12hours mark so there's plenty of gameplay to be immersed in and that's exactly what till happen to you. The story is incredibly written and even within the first 10 minutes of playing you realize you're in for a good ride as it sets the mood perfectly.

    I played this on Normal as my first run through and it's not that alll a walk in a park, The survivability factor is intense, it's one of those very few games where you're just nervously waiting for somebody to drop some ammo because what's ahead all your melee and crafted items just aren't going to cut it.

    There's a few issues with cutscenes not triggering at the correct time thus flashing a blue/black screen but that's very brief, same goes for audio in some places. A good handful of subtitles aren't correct and i always have this setting on in every game so that got abit humorous. There's a definite problem with collision/animation in certain areas when in cover as i spotted Ellie jumping into the 'T' pose but you really have to look for it.

    Mechanics are solid and can't fault them, but that's what you should expect when it's just the Uncharted engine, if you've played Uncharted and enjoyed those controls then it's exactly the same in Last of Us.

    What i really ejoyed though was the way it lead you on to predict what's going to happen next based on previous encounters and then totally jump boat.

    Solid game, a few niggles here and there but easily one of my favorite games.

  • Mazy
    • June 16, 2013 at 2:40 PM
    • #211
    Quote from Thrik

    So how hard is the game? Is it a good challenge on normal or a total walk in the park? I like stealth games when the consequences of being spotted are serious.

    Apart from said difficulty spikes, then I actually found a bit too easy for my likings on Normal. Stealth wise it's fairly forgiving, for example the enemy NPC's don't react to your AI buddies, which can break some of the immersion but it definitely makes for a much more enjoyable experience. Also there's almost always a way to flank around the enemies, throwable junk to use as distractions and plenty of options to getting past enemies or to take them out.

    Really impressed with the actual gameplay of this one. I mean I love the Uncharted games, and I'd put Uncharted 2 on my all time top 10, but gameplay wise they've never been that deep. Thrilling yes, but beyond epic set pieces and some pretty decent cover based shooting then it's not a mechanics wise impressive game. I'd say The Last of Us has them flexing their actual gameplay muscle to any doubters.

    Going to try it on Hard difficulty now, figure that should be even more intense~

  • Mazy
    • June 16, 2013 at 3:01 PM
    • #212

    Also played a couple of rounds of the multiplayer, it's actually really good! You definitely need to stick together and not go too lone wolf. Really like all the maps I've tried so far, plus the crafting system works quite well here as well. Had an instance where I was sitting in the middle of a firefight and crafted a molotov, then threw it and got a dude, was pretty awesome

    Donno how much longevity it has, but right now it feels pretty fresh even if it's just TDM with a couple of twists.

  • Minos
    • June 16, 2013 at 9:37 PM
    • #213

    Played a bit yesterday, game is awesome so far. The lighting is probably the best I have seen yet

    Did anybody notice how the flashlight actually bounces the light from the surface it hits?

  • -HP-
    • June 17, 2013 at 6:35 PM
    • #214

    I loved Bioshock, and when I played it I said it was GOTY so far, but I have to take that back now. Last of Us might very well be one of the most memorable games I've played. Up there with Resident Evil 2.

    It's weird how the environment art is a bit so-so in the first hour of the game, but holy shit does it get better. There's more variety in here to build 3 games.

    I sometimes get lost for a good 2 to 3 minutes, just looking around an empty room absorbing the story. The family that used to live there, how they lived, how they survived, etc. So much story telling!

    It's also insane how good the gameplay is, perfect balance between stealth and action bits. This is a master piece.

  • knj
    • June 17, 2013 at 6:56 PM
    • #215

    true true

    this is one of these games where i was looking in EVERY SINGLE ONE shelf, locker, drawer for supplies !

  • -HP-
    • June 17, 2013 at 7:34 PM
    • #216
    Quote from Mazy

    Apart from said difficulty spikes, then I actually found a bit too easy for my likings on Normal. Stealth wise it's fairly forgiving, for example the enemy NPC's don't react to your AI buddies, which can break some of the immersion but it definitely makes for a much more enjoyable experience. Also there's almost always a way to flank around the enemies, throwable junk to use as distractions and plenty of options to getting past enemies or to take them out.

    Really impressed with the actual gameplay of this one. I mean I love the Uncharted games, and I'd put Uncharted 2 on my all time top 10, but gameplay wise they've never been that deep. Thrilling yes, but beyond epic set pieces and some pretty decent cover based shooting then it's not a mechanics wise impressive game. I'd say The Last of Us has them flexing their actual gameplay muscle to any doubters.

    Going to try it on Hard difficulty now, figure that should be even more intense~

    I agree with this. I typically play the games that I know I'm gonna enjoy the shit of in hard. I like a challenge, and I'd have more bang for the buck.

    I can recommend the Hard mode for Survival Horror fans, man, you're gonna be checking every single fucking corner of the game for loot, and the enemies take the right amount of damage from both melee and guns.

  • D3ads
    • June 17, 2013 at 8:10 PM
    • #217

    So I played several hours of it at a friend's house. Game looks amazing, gorgeous detailed textures and stunning lighting effects bring the locations to life. The characters as with Uncharted are full of life and depth and dialogue is well done, especially the usual touches like banter between Joel and others.

    I'm not the biggest fan of the gameplay however, but that's down to me not liking stealth games, it reminds me of Manhunt but thankfully not nearly as frustrating. I found it impossible to avoid the government forces, they always spotted me the minute I moved out from cover and what's with NPCs who are with you running around and not being spotted by the AI at all? That's just odd...

    Also fuck clickers, enemies that instant-kill you should be banned!

    The intro was probably one of the best ones to a game so far, absolutely brilliant.

    I'll have to buy it for myself at some point and play through properly...

  • -HP-
    • June 17, 2013 at 8:17 PM
    • #218

    Yeah, your "companions" never get spotted by the enemy, I guess they did that to reduce game frustration since it isn't your fault if Ellie decides to poke her head out, so it might look weird now and then, but overall it's a great decision. Gameplay comes first, even before logic.

    As for the clickers, I think it's great that they insta-kill you! it keeps you on your fucking toes, and it makes you be very careful when sneaking up behind them. Also, later on, you can unlock a feature that lets you kill them with a shiv when they grab you. (if you have one, ahah)

  • knj
    • June 17, 2013 at 9:59 PM
    • #219

    yes, facing clickers is freaking scary, but at first, later on you will learn sneak past them very easly.

    But i want to point that ND created really believable parasite, with all the stages the infected is going through - it seems reall and creepy as shit

    don't want to spoil, so at some part of the game a kid ask Ellie what she thinks when someone is infected, maybe they are conscious but can't control theirs body - and look, runners are crying all the time, even when attacing and eating someone they still cry and sound like very scared, sometimes screaming but that sound like crying for help rather than screaming in that scary type. After turning in to clicker i think you are dead as a person

  • -HP-
    • June 17, 2013 at 10:03 PM
    • #220

    http://kotaku.com/the-apocalypti…of-us-513715671

    Concept art! (Minor spoilers)

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