1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Off-Topic

"Level with Me", my level design interview series at RPS

  • Campaignjunkie
  • October 25, 2011 at 6:38 PM
  • Campaignjunkie
    • October 25, 2011 at 6:38 PM
    • #1

    http://www.rockpapershotgun.com/tag/level-with-me/

    Hey, I have a series going at Rock Paper Shotgun now. Basically, I interviewed a bunch of FPS level designers across the entire scene, and we all collaborated on the same Portal 2 level. Roundtable panels are usually too messy, so I thought having this shared Portal 2 level would be its own roundtable of sorts, and we could all talk through level design instead of pesky words.

    For part 1, I have Dan Pinchbeck (who name-checks Rob Briscoe a fair bit ) and, um, let's just say for part 3, you'll be seeing a very familiar Mapcorian...

  • Mazy
    • October 25, 2011 at 7:03 PM
    • #2

    Aye I saw it earlier, ossim sauce~

  • Mr. Happy
    • October 26, 2011 at 12:48 AM
    • #3

    very cool,

    interesting stuff about narrative in there.

  • Jetsetlemming
    • October 26, 2011 at 5:19 AM
    • #4

    Interesting stuff. I've never actually played Dear Esther the mod, because by the time I had heard of it, I had heard of Dear Esther the remake... should I play the mod? Or that Korskakova one? I've played your one about organizing memories (at least I think that was you).

    I'm not very good at keeping up on source mods these days. Like Research and Development, that came out a million years ago, and I've had it installed in Steam the entire time, and I've gone through three windows installs, two video cards, and an entire computer rebuild since the last time I played it, and even then it was only like an hour and a half. I liked it, I did, just other stuff distracted me...

  • Mr. Happy
    • October 28, 2011 at 6:20 PM
    • #5

    I haven't played Dear Esther either, I'm waiting for the remake. Is it best to wait?

  • mjens
    • November 2, 2011 at 9:48 AM
    • #6

    http://www.rockpapershotgun.com/2011/11 ... k-monahan/

  • -HP-
    • November 2, 2011 at 1:16 PM
    • #7

    What a good read man!

  • Furyo
    • November 2, 2011 at 1:49 PM
    • #8

    It's a great concept, I'm very much enjoying reading these. Great interviews too, with lots of humor and insights.

  • Jenn0_Bing
    • November 2, 2011 at 2:42 PM
    • #9

    Just read through the first two, very enjoyable, I look forward to the other parts now.

  • FrieChamp
    • November 7, 2011 at 1:03 PM
    • #10
    Quote

    http://www.rockpapershotgun.com/2011/11/07/lev…magnar-jenssen/

    insta~~~

    I highly enjoy reading those,too!

  • Rick_D
    • November 7, 2011 at 1:07 PM
    • #11

    why does he sound like such a troll when inteviewing insta, it's like he's trying to trip him up all the time :S

  • Tailgunner
    • November 7, 2011 at 1:42 PM
    • #12

    Having magnar on is great, I get a little tired of all the wierd story people that have all these fance ideas about physchology and sometimes forget that they talk about games, not to say that they are intresting to read, but I do enjoy some "regular" designers a bit more, liked instas the best

  • Rick_D
    • November 7, 2011 at 1:50 PM
    • #13

    pompous "games is an art" designers are the worst.

  • Mazy
    • November 7, 2011 at 5:34 PM
    • #14

    Aahh didn't know that you work at Avalanche insta, coolness~

    Haven't read the article yet, will later~

  • Campaignjunkie
    • November 7, 2011 at 7:15 PM
    • #15
    Quote

    why does he sound like such a troll when inteviewing insta, it's like he's trying to trip him up all the time :S

    I hope insta didn't think I was trolling him. I just wanted him to say interesting stuff and sound smart, so I came up with (what I thought) were interesting topics that he had some authority on. I was softballing compared to what hardball could've been -- like "People say GRAW2 sucks, why do you think that was?" or "Tell everyone at RPS why Square Enix killed GRIN."

    Would you rather have had me ask him how many weapons are in GRAW2, or ask him what his favorite level in MW2 is? How many polygons are in Whoopservatory? Some dumb game journalism / press release stuff? "How great is it, to work at Avalanche? How awesome is E3?"

    I actually thought I kept praising him too much.

  • Rick_D
    • November 7, 2011 at 7:55 PM
    • #16

    i think just reading up to here:

    RY: All these games are based on human tragedy.

    it seemed like you were on the attack, maybe i completely misinterpreted it. monday morning, grumpy, no coffee, no cigarette, rick is angry and ready to get angry about anything. mondays are the peak of my menstrual cycle.

    don't change your style because of anythign i said, shit, you should probably be more agressive.

    so, when will you do me? ;(

  • Skjalg
    • November 7, 2011 at 8:12 PM
    • #17
    Quote from Rick_D

    so, when will you do me? ;(

    noone cares about pesky prop makers

  • Campaignjunkie
    • November 7, 2011 at 8:38 PM
    • #18
    Quote from Skjalg

    noone cares about pesky prop makers

  • Rick_D
    • November 7, 2011 at 9:41 PM
    • #19

    hey that's pretty disrespectful.. i make some pretty good coffee too...

  • e-freak
    • November 7, 2011 at 10:10 PM
    • #20

    I really liked the interview and Magnar's points.

    What distracted me was the pushing (in the comments especally) at PlanetPhil. The guy runs his personal blog where he likes to go about action mods. Giving him the Wikipedia comparison or how he has to mention mods for the archieves came across really strong. I really like the radiator mods and they're featured on a lot of sites (including the one I used to write for) but repeatetly pushing at someone for not reporting on them just looks unprofessional. It's like trying to force your indie-band into the death-metal magazine.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM

Users Viewing This Thread

  • 1 Guest
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™