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Meh, decided to start mapping a couple of days ago (read), this is pretty close to what I'll be finishing off that particular room in. By now I've added some light effects under the bridge type thing and added some more lights around the wall the door is on.
The rest of the map is somewhat bare compared to this one, so it's not too prop_whore full.
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Pretty early screenie showing some of the basic geometry. A lot of it is retextured and alyx isn't actually in the map D:|
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Another one for posterity. The building texture in the back is aligned by now. There's a pretty big thing missing from this build of the map though.
Hooray for displacement maps (buggy starts in the cargo)
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physics bridge of doom and undriveable terror (boosting = nono)
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I meant to add rails, but I'm not sure how to make new physboxes come together as one. It's supposed to be a kind of unfinished bridge, so I'm about to add some warning signs on the end of it.
and a kind of ingame shot (civies don't usually take the turret)
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