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Counter-Strike: Global Offensive

  • e-freak
  • August 12, 2011 at 8:38 AM
  • dmu
    • October 21, 2019 at 12:59 AM
    • #3,561

    As a person who joined the CS scene during GO, this video provided a lot of cool and interesting info. It's cool to CS lost maps being brought back, and the layout ideas are much more interesting than most of the maps we see today. This video has really inspired me to make something new.

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  • blackdog
    • October 31, 2019 at 7:41 AM
    • #3,562

    a bit surprised this non-checking common lurk corners still happens in pro matches. Anyway USP one-taps ?

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  • fewseb
    • November 4, 2019 at 6:08 AM
    • #3,563
    Quote from blackdog

    On 10/31/2019 at 2:41 AM, blackdog said: a bit surprised this non-checking common lurk corners still happens in pro matches. Anyway USP one-taps ?

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    I wonder if its the same thing that happens in match making. Depending on what rank you are certain spots are either always checked or not at all. An example of this would be cubby on Inferno. Way back in 2015 at least, in silver 1, no one knew that spot was there because most players were new so no one would check it, but ct players would see it and hide there and then get kills because of it. As you moved up in ranks more people would figure out and hide in that spot but around silver elite ish if you were going arches you checked cubby every round even if you knew no one could be there because it was instinctual. Cubby was unusable because everyone expected someone to be there. But by the time you reached Gold Nova 2 Cubby all the sudden became useful again because no one thought someone would hide there because it would get checked all the time, leading to people putting there guard down and not checking it.

    It could be something similar with pro level teams, they dont expect people to hide in stupid spots because it would leave their opponent vulnerable and they arnt under estimating them. That corner in the 1v3 palace clip is a bad spot because you have no way out, so why should the opponent coming in from balcony check there when the defender could be anywhere among the pillars. They seem to expect the enemy to play smart and not take risks.

  • Interfearance
    • November 4, 2019 at 12:19 PM
    • #3,564

    Dark/underwood is a fire spot tho. Its actually so annoying to clear.

  • blackdog
    • November 6, 2019 at 4:16 PM
    • #3,565

    New update is out, the highlights from 3kliksphilip

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    Grats to @Puddy and @Yanzl for the update, can see that lot of stuff has been done there!

  • Interfearance
    • November 6, 2019 at 8:04 PM
    • #3,566

    I can basically make 3kliks videos by going on fiverr and paying an Indian man to read the logs. It will actually be entertaining. Wait that's not a bad idea...

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  • mtchromatic
    • November 6, 2019 at 10:17 PM
    • #3,567

    I found this really cool website that can generate a script just like a 3kliksphilip video.

  • MikeGon
    • November 7, 2019 at 7:31 PM
    • #3,568
    Quote from mtchromatic

    21 hours ago, mtchromatic said: I found this really cool website that can generate a script just like a 3kliksphilip video.

    What if this whole time 3kliks wasn't actually a person but a text-to-speech software developed by Valve

  • blackdog
    • November 8, 2019 at 3:21 PM
    • #3,569
    Quote from MikeGon

    19 hours ago, MikeGon said: What if this whole time 3kliks wasn't actually a person but a text-to-speech software developed by Valve

    So his appearances in his videos are deep fakes? Now all makes sense!

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  • blackdog
    • November 14, 2019 at 10:53 PM
    • #3,570

    Bet they regret getting rid of Karrigan

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  • blackdog
    • November 15, 2019 at 12:58 PM
    • #3,571

    Why tweets never paste/embed correctly (for me)?

    Rez triple AWP kill

    https://twitter.com/ESLCS/status/1194702530426499072?s=20

  • Squad
    • November 19, 2019 at 1:00 AM
    • #3,572

    Who would have thought there would be another operation ...

    http://www.counter-strike.net/shatteredweb

    [Blocked Image: http://media.steampowered.com/apps/csgo/blog/images/shatteredweb/shatteredweb_blog_image.png]

  • fewseb
    • November 19, 2019 at 1:42 AM
    • #3,573
    Quote from Squad

    41 minutes ago, Squad said: Who would have thought there would be another operation ...

    Who would have thought there would ever be another Half Life game

  • Squad
    • November 19, 2019 at 2:15 AM
    • #3,574

    ?

  • Furiosa
    • November 19, 2019 at 7:18 AM
    • #3,575

    I think Valve will release a coop map that set in a night time, in this Operation. Found this image in csgo folder, that pointing to coop map.

  • fewseb
    • November 19, 2019 at 7:49 AM
    • #3,576
    Quote from Furiosa

    29 minutes ago, Furiosa said: I think Valve will release a coop map that set in a night time, in this Operation. Found this image in csgo folder, that pointing to coop map.

    Its literally the first mission on the mission list lol. All it is really, is dz_sirocco edited to be nighttime and with some new barriers and deco placed around for the mission.

  • Furiosa
    • November 19, 2019 at 7:55 AM
    • #3,577
    Quote from fewseb

    6 minutes ago, fewseb said: Its literally the first mission on the mission list lol. All it is really, is dz_sirocco edited to be nighttime and with some new barriers and deco placed around for the mission.

    lol i dont know, still didnt play the mission. I wanna see the gameplay.

  • MikeGon
    • November 19, 2019 at 7:59 AM
    • #3,578
    Quote from Furiosa

    40 minutes ago, Furiosa said: I think Valve will release a coop map that set in a night time, in this Operation. Found this image in csgo folder, that pointing to coop map.

    [Blocked Image: https://i.imgur.com/nUdz0Ow.png]

  • fewseb
    • November 20, 2019 at 4:45 AM
    • #3,579

    Hey im currently running a poll about the addition of player model skins, if anyone has time could you please fill it out. I believe gathering concrete data could help Valve make proper changes to how and when player model skins are seen.

    Poll

  • Mamorex
    • November 21, 2019 at 10:51 AM
    • #3,580

    A new pearlescent skin feature on models:

    Quote

    Quote "VertexLitGeneric"

    {

    "$basetexture" "dev/dev_measurecrate02" "$nocull" "1"

    // "$phong" "1" "$phongboost" "0"

    //

    "$basemapalphaphongmask" "1" "$pearlescent" "4"

    }

    Display More

    It's a phong shader feature; "$phong" "1" and "$basemapalphaphongmask" "1" are obligatory.

    pearlescent.zip

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