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512x512 Havana-ish wall contest.

  • mikezilla
  • November 16, 2003 at 8:25 PM
  • this is the clown
    • November 25, 2003 at 12:34 PM
    • #101

    thanks

  • FrieChamp
    • November 25, 2003 at 2:29 PM
    • #102

    True Absolut. We see lots of great textures here which however differ in their style.

    (trims would be useful ... and maybe also crates? )

  • CrazyMAC
    • November 25, 2003 at 4:28 PM
    • #103

    insane texturenessnesness D:~

    nice one clownage

  • Duff-e
    • November 25, 2003 at 5:18 PM
    • #104

    all this talent and art is making me feel worthless !!!

    :arrow: :arrow: :arrow:

    :arrow: :arrow: :arrow: TEST

    :arrow: :arrow: :arrow:

    (weeeeeeeeeeeeeee)

  • curman
    • November 25, 2003 at 6:56 PM
    • #105
    Quote from The_Postman

    Huzzah, I bring you concrete sidewalk. Fellate me![Blocked Image: http://upload.houseboat-racing.biz/files/concretesidewalk.jpg]

    /me sucky sucks

    thankies

  • PhilipK
    • November 27, 2003 at 11:49 AM
    • #106

    Ill post more variations of walls later..

    also some trims perhaps. when mai intarnat~works

  • rayzone
    • November 28, 2003 at 7:27 PM
    • #107

    OMG, all those nice textures makes me wanna stop making textures...

  • rayzone
    • November 28, 2003 at 8:22 PM
    • #108

    OK, here is my new attempt.

    I'm still experimenting with some techniques...

    [Blocked Image: http://www.home.no/rayzone/wall3.jpg]

  • rayzone
    • November 29, 2003 at 12:41 AM
    • #109

    Here are som new ones...

    [Blocked Image: http://www.home.no/rayzone/wall4a.jpg]

    [Blocked Image: http://www.home.no/rayzone/wall4b.jpg]

  • Slapshot
    • December 5, 2003 at 6:05 AM
    • #110

    very pixely and blurry ray. Plus the windows do seem to be floating.

    I am too pitiful at texturing to even try.

  • PhilipK
    • December 5, 2003 at 12:33 PM
    • #111

    Not too bad Ray~

    But too blurry imo. But you are really improving well.

    More and more details in each texture. Thats good

  • rayzone
    • December 5, 2003 at 7:28 PM
    • #112

    Thx alot for those nice comments. I will give another try again, I have som new ideas that I have to try...

  • Dreaded Fist
    • December 10, 2003 at 7:28 PM
    • #113

    OMAI... A little late here... but X-tender textures too?

    MMMM.... Whats the URL for his CS comics?

  • insta
    • December 10, 2003 at 8:35 PM
    • #114

    Any news on the mapping contest?

  • X-Tender
    • December 10, 2003 at 8:45 PM
    • #115
    Quote from Dreaded Fist

    OMAI... A little late here... but X-tender textures too?MMMM.... Whats the URL for his CS comics?

    ?? what ya mean?

  • this is the clown
    • December 26, 2003 at 4:56 AM
    • #116

    this contest has kinda ended but oh well

    [Blocked Image: http://www.kiz.v76host.com/textures/CL_bitsharpwall.jpg]

  • kleinluka
    • December 26, 2003 at 2:23 PM
    • #117

    kinda cool but why are the windows shifted to the left like that ? looks odd

  • this is the clown
    • December 26, 2003 at 6:22 PM
    • #118

    I did it to make it tile better, but it was 5 am and i was half asleep and forget to check if it would... and it doesn't

    i'll fix it in a bit after i've ate all the x-mas left overs ;D

    [edit]fixed it[/edit]

    the rest of the set also

    [Blocked Image: http://www.kiz.v76host.com/textures/CL_bitsharpwall_door.jpg]

    [Blocked Image: http://www.kiz.v76host.com/textures/CL_bitsharpwall_blank.jpg]

  • kleinluka
    • December 26, 2003 at 10:58 PM
    • #119

    the door looks all flat ;(

  • this is the clown
    • December 27, 2003 at 12:45 AM
    • #120
    Quote from kleinluka

    the door looks all flat ;(

    i've tried to add a bit more depth, does it look any better now?

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