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[CS:S] de_riviera

  • teeluu
  • September 15, 2011 at 12:28 AM
  • teeluu
    • September 15, 2011 at 12:28 AM
    • #1

    Hello!

    Haven’t been posting much since.. 2006? Anyway, i’ve been studying 3D visualization for 4 years now and it’s about a time to graduate. Several months ago i decided to go for the game industry instead of advertising industry, better late than never.. right?

    I got pretty much NOTHING on my game related portfolio and i’ve been working with this level for about 3 months now. It has been play tested few times with 6-8 players and it seems to work quite well. I tried to focus on vertical gameplay as much as i could, there's a nice bunch of balconies and such where you can get in to, you can also be easily surprised from behind, camper spots have weak spots and so on. I have no plans on developing it much further anymore. At this point i’m asking for some constructive criticism and suggestions on the visual stuff. Some buildings are quite boring to say, but i'm trying to keep the details in acceptable amount

    Some of the custom textures and models are from de_corse by hessi. Most of the trees are from Cheroke Team. I did some of the building textures, they're still quite wips tho, missing normal and spec maps etc. Enough of words, layout and screenshots:

    [Blocked Image: http://teeluu.leveldesign.fi/screenshots/de_riviera_beta_overview.jpg]

    [Blocked Image: http://teeluu.leveldesign.fi/screenshots/de_riviera_beta_01.jpg]

    [Blocked Image: http://teeluu.leveldesign.fi/screenshots/de_riviera_beta_02.jpg]

    [Blocked Image: http://teeluu.leveldesign.fi/screenshots/de_riviera_beta_03.jpg]

    [Blocked Image: http://teeluu.leveldesign.fi/screenshots/de_riviera_beta_04.jpg]

    [Blocked Image: http://teeluu.leveldesign.fi/screenshots/de_riviera_beta_05.jpg]

    [Blocked Image: http://teeluu.leveldesign.fi/screenshots/de_riviera_beta_06.jpg]

    [Blocked Image: http://teeluu.leveldesign.fi/screenshots/de_riviera_beta_07.jpg]

    [Blocked Image: http://teeluu.leveldesign.fi/screenshots/de_riviera_beta_08.jpg]

    [Blocked Image: http://teeluu.leveldesign.fi/screenshots/de_riviera_beta_09.jpg]

  • sarge mat
    • September 15, 2011 at 12:55 AM
    • #2

    Like the colours, very nice

    Love these two shots

    Quote

    [Blocked Image: http://teeluu.leveldesign.fi/de_riviera_beta_01.jpg]

    [Blocked Image: http://teeluu.leveldesign.fi/de_riviera_beta_09.jpg]

  • ShockaPop
    • September 15, 2011 at 6:54 AM
    • #3

    I agree with Sarge Mat, nice and colorful map you got there. Also nice to see another finnish level designer here.

    The stonewall from de_aztec (grass one top, yellow-ish tinted stones) doesn't really fit there I think. Same goes for the stair-text. you used for the trim on the ground in 6th pic. That cacti-type looks little bit out-of-place in the beach pic. Those cs_italy lampposts with flags look bit out of place that way in the middle of the yard. Maybe try adding somekind of marketplace there.

    Just my suggestions.

  • VoodooBenshee
    • September 15, 2011 at 8:52 AM
    • #4

    ooh nice to see fresh css stuff. I like it, also the colors =)

  • Jenn0_Bing
    • September 15, 2011 at 9:05 AM
    • #5

    The fact it's bright and colourful is just great. Might have to boot up CS:S again to have a look around.

  • Warby
    • September 15, 2011 at 10:03 AM
    • #6

    that looks very cool and original !

    i might just install css to try this !

  • 2d-chris
    • September 15, 2011 at 10:22 AM
    • #7

    Oh colors!

    Level looks very nice indeed, you're going the right direction for sure!

  • Mazy
    • September 15, 2011 at 3:13 PM
    • #8

    Ahh, looks cool. Love how much it slopes and turns, some good brushwork there~

  • D3ads
    • September 15, 2011 at 3:17 PM
    • #9

    This has got to be the most colourful Source map I've seen, I love it!

  • -HP-
    • September 15, 2011 at 3:42 PM
    • #10

    COLOR!!

    Awesome stuff, apart from obvious scale mistakes here and there, amazing work all around.

  • Puddy
    • September 15, 2011 at 4:07 PM
    • #11
    Quote from Mazy

    Ahh, looks cool. Love how much it slopes and turns, some good brushwork there~

    Yes, as a person who over-relies on the grid, it's refreshing to see something more free and uhm... bendy?

    Give us a download!

  • Warby
    • September 15, 2011 at 6:19 PM
    • #12

    i just looked but there dont seem to be any servers i guess i am gonna have to play it with bots ... :/

  • teeluu
    • September 15, 2011 at 10:49 PM
    • #13

    Wow, didn’t quite expect this much of positive feedback

    Quote from SotaPoika

    Same goes for the stair-text. you used for the trim on the ground in 6th pic. That cacti-type looks little bit out-of-place in the beach pic. Those cs_italy lampposts with flags look bit out of place that way in the middle of the yard. Maybe try adding somekind of marketplace there.

    Yep, second time i heard about the trim texture so i’ll change that, also need to reconsider those cactuses since they probably grow in a drier environment. I actually had kind of a market place earlier there, i just dropped it due to a new design with that certain area. Maybe it's worth the detail since that’s close to a spawn point and there’s not much of an action going on in there

    Quote

    ":kblqdo3h] Awesome stuff, apart from obvious scale mistakes here and there, amazing work all around.

    Can you point out some of those spots? I guess I’m already too blind to see them myself

    I wont probably release any public beta versions since it's so close to finish. I'm hopefully done with it in a week or two!

  • teeluu
    • October 5, 2011 at 9:01 AM
    • #14

    Here's some ingame footage from the latest and the last beta test. For some reason the moviemaking GUI i used didn't show decals/overlays so it's missing them. Hopefully the final compile today, yey.

    http://%7Boption%7D

  • Rick_D
    • October 5, 2011 at 1:56 PM
    • #15
    Quote from teeluu

    Can you point out some of those spots? I guess I’m already too blind to see them myself

    everything is too short, squat, stumpy, rooves start almost as soon as the window ends. it also feels quite unrealistic (not that this is a bad thing, but when you stand it next to other css maps it is), stuff is very chunky, brush sizes a bit too big, walls, balconies etc in places seem overly thick and very straight. it wouldn't hurt to break up some of the sharp edges.

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