Counter-Strike: Global Offensive
-
-
Quote from Interfearance
1 hour ago, Interfearance said: I don't think this will ever happen to me. Its already been a few thousand hours.
Does anyone know what happens if you sell that case? Or did they make it unmarketable?
Using x-ray on the case deletes the case, so it cant be sold or traded, basically you open it with the x-ray but you still got to pay to get it out of the x-ray
-
So the p250 is to prevent people from making multiple accounts to preview tons of items. It looks o.k.
-
https://blog.counter-strike.net/index.php/2019/10/25707/
So Breach and Ruby have been removed and Mirage and Cache are now available for Scrimmage matchmaking.

-
Ruby is removed fully while Breach is in casual rotation only.
-
Quote from Radix
3 hours ago, Radix said: https://blog.counter-strike.net/index.php/2019/10/25707/
So Breach and Ruby have been removed and Mirage and Cache are now available for Scrimmage matchmaking.

Likely prep for Cache 2.0 then eventually +cache - mirage assuming all goes well, Ruby being taken out completely could be seen a mile away but breach goes to just casual? So fuckin seaside of all maps remains as the only community map in MM other then Agency. Also zoo is still in casual for some reason.
-
Zoo is a perfect casual map. Breach definitely has a competitively viable layout and the visibility is really good. It can easily replace office to sit alongside agency.
Seaside is fun, but is graphically outdated even for a casual fun map.
Ruby was great looking, but the performance was inconsistent and overall low which doesn't cut it for a source game. It does deserve a place in casual like zoo.
-
What happened to the community maps (Ruby and Breach) was pretty much what I expected (looking at the queue times), but the fact that they were not replaced with other community maps but with Cache and Mirage is interesting.
Cache because there will be a reworked version in a few days, so it can be tested easily.
But Mirage? Will there be a reworked version soon as well? It's currently one of the maps of the comp pool that need a visual rework the most, so I'm pretty sure this is what is going to happen.
-
Of all the maps they left in, they left Seaside... I don't know about y'all, but that map is just really boring to me.
Breach however, was really fun, and I think it deserved a bit more time.
-
People like Seaside. It's not a coincidence that it was previously featured in three operations. As to why it is so liked? Well, I guess that's something for us to analyze. Personally, I think the happy theme and fast paced layout play a key role. Sure, visually, it looks dated as hell, but the theme is there.. and it ticks all the boxes: it's exotic - almost like a vacation spot, it's sunny and it has water. While the layout isn't competitive, it stands out from the map pool for being faster paced. And I don't mean by much, like 2-3 seconds faster on all timings (don't ask how I know this). Layout structure is also simple, but there's enough room for some creative play. Compared to other maps, the connectors and some site areas are bit more elaborate - which also create some awkward angles that I don't think are considered competitively viable, but are actually fun? The map is a weird balance between fun and competitive I'd say. Also, it helps a bit that it was there at the inception of the game to establish itself.
-
Yeah like I said it's super fun. The design is pretty wild and I wouldn't say it's very competitive. Maybe well balanced?
-
In the few scrimmage games I played on it people went mid every single round. Not many successful bomb plants took place.
-
-
they never turned on net_graph 1
-
@mtchromatic, I got to play with net_graph 1 when I was at esl one. The PC's had very high specs (probably rtx cards) and the map was stable between 460-480 fps on high settings.
-
I wonder if it's possible to optimize a map so much that what you see is pretty much what is rendered.
-
-
Hey folks!
As you know, Breach has been a part of scrimmage/mapcore faceit hub for a while and we humbly invite any mapcore players who've tried the level to give us feedback so we can continue to improve it.
It's much appreciated! -
CS20 update is out
https://blog.counter-strike.net/index.php/2019/10/25884/
new Cache in the rotation except competitive, and new stickers and skins out
-
Happy to see that the new cache is now officially updated! And the new skins and stickers ... They're all beautiful! I think it's one of the best crates they've released!
-
Participate now!
Don’t have an account yet? Register yourself now and be a part of our community!