1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

Futuristic scifi building [CryEngine3]

  • smn_fhs
  • August 19, 2011 at 1:12 AM
  • smn_fhs
    • August 19, 2011 at 1:12 AM
    • #1

    Hey guys,

    I´ve modeled this futuristic scifi building. More info on how its setup and additional images can be found here or through my website:

    http://%7boption%7d

    Let me know what you think. I´ve intenionally kept it clean and didn´t want to go for a weathered look.

    [Blocked Image: http://www.simonfuchs.net/folio/gfx/project6/scifi_02.jpg]

    [Blocked Image: http://www.simonfuchs.net/folio/gfx/project6/scifi_04.jpg]

    [Blocked Image: http://www.simonfuchs.net/folio/gfx/project6/scifi_03.jpg]

    [Blocked Image: http://www.simonfuchs.net/folio/gfx/project6/scifi_06.jpg]

    [Blocked Image: http://www.simonfuchs.net/folio/gfx/project6/building_lowpoly.jpg]

    [Blocked Image: http://www.simonfuchs.net/folio/gfx/project6/wage_highpoly.jpg]

    [Blocked Image: http://www.simonfuchs.net/folio/gfx/project6/wage_lowpoly.jpg]

    [Blocked Image: http://www.simonfuchs.net/folio/gfx/project6/waage_flats.jpg]

    [Blocked Image: http://www.simonfuchs.net/folio/gfx/project6/railing_flats.jpg]

    [Blocked Image: http://www.simonfuchs.net/folio/gfx/project6/door_highpoly.jpg]

    [Blocked Image: http://www.simonfuchs.net/folio/gfx/project6/door_lowpoly.jpg]

    [Blocked Image: http://www.simonfuchs.net/folio/gfx/project6/door_flats.jpg]

    [Blocked Image: http://www.simonfuchs.net/folio/gfx/project6/wall_highpoly.jpg]

    [Blocked Image: http://www.simonfuchs.net/folio/gfx/project6/wall_lowpoly.jpg]

    [Blocked Image: http://www.simonfuchs.net/folio/gfx/project6/wall2_flats.jpg]

    [Blocked Image: http://www.simonfuchs.net/folio/gfx/project6/wall_flats.jpg]

    Cheers,

    Simon

  • Bunglo
    • August 19, 2011 at 1:29 AM
    • #2

    Son of a diddly!

    That looks super swick, Simon. Love the sleek, clean look.

  • Steppenwolf
    • August 19, 2011 at 2:16 AM
    • #3

    Looks awesome. Digging the clean texture style. How did you manage to have the light emmit in the shape of the lamps? I try to figure that out for my Mass Effect 2 scene: viewtopic.php?f=57&t=16463

    Could you post some of your texture sheets and maybe a screenshot of your material settings? That would help me to get a better understanding of how it's properly done in CE3.

  • dux
    • August 19, 2011 at 2:20 AM
    • #4

    Looking at this makes me think that I should learn to model.

  • Serenius
    • August 19, 2011 at 3:52 AM
    • #5

    I want to play whatever game that scene ends up in. It should end up in a game. I hope it ends up in a game.

  • megalmn2000
    • August 19, 2011 at 4:01 AM
    • #6

    Crazy environment! I love it!

  • Puddy
    • August 19, 2011 at 6:04 AM
    • #7
    Quote from dux

    Looking at this makes me think that I should learn to model.

    Looking at this makes me think there's no point in trying.

  • Skacky
    • August 19, 2011 at 6:08 AM
    • #8
    Quote from Serenius

    I want to play whatever game that scene ends up in. It should end up in a game. I hope it ends up in a game.

    My thoughts exactly.

    Man, that's awesome!

