1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

L4D models in a source mod?

  • Wesley Tack
  • August 30, 2011 at 9:56 AM
  • Wesley Tack
    • August 30, 2011 at 9:56 AM
    • #1

    Hey, I was wondering if people use L4D models in their mods and if that is something that is allowed by Valve? I'd like to use some clean non-broken vehicle models for my levels in my mod. The ones in HL2 are all smashed up and broken. Perhaps someone already extracted them and would like to share them? Or knows of some decent free vehicle models online in case Valve doesn't allow mods to use L4D content.

    Thanks!

  • Evert
    • August 30, 2011 at 10:28 AM
    • #2

    You can mount the content:

    http://developer.valvesoftware.com/wiki ... ng_content

    This will require the user to have l4d and ep2 or whatever you'll use. I don't think it's a good idea to just move the content over though

  • Pampers
    • August 30, 2011 at 10:48 AM
    • #3

    i bet you can find tons of assets like that compiled for source on the facepunch forums

  • Campaignjunkie
    • August 31, 2011 at 1:22 AM
    • #4

    I don't think you'll get any flak for it... imagine the headlines on RPS ("Valve goes after poor modder for using 1 car model from L4D") but at the same time I don't think they'll like it very much.

  • e-freak
    • August 31, 2011 at 8:32 AM
    • #5

    afaik valve's policy always used to be "as long as it is a source mod we don't mind it"

  • Wesley Tack
    • August 31, 2011 at 9:38 AM
    • #6
    Quote from e-freak

    afaik valve's policy always used to be "as long as it is a source mod we don't mind it"

    Did they say this before somewhere? I might, just to be safe, extract the default hl2 cars and quickly make them not so broken up / cleaner versions of it and adjust the materials for them as well. I think this might be the safest thing to do (although a bit more extra work ;o ).

  • Vilham
    • August 31, 2011 at 9:43 AM
    • #7

    valve wont care.

  • e-freak
    • August 31, 2011 at 9:59 AM
    • #8

    send an email to [email protected] (seriously). Gabe always replies or makes sure the right person gets the email.

  • Wesley Tack
    • August 31, 2011 at 10:05 AM
    • #9
    Quote from e-freak

    send an email to [email protected] (seriously). Gabe always replies or makes sure the right person gets the email.

    I sent him over the past 8 years 2 mails and I never got a reply

  • e-freak
    • August 31, 2011 at 10:17 AM
    • #10

    damn, unlucky!

  • D3ads
    • August 31, 2011 at 4:30 PM
    • #11

    Honestly? It doesn't matter, I've seen all number of game engine mods using assets from HL2 and other Source titles on Moddb, highly illegal but Valve have yet to do anything about it.. in comparison to that, what you're wanting to do isn't really worth hissing at, let alone a "C&D".

    Plus as Pampers said, there are all numbers of game assets conversions between other engines to Source.. the only developer I've seen throw a hissy fit over it is Bohemia Interactive... they're pretty clear that you don't use their assets outside of their titles unless you want a lawyer's boot up your ass, even if it's a mod. As an alternative, editing the default HL2 cars can work but take note that most of those vehicles are based on Eastern European (mostly Russian designs), so it depends whether those fit into the mod or not really.

  • Wesley Tack
    • August 31, 2011 at 5:34 PM
    • #12

    Thanks for the responses, I'll look at what L4D has and most likely decompile those. I wasn't sure if other mods did the same already in the past or if there were known problems with it. I guess not!

  • Campaignjunkie
    • August 31, 2011 at 6:47 PM
    • #13

    I've almost always gotten replies from Robin Walker. He's the dreamiest... but yeah, they probably don't want to make any definitive statement on this because it'll either shutdown existing mods or only make them look bad or something.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM

Users Viewing This Thread

  • 1 Guest
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™