Hello!
Haven’t been posting much since.. 2006? Anyway, i’ve been studying 3D visualization for 4 years now and it’s about a time to graduate. Several months ago i decided to go for the game industry instead of advertising industry, better late than never.. right?
I got pretty much NOTHING on my game related portfolio and i’ve been working with this level for about 3 months now. It has been play tested few times with 6-8 players and it seems to work quite well. I tried to focus on vertical gameplay as much as i could, there's a nice bunch of balconies and such where you can get in to, you can also be easily surprised from behind, camper spots have weak spots and so on. I have no plans on developing it much further anymore. At this point i’m asking for some constructive criticism and suggestions on the visual stuff. Some buildings are quite boring to say, but i'm trying to keep the details in acceptable amount ![]()
Some of the custom textures and models are from de_corse by hessi. Most of the trees are from Cheroke Team. I did some of the building textures, they're still quite wips tho, missing normal and spec maps etc. Enough of words, layout and screenshots:
[Blocked Image: http://teeluu.leveldesign.fi/screenshots/de_riviera_beta_overview.jpg]
[Blocked Image: http://teeluu.leveldesign.fi/screenshots/de_riviera_beta_01.jpg]
[Blocked Image: http://teeluu.leveldesign.fi/screenshots/de_riviera_beta_02.jpg]
[Blocked Image: http://teeluu.leveldesign.fi/screenshots/de_riviera_beta_03.jpg]
[Blocked Image: http://teeluu.leveldesign.fi/screenshots/de_riviera_beta_04.jpg]
[Blocked Image: http://teeluu.leveldesign.fi/screenshots/de_riviera_beta_05.jpg]
[Blocked Image: http://teeluu.leveldesign.fi/screenshots/de_riviera_beta_06.jpg]
[Blocked Image: http://teeluu.leveldesign.fi/screenshots/de_riviera_beta_07.jpg]
[Blocked Image: http://teeluu.leveldesign.fi/screenshots/de_riviera_beta_08.jpg]
[Blocked Image: http://teeluu.leveldesign.fi/screenshots/de_riviera_beta_09.jpg]