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GTA V

  • skdr
  • October 25, 2011 at 12:21 PM
  • Mazy
    • September 10, 2013 at 2:21 PM
    • #521

    Exactly, as long as it feels like a lot of care was put into it rather than mindless copy/pasting, then all is well. SA's problem was that most of the country side felt pretty empty and uninteresting to explore. I think this looks like it'll be a good blend of large urban areas and country side.


    Also, I'm pretty sure they counted the underwater areas when they said that it's larger than all their open world games combined.

  • blackdog
    • September 10, 2013 at 2:31 PM
    • #522
    Quote from Beck

    Yeah the amount of green on the map does kind of worry me. I hated it in GTA: SA when I accidentally flipped my car out in the countryside only to have to walk for ages to find a vehicle.

    Impressive scale. And I wonder if they will challenge players to finish it 100% again in a week. Or if they will give more time.

    On the problem of wasting the car, I suppose they'll have more traffic for starters... but you can skip to another character and let the AI work for you they didn't talked/showed the use of cellphones, but it was one of the best usability bits of GTA4, if we still can use it, we can call for a taxi when stranded

  • Thrik
    • September 10, 2013 at 2:48 PM
    • #523

    I like the idea of some hairy taxi driver turning up in the ass of nowhere because I accidentally crashed my car into a family of cyclists brutally killing them all. 'Where to m8?', 'Somewhere we can bury some bodies lad'.

  • Beck
    • September 10, 2013 at 2:58 PM
    • #524
    Quote from blackdog

    Impressive scale. And I wonder if they will challenge players to finish it 100% again in a week. Or if they will give more time.

    On the problem of wasting the car, I suppose they'll have more traffic for starters... but you can skip to another character and let the AI work for you they didn't talked/showed the use of cellphones, but it was one of the best usability bits of GTA4, if we still can use it, we can call for a taxi when stranded


    Very true! I keep forgetting about the player swapping and the cell phone. Also I read somewhere there will be plenty of quadbikes/bikes/other vehicles parked up in the countryside left by campers or whatever.


    Quote from Thrik

    I like the idea of some hairy taxi driver turning up in the ass of nowhere because I accidentally crashed my car into a family of cyclists brutally killing them all. 'Where to m8?', 'Somewhere we can bury some bodies lad'.


    Haha TaxiLAD

  • Pampers
    • September 10, 2013 at 6:48 PM
    • #525

    it's not that small no

    [Blocked Image: http://i.imgur.com/USaFo0Q.jpg]


    [Blocked Image: http://i.imgur.com/iwPe8U8.jpg]


    this image makes SA feel very tiny :)

    [Blocked Image: http://s12.postimg.org/swvyvsact/samap1.png]

  • FMPONE
    • September 10, 2013 at 7:31 PM
    • #526

    shit seems pretty big to me. dissapointing that the actual city is the same size as the gta4 city though, maybe twice that big woudl have been nice. obviously as a developer its MUCH easier to make wilderness than dense urban landscape

  • Beck
    • September 10, 2013 at 8:45 PM
    • #527

    The GTA IV city was still a very decent size though. I never really got bored driving around it. So if it is around that size with a few small towns, a wilderness and under water areas to explore I'll be happy enough.


    I want this for the story, gameplay and online more than anything.

  • Thrik
    • September 10, 2013 at 9:24 PM
    • #528

    If anything, the main thing GTA has been needing for a long time is more stuff to do within the cities. There's something that feels so weird about these massive, sprawling cities that have like 15 buildings you can enter. I know the missions have special areas but it'd be nice if more of the city felt like it's more than a shell and the missions simply took place in it.


    To be fair, GTA4 did improve things a lot here, but there's still much further it could go. At this point I want more depth rather than more scale, so I'm kind of happy to see that while the map is clearly huge they haven't tried to get overly ambitious and do three cities like in San Andreas (which if I remember correctly each had like two buildings in).


    BTW, my fondest memories of San Andreas were all the countryside shit and some of the crazy missions that went on out there. The crazy hippie living in the forest... amazing. Hoping for lots of that in here rather than endless city shit.

  • Dejavo
    • September 10, 2013 at 9:29 PM
    • #529

    Yeah I'm more pumped for cruising around on the countryside, driving dirt roads and making crazy jumps and all that. I really digged the vastness of it in SA.

  • FMPONE
    • September 10, 2013 at 9:36 PM
    • #530

    that is true about t

    Quote from Thrik

    If anything, the main thing GTA has been needing for a long time is more stuff to do within the cities. There's something that feels so weird about these massive, sprawling cities that have like 15 buildings you can enter. I know the missions have special areas but it'd be nice if more of the city felt like it's more than a shell and the missions simply took place in it.


    To be fair, GTA4 did improve things a lot here, but there's still much further it could go. At this point I want more depth rather than more scale, so I'm kind of happy to see that while the map is clearly huge they haven't tried to get overly ambitious and do three cities like in San Andreas (which if I remember correctly each had like two buildings in).


    BTW, my fondest memories of San Andreas were all the countryside shit and some of the crazy missions that went on out there. The crazy hippie living in the forest... amazing. Hoping for lots of that in here rather than endless city shit.

    that is true about the weird feeling in the cities. the hard part for me would be to think of ways to actually fix that... i remember the airport in vice city, barricading it against the cops. that kind of stuff would be pretty sweet

  • Erratic
    • September 11, 2013 at 3:33 PM
    • #531

    They said they made the driving so you don't have to think about it any more. Hopefully that's just a stupid ass developer quote and not an actual thing. IV had the best driving mechanics.


    RIP learning curves.

