Quote from Ringel6 minutes ago, Ringel said: I planned to make a short introduction video for my map where I show this and others like marked smoke and molotov lineups. I guess only a few who want to learn something will watch the short video. And you don't have to make it like me. You can also create it more obvious that players who already made such jumps recognise this jump when they see it. But a block as railings suits not well in the shown case.
What I mean by this is that you make this jump dependent on so many variables that it will almost feel random and cheesy rather than calculated design.
I get the risk and reward here but the problem with RAR in multiplayer is that it needs to be clear what this trick does for both teams. Otherwise you will end up with overpowered spots on the map.