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Counter-Strike: Global Offensive

  • e-freak
  • August 12, 2011 at 8:38 AM
  • blackdog
    • September 8, 2019 at 12:17 AM
    • #3,461
    Quote from fewseb

    20 hours ago, fewseb said: That ontop of the physics and lighting changes that would completely change the way the game is played in the pro scene.

    Just because the engine has the capability, doesn’t mean you need to use it. CS:S had “realistic” physics objects and they ditched it for the competitive scene.

  • fewseb
    • September 8, 2019 at 1:33 AM
    • #3,462
    Quote from blackdog

    1 hour ago, blackdog said: Just because the engine has the capability, doesn’t mean you need to use it. CS:S had “realistic” physics objects and they ditched it for the competitive scene.

    Im talking grenade/movement physics. Pro players threw a hissy fit because of how differnt it was in source and then threw another one because of how differnt go did it. Source 2 uses a differnt physics engine so the prevailing theory is that players would need to learn all new grenade line ups and relearn movement.

  • Interfearance
    • September 8, 2019 at 3:02 AM
    • #3,463

    @fewseb Frankly it does not really matter what pros think, so long as it is not balance related. Valve has never cared, and I have never cared. The game doesn't ride on their shoulders; they go where the community goes. Furthermore, this would not change the scene at all, it would be just as balanced.

    If valve changes movement values between two engines, it doesn't mean that it is the physics engine's fault. The Dota 2 port was almost unnoticeable, and was completely for performance gains. Nothing changed at all, and it had no reason to. Honestly I wouldn't care if everything changed, but it seems unnecessary.

  • blackdog
    • September 8, 2019 at 9:37 AM
    • #3,464

    Afaik they developed GO with the feedback of the pros, so I would say they do care. The pro scene has blown up big time since GO’s first release, and with CS being one of the top competitive games I’m sure they don’t want to mess up and cause a major disruption such as learning new nades.

    They always talked about the modularity of the engine, so maybe they could transition rendering without changing the physics(?)

  • Logic
    • September 9, 2019 at 7:40 AM
    • #3,465

    Interesting talk with Elige from Team Liquid.

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    Talks about the competitive map pool and community maps straight after the intro.

  • PogoP
    • September 9, 2019 at 1:46 PM
    • #3,466

    Me and some friends have been trying to get into CSGO the past week or so, and I just don't understand the appeal of it any more. You guys got any tips on how to.. I dunno, enjoy it more? We're trying competitive because casual has way too many people, but it's putting us up against people that can 360 noscope you as soon as you go round a corner. I know the maps and chokepoints well, but I just don't understand how you can beat these people? Also the matchmaking is taking like 6 mins each time... And people complain about a 20 sec wait on PUBG lol.

    Any good vids online to learn how to git gud? For example I'm not really sure how I should be spraying either. The gunplay feels really weird in this game coming from PUBG which has really awesome feeling, controllable, realistic weapon recoil.

  • dux
    • September 9, 2019 at 4:07 PM
    • #3,467
    Quote from PogoP

    2 hours ago, PogoP said: Me and some friends have been trying to get into CSGO the past week or so, and I just don't understand the appeal of it any more. You guys got any tips on how to.. I dunno, enjoy it more? We're trying competitive because casual has way too many people, but it's putting us up against people that can 360 noscope you as soon as you go round a corner. I know the maps and chokepoints well, but I just don't understand how you can beat these people? Also the matchmaking is taking like 6 mins each time... And people complain about a 20 sec wait on PUBG lol.

    Any good vids online to learn how to git gud? For example I'm not really sure how I should be spraying either. The gunplay feels really weird in this game coming from PUBG which has really awesome feeling, controllable, realistic weapon recoil.

    Watch lots of pro games and how they position themselves. CS GO on comp mode for an in experienced player is gonna be like running into a brick wall, peeps been playing this game for a long ass time. If you wanna legit get good then I'd suggest playing a shit tonne and watching a lot of youtube tutorials on smokes, aim, spray and map knowledge. A good stop would be https://www.youtube.com/user/TheWarOwl he has a lot of CS GO content and video tutorials/tips on how to play better. But all in all, it just comes down to playing a looooooooooooooooooooooooot.

