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Recommend me a games design resource

  • PaulH
  • September 21, 2011 at 1:15 PM
  • Ginger Lord
    • September 23, 2011 at 8:00 AM
    • #21

    Play games, lots of games. Good games, bad games. Rent them, do whatever it takes to get them, play them.

  • PaulH
    • September 23, 2011 at 10:14 AM
    • #22

    Trust me i play too many games already! (@Ginger_lord: Scoops will back me up on that ). Im not a design novice by the way, I'm looking more to brush up on what i know about design is all, I've got the Theory of Fun and the Book of Lenses now and both look like decent resources.

  • Puddy
    • September 23, 2011 at 10:20 AM
    • #23
    Quote from Ginger Lord

    Play games, lots of games. Good games, bad games. Rent them, do whatever it takes to get them, play them.

    I agree with this gentlemen. Now, if you want to read about games on the side, that's good of course

  • e-freak
    • September 23, 2011 at 10:36 AM
    • #24

    Read Theory of Fun sometime ago and it felt more like a "feel-good"-book about design rather than something mind blowing. still a good read but not very deep.

  • Erratic
    • September 25, 2011 at 4:18 AM
    • #25

    That shit that was going around way back in the film industry about voice over narration being lazy film making? Yeah, all writing on game design is basically our version of that bullshit. Times 10.

  • marks
    • September 25, 2011 at 8:46 AM
    • #26

    Universal Principles of Design (ISBN-13 978-1-59253-007-6)

    It is what it says on the tin. Fundamental principles that can be applied to anything from graphic design to architecture to UI design. Bloody brilliant book.

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