Yo guys !
So everyone already seen it i guess, but i'm still making a progress thread for my scene; First to share it with you guys, getting me motivated
, and having everything in one place, as i find it more easy to find my stuff in mapcore than on my pc :derp: .
So here's the rough concept of the global composition of the scene : so it's all very inspired from the environments of tekkon kinkreet an anime (lol)
[Blocked Image: http://kokosovar.free.fr/tekkonsketch.jpg]
I still need to get colors in there, but i received some critics that i still lack a point interest in the composition (ie: a human presence i guess) so i still need to figure that out before
I started the scene in 3DS max thanks to xoliul shader (and to you nysuatro as i happen to just know you were part of its development
)
I want to get everything of the composition made in 3ds before going to udk, to be able to cut geometry, reuse texture more freely and such; And then have the final lighting, shaders and post process in UDK
[Blocked Image: http://kokosovar.free.fr/tekkon3ds.jpg]
So far nothing much new
, i have some screenshots of some assets
http://www.kokos.fr/portfolio_final/tek ... ottoir.jpg
http://www.kokos.fr/portfolio_final/tek ... istrib.jpg
So yeah more to come soon :]]