  • Beck
    • September 11, 2013 at 4:09 PM
    • #532

    I really enjoyed the driving mechanics in GTA IV too. I know a lot of people didn't though.


    List of GTA Online features etc:

    (Not really spoilers but put them in spoiler tags to keep the post small)

    Quote

    · Character progression has a "flow" but there isn't an "overarching narrative that culminates in a definitive conclusion"

    · The aim of GTA Online is to do whatever it takes to get more money in the bank and accrue assets such as cars and real estate

    · Characters appear in cutscenes when interacting with other characters in the world as they would in the single-player but doesn't speak

    · Female characters can be used in GTA Online

    · Almost all activities from the campaign are available in GTA online: "heists, missions, robberies, assaulting gang hideouts, hijacking armored vehicles, races" as well as "tennis, golf and base jumping"

    · According to Rockstar North president Leslie Benzies threre's over 500 missions. Some can be completed solo, but others are complicated and require a team.

    · GTA Online takes place after the main story, familiar faces will make appearances

    · By currying favour of characters you can be introduced to more people and delve deeper into the criminal world

    · Franklin's friend Lamar may introduce you to a car dealer named Simeon Yetarian, who wants you to steal cars for him

    · Biker gangs my support you during missions if you're friendly with them

    · A tech-savvy character you've befriended may hide you on the radar during multiplayer

    · Security firms that have taken a liking to you may be used to deliver airstrikes

    · Rockstar uses a "dynamic" system to populate GTA Online, starting with your friends and crew members, then similarly skilled players in the same part of the world.

    · GTA Online has been created to be "as customisable as possible" in terms of who you play with: "there are options to let the game decide who to play with... or you can hand pick every player in the game".

    · The game analyses your playing style as you play and surfaces missions that appeal more to your style.

    · There's a crew ranking system and a personal rank

    · The fourth GTA Online player is fresh off a plane in Los Santos, character creation involves choosing your mum, dad and grandparents and you're given a character. Then players then choose a lifestyle, make choices about the things the character does (partying, couch potato, criminal, athletics nut).

    · Starting skills are based on the chosen lifestyles, but can be upgraded, as can the look of the character

    · Players riding shotgun in cars can also control radio station, set waypoints, use a cinematic camera, or attack others

    · Holding the select button (on a PS3) pulls up a menu where outfits and gestures can be changed

    · Phone camera's can be used to take a selfie

    · During a liquor store robbery the player can shout at the cashier to hurry up through a mic and the character will respond

    · Escaping cops involves keeping yourself out of the police's vision cone

    · After each GTA Online mission cash rewards and Reputation Points are awarded. The crew leader decides who keeps the loot.

    · A leader can choose to hog the spoils but, obviously, other players might not take that very well

    · Invites are received through the character's phone and accepting seamlessly transports the player to the activity

    · Players can customise the way a vehicle handles at shops found around the city

    · In missions involving bigger teams a lobby window opens up. From this the roles such as sniper, look-out and transporter can be assigned. The crew leader can tweak settings such as time of day, weather, difficulty and how many lives they have to complete the mission.

    · Everyone is given priorities suited to their role when missions begin

    · When you have enough cash to purchase a "high end residency" you gain the ability to set up heists like the ones in the solo campaign.

    · These missions involve multiple phases, including a set-up phase. In the mission shown prep involved buying guns from Ammu-Nation and procuring a helicopter. The tasks can be split between players.

    · Passive mode can be activated if you want to enjoy Online without being troubled by other players, this is automatically deactivated when you fire your gun however.

    · Players can kill you and take your cash, so you are encouraged to put money in the bank and use ATMs.

    · Purchases can still be made using the money even if it's in the bank

    · If you are robbed, you can put a bounty on a players head for revenge

    · Each house you pruchase has space for storing cars. Modest appartments have space for two, but high-end homes can store ten.

    · Garage areas can be treated like showrooms. You can walk around and admire your cars and hire a mechanic to keep them in good condition. You can also insure them to avoid big payouts should you damage them badly.

    · You can invite friends to your home and drink, call strippers, watch Rockstar's custom created TV shows (or your friends in high-speed chases).

    · Missions are controlled through Rockstar's Social Club, which means the developer tweak them regularly.

    Display More


    http://www.computerandvideogames.com/428953/gta-onl…ities-and-more/

  • TarrySruman
    • September 11, 2013 at 4:33 PM
    • #533

    Keep in mind that the country side isn't just bland mountains. They've got an air force base (attack helicopters, anyone?), what looks like their take on Malibu, and of course the backwater Salton Sea-esque area the redneck character comes from.

  • Pampers
    • September 11, 2013 at 4:50 PM
    • #534

    [Blocked Image: http://www.airbornegamer.com/wp-content/uploads/2013/09/grand-theft-auto-V-gta-5-map-los-santos-teenage-mutant-ninja-turtle-heroes-in-a-half-shell-turtle-power.gif]

  • Em'
    • September 11, 2013 at 6:31 PM
    • #535

    cannot be unseen -_-

  • Thrik
    • September 11, 2013 at 8:22 PM
    • #536

    thanks for ruining gta5

  • Seldoon182
    • September 11, 2013 at 10:18 PM
    • #537

    [Blocked Image: http://i.imgur.com/AKw1gnQ.jpg]

  • Mazy
    • September 12, 2013 at 7:24 AM
    • #538

    [Blocked Image: http://i.minus.com/ibcNztcxL46glC.gif]


    O_O

  • Beck
    • September 12, 2013 at 8:28 AM
    • #539

    GOTY.

  • knj
    • September 12, 2013 at 11:28 AM
    • #540

    https://www.change.org/en-CA/petition…-of-gta-v#share

    trololololo %)

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