    I'm also gonna take this moment to flap my dick around a bit. These vids were from when I took the game seriously a few years ago and got reasonably good again. I dunno if Cobble is still played like this, but end of B Plat dominance was everything in that map. Smokes, awp, and some reactionary skills and you're good.

    For T's: Never push through a smoke one by one. Go as a group and molly, frag, flash the stairs and push out together or this will happen: For CT's: Nade the shit out of plat and shoot them bad guys.

    Those rules can generally be applied to most bombsite push/hold. A single well placed smoke can prevent most rushes unless T's are yolo desperate to make a play.

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    And the luckiest worst ace of my amateur career:

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  • PogoP
    • September 9, 2019 at 6:36 PM
    • #3,468

    Cool thanks for the tips Dux! I think throwing out the PUBG muscle memory is going to be the biggest hurdle. Need to practice spraying with the M4. Also, I really hate the feel of the AK. Any other good gun recommendations or should I just get good with that?

  • dux
    • September 9, 2019 at 7:47 PM
    • #3,469
    Quote from PogoP

    1 hour ago, PogoP said: Cool thanks for the tips Dux! I think throwing out the PUBG muscle memory is going to be the biggest hurdle. Need to practice spraying with the M4. Also, I really hate the feel of the AK. Any other good gun recommendations or should I just get good with that?

    Git gud. It's a 1 shot headshot, unlike the m4. So just point it at the head of the guy you want to murder and tap. Or if that is a bit much for the moment and you want to spray, point it at the head again and pull down on your mouse. Another good tip is to shoot at the wall and look at the spray pattern then counter it with your mouse so you get most of your shots in the centre of your crosshair.

  • blackdog
    • September 10, 2019 at 2:51 AM
    • #3,470
    Quote from PogoP

    13 hours ago, PogoP said: Me and some friends have been trying to get into CSGO the past week or so, and I just don't understand the appeal of it any more. You guys got any tips on how to.. I dunno, enjoy it more? We're trying competitive because casual has way too many people, but it's putting us up against people that can 360 noscope you as soon as you go round a corner. I know the maps and chokepoints well, but I just don't understand how you can beat these people? Also the matchmaking is taking like 6 mins each time... And people complain about a 20 sec wait on PUBG lol.

    Any good vids online to learn how to git gud? For example I'm not really sure how I should be spraying either. The gunplay feels really weird in this game coming from PUBG which has really awesome feeling, controllable, realistic weapon recoil.

    Oh boy, dunno why it still appeals @PogoP... but in multiplayer i hardly even want to play anything else. It's prob the familiarity, in conjunction to the never ending challenge of people being better than you, and learning new tricks thanks to the pros.

    Since you haven't played in ages, you must have been de-ranked so you should be playing with lower level players... whom are most known to cheat. Literally clear as day so many times, I have an overwatch clip where a wall hacker spots an aim bot and tries to avoid 1-on-1 engagement. So don't get discouraged, grind a bit and you should be out of silver. If you want to rank quicker create a new account, when I created my second account I ranked higher than my main one, in a fraction of the time.

    In terms of channels to follow I suggest:

    • Elmapuddy for in-depth analysis on particular strat's pro teams execute, or particular play styles of single players (eg how Magisk holds Inferno Pit)
    • Nadeking for all kind of grenade lineups, wallbangs, cheeky angles to hold)
    • Warowl for gun control and the "academy" videos
    • Generally search for 200iq plays, it will give you many ideas
    • Watch Virre's highlight compilations if you want to get hyped

    And watch pro matches. Fun way to learn callouts and see the best spots to plant the bomb, and how to defend it.

    If you don't like the AK (WHAT!!!) you can try the Aug and Sig/Krieg, they became very popular after the update that made them cheaper, now they are back up but they have become meta.