  • e-freak
    • August 19, 2011 at 8:53 AM
    • #9

    wadda f? simon, this is awesome. like all kinds of awesome! is there higher res available to get a 2560 by 1600 wallpaper (of this one http://www.simonfuchs.net/folio/gfx/pro ... ifi_06.jpg). would love to see some ceiling parts and a small corridor with this as well

  • PogoP
    • August 19, 2011 at 10:03 AM
    • #10

    Hooooly shit that looks absolutely incredible. I love looking at stuff in flat view, you can really see how awesome your colour palette is. Very nice work.

  • Evert
    • August 19, 2011 at 10:12 AM
    • #11

    Super sweet stuff man! Only thing I am not too fond of is the beam from the spotlight in 06.jpg, besides that I've got nothing.

    http://www.simonfuchs.net/folio/gfx/pro ... ifi_04.jpg with some stuff to create a cool silhouette hinting something more in the background would rule.

  • -HP-
    • August 19, 2011 at 10:14 AM
    • #12

    Go get 'em simon! Good job man.

  • Skjalg
    • August 19, 2011 at 10:53 AM
    • #13

    that is some seriously awesome blorange art.

  • Pomperi
    • August 19, 2011 at 11:10 AM
    • #14

    That scene is the bee's knees. Very very nice

  • Mazy
    • August 19, 2011 at 12:48 PM
    • #15

    Gorgeous~~~though I think the blue lights look slightly weird.

  • Vilham
    • August 19, 2011 at 1:00 PM
    • #16

    awesome, this is using that 3d projection normal maps stuff right?

  • Froyok
    • August 19, 2011 at 1:23 PM
    • #17

    Awesome work !

  • smn_fhs
    • August 19, 2011 at 8:46 PM
    • #18

    Thanks for all the comments so far.

    Quote from Vilham

    awesome, this is using that 3d projection normal maps stuff right?

    Yeah it uses parallax occlusion mapping in some areas.

    Quote from Steppenwolf

    Looks awesome. Digging the clean texture style. How did you manage to have the light emmit in the shape of the lamps? I try to figure that out for my Mass Effect 2 scene: viewtopic.php?f=57&t=16463Could you post some of your texture sheets and maybe a screenshot of your material settings? That would help me to get a better understanding of how it's properly done in CE3.

    I´ll get back to you on that, I´m thinking about writing a small tutorial on how the scene has been constructed.

    Quote from e-freak

    wadda f? simon, this is awesome. like all kinds of awesome! is there higher res available to get a 2560 by 1600 wallpaper (of this one http://www.simonfuchs.net/folio/gfx/pro ... ifi_06.jpg). would love to see some ceiling parts and a small corridor with this as well

    You´ll get the higher res screen tomorrow. Yeah I would like to take this further but for now its done, I´d like to move on to a new project.

  • Jenn0_Bing
    • August 20, 2011 at 11:38 AM
    • #19

    That is simply breathtakingly cool. I would also be extremely interested in an article on your approach to this scene.

  • smn_fhs
    • August 20, 2011 at 4:20 PM
    • #20
    Quote from e-freak

    wadda f? simon, this is awesome. like all kinds of awesome! is there higher res available to get a 2560 by 1600 wallpaper (of this one http://www.simonfuchs.net/folio/gfx/pro ... ifi_06.jpg). would love to see some ceiling parts and a small corridor with this as well

    There you go

    http://www.simonfuchs.net/files/highres.jpg

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Any of the old guard still around? D:

    -HP-
    October 20, 2026 at 11:37 PM
  2. RIP Levelord

    Thrik
    October 16, 2026 at 9:33 AM
  3. CS:S | de_honor | Map creation process by D'artagnan

    Dartagnan
    October 14, 2026 at 12:10 AM
  4. [CS:GO][WiP] cs_opera

    n4r
    October 11, 2026 at 1:37 PM
  5. POLYSTRIKE - Finally Announced After Years of Development!

    Minos
    October 6, 2026 at 4:18 AM
  6. (HLDM) dm_warehouse

    Minos
    October 6, 2026 at 4:14 AM
  7. Building a Huge Library of Free Images for Everyone

    Thrik
    September 7, 2026 at 10:09 PM
  8. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™