I utterly hate crime, violence, gang culture etc. irl but i never had any moral troubles playing the scum of the earth in a game. Personaly i'm not bothered in the slightest by the things The Escapist criticized. To the contrary it made me look even more forward to playing the game. I think i will wait for the PC version tho.
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Just saw a happy mommy buying GTAV for her 10 year old kid who seemed to be worshipping the box itself already. Blind parenting is blind, i kind of understand it though - you get rid of the annoying little brat for few days...
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I imagine sprony looks a lot like steppens avatar right now.
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[Blocked Image: https://scontent-b-ams.xx.fbcdn.net/hphotos-ash3/s720x720/46465_720053198010408_79556099_n.png]
just got back home with my copy je !

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As usual, Eurogamer has that question pretty well covered with 100+ comparison shots, a video, and analysis:
http://www.eurogamer.net/articles/digit…auto-5-face-off
Their overall summary:
QuoteIt's apparent that the PS3 version has an undeniable advantage in one area: even to the naked eye, ground textures on 360 are blurred as a result of what appears to be unoptimised asset streaming. Glitch or not, this basically amounts to concrete and grass textures appearing fuzzier beneath the feet of Trevor, Michael or Franklin, while the PS3 version's remain crystal clear. The 360 does command a minor advantage in frame-rate during synchronised play, but for shoot-outs and high-speed hurtles down the city streets, the PS3 can sometimes pull ahead in these metrics - though the difference is rarely perceptible either way. Since all else is identical across the board, the PS3 version is recommended on the grounds of image quality if you have the option.
Other highlights:
QuoteDisplay MoreWith most late-generation Face-Offs, the best way to put differences into context is to start with the assumption that everything is otherwise the same. For Grand Theft Auto 5 this is very much the case - and overlooking some nitpicks, just about every single geometric detail and effect across Los Santos is like-for-like between PS3 and 360. However, there is one glaring contrast throughout our tests that can't be ignored.
[...]
Despite each console's mandatory installs - 7.8GB for 360 via a separate disc and 8.4GB on PS3 - it quickly becomes clear that there's an asset-streaming issue on Microsoft's platform. This essentially manifests as blurrier textures in a number of spots, particularly for ground assets like concrete, grass and dirt. Whether you're at the city centre or in the wilderness, ground assets beneath Trevor, Michael or Franklin's feet are a pixel-perfect match for the PS3 version equivalent, but the quality dips off noticeably a metre ahead in the player's field of view on 360.
[...]
Running straight from disc, then, there's little to distinguish the PS3 and 360 releases when it comes to object detail, but there are some curious catches. Flying the Cuban 800 plane around shows up variations in grass placement, but more striking is the presentation of palm trees regularly sighted around the city. Their more flourishing look on 360 is unusual given the parity elsewhere, though we notice the upshot of this is a nasty pixel-crawl across their tops during slow pans, suggesting alpha-to-coverage dithering in concert with the post-AA producing the unwanted effect. Also falling within nitpick territory is a slight difference to reflection map resolution while in front of Franklin's bedroom mirror - the PS3 delivering a lower-quality, pixellated alternative to the 360's reflections.
[...]
The target this time is 30fps for both platforms, and it holds at that point for most areas. Overall the PS3 puts out the lower frame-rate for synchronised in-engine cut-scenes, typically by a matter of two frames-per-second and rarely much more. Curiously, the 360 version is the only one of the two to drive upwards from the 30fps target on occasion - far from being ideal, this produces a judder effect due to the frame-rate no longer operating as a multiple of the 60Hz output signal. Regardless, the readings for both consoles stick together like glue during dips below the line, with each going as low as 20fps.
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ty, Thrik.
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Yeah, thanks Thrik! Well, PS3 has always been the most powerful console, problem is since it's so diferent from the norm, multi-plat games always suffered on that platform.
Glad I got it for PS3 then, since every R* game on PS3 sucked in comparison to the XBox counterpart.
Although, Amazon told me my copy will only arrive on the 20th, I don't know why, so I guess I'll cancel my order (afaik, they only charge you when they ship it, right?) and drop by gamestop tonight.
PS. I'm back from vacation, (if you can call it that) yay
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Fucking Gamestop didn't deliver my game

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You should be OK with Amazon anyway, they let you return anything unopened for like 30 days (in the UK at least).
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Yeah, I'll return it as soon as it gets here. It's already on the way but I want to play it today.

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Good for you HP !
as for me, i did cancel my order and got it off the shelf, lol, went back home, called my the same store i got my copy today but online department and they told me that my game is waiting for me (even that those guys told me in store that its not here yet, hope you can figure out what i'm saying lol !)
as for the game it's a blast, fucking crazy and cars feel good, shooting is max payneish just as they said. First thing i did when i got the chanse, was to cruise at night looking for spots i know from L.A.
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http://www.gametrailers.com/reviews/p5jvw4…t-auto-v-review
Good review, spoiler free too. made me wanna play the game even more, it's nothing more and nothing less than what I expected it to be.
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Never ever preorder stuff online and have it delivered. Trust me, I learned it the hard way. Always preorder a copy at a local gameshop. Saves you troubles like this. Good luck to you all.
Oh...this game is just, massive. It's 3 GTA's in one. I'm loving it. Nothing is used as filler. There are details everywhere. An example (not really a spoiler but just to be sure):
QuoteI'm out in the desert, middle of fucking nowhere. I spot a trailer, it's shaking back and forth. It soon becomes pretty obvious people are having sex. I smile, all of a sudden it stops. They've heard me. Guess what? Two guys come out all upset about finding out about there special time.
The writing is superb. Great satire too. All flaws of the previous entries are fixed. Better shooting mechanics and no more driving to a mission after you failed it. It's just......perfect. Can't wait to go online in October.
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So for those who played it, i'm really interested to hear about the shooting. Is it true the shooting is more like Max Payne 3, only better?
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Aaa I need to go to sleep cause of work tomorrow, but i love this game so much and it's really Los Angeles, at some points i can drive a car just like i would be in LA and I just only know those biggest landmarks

and the radio stations are just great ! -
Quote from [HP]
So for those who played it, i'm really interested to hear about the shooting. Is it true the shooting is more like Max Payne 3, only better?
Yes, it's true. Better is arguable but it's by far the best system ever in a GTA game.
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Quote from knj
Aaa I need to go to sleep cause of work tomorrow, but i love this game so much and it's really Los Angeles, at some points i can drive a car just like i would be in LA and I just only know those biggest landmarks

and the radio stations are just great !
Ahem... Living in Los Angeles I can tell you they got it right. So much of the architecture, layout is exactly what I know from Santa Monica, Century City, Hollywood, etc. etc. etc. Except it is all condensed but hey it's a game so it works. Bravo on that front.
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Just had a text from my friend playing GTA V;
Quotewtf?!! I just wasted ages climbing a big hill then got mauled by a freaking cheetah!

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