    SMG: Don't buy the p90 or bison, UMP should still be the best value for money, but I often pick the Steyr or Mac 10... SMG have a very weird potential when jumping around corners. (As seen on Warowl).

    As a CT don't buy helmet on T gun rounds because of the headshot potential.

    You can download many training maps to practice aim and spray, other script the most common spots so you learn the best sequence to clear an area and where to prefire.

    I would recommend to play some wing man because imo helps a lot in learning how to clutch.

    Learn how to play behind and around the smoke, it's possible to block players pushing common spots (say forklift in Cache) and because you are outside the smoke you will see them and they won't see you.

    Don't be a loser, buy a defuser + pros don't fake :D

    GLHF! ✌

    PS these are my own favourite "smoke genie" plays


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  • Interfearance
    • September 10, 2019 at 12:28 PM
    • #3,471

    The akm in pubg uses camera shake as part of its main recoil penalty. This, and many other things, are why I never broke 1k hours in pubg. Random loot games with fun sniping but cancerous qcb, driving and looting are not fun to me anymore.

  • PogoP
    • September 10, 2019 at 4:58 PM
    • #3,472

    Yeah, see this is why I'm finding CSGO so tough lol:

    Thanks for all the tips everyone. I'm definitely improving, I'm pretty consistently top of the leaderboard in my placement matches, so I just need to keep on playing!

  • Interfearance
    • September 10, 2019 at 7:49 PM
    • #3,473

    I had a friend who would grind for top hundred squads every season. The players were usually mediocre, but of course you would always have bush wookie who ruined your game, the circle that killed you, the water that drowned you, your own car running you over, and getting American sniped by an m24 in orbit. You will enjoy csgo.

  • PogoP
    • September 12, 2019 at 12:38 AM
    • #3,474

    Yeah I'm enjoying it, thanks all. Had an awful game with some hackers earlier though which made us wanna uninstall ?

    There's something about the Source engine which is so great. The lighting and texture work on De_Nuke is some of the best I've ever seen. It's just so nice. Is it Source's lighting that makes it so nice? Would love to know if there's been any 'making of' videos, articles etc, on that map re-work.

  • Squad
    • September 12, 2019 at 8:08 AM
    • #3,475
    Quote from PogoP

    7 hours ago, PogoP said: Yeah I'm enjoying it, thanks all. Had an awful game with some hackers earlier though which made us wanna uninstall ?

    There's something about the Source engine which is so great. The lighting and texture work on De_Nuke is some of the best I've ever seen. It's just so nice. Is it Source's lighting that makes it so nice? Would love to know if there's been any 'making of' videos, articles etc, on that map re-work.

    I don't know of a 'making of', but the Nuke update introduced a number of lighting and shader improvements which the map makes a lot of use of: https://web.archive.org/web/2016022918…rkshop/maps.php (scroll down a little bit).

  • blackdog
    • September 12, 2019 at 9:05 AM
    • #3,476
    Quote from PogoP

    8 hours ago, PogoP said: Yeah I'm enjoying it, thanks all. Had an awful game with some hackers earlier though which made us wanna uninstall ?

    There's something about the Source engine which is so great. The lighting and texture work on De_Nuke is some of the best I've ever seen. It's just so nice. Is it Source's lighting that makes it so nice? Would love to know if there's been any 'making of' videos, articles etc, on that map re-work.

    There’s less info than the link above on here, but still some nuke info

    http://www.counter-strike.net/reintroducing_nuke/

  • PogoP
    • September 12, 2019 at 11:50 AM
    • #3,477

    Wow, cool! Cheers guys, good reading :)

  • Vaya
    • September 12, 2019 at 12:02 PM
    • #3,478

    https://robert-briscoe-th6h.squarespace.com/commissioned A little more on it.I believe robert joined, made the nuke_HR remake and then left. Hero.

  • Interfearance
    • September 12, 2019 at 9:00 PM
    • #3,479

    In source, clean modern, and minimal themes are often the best looking. Everything you see on the workshop is super clean nowadays, because grunge looks bad in source.

  • Interfearance
    • September 13, 2019 at 4:27 PM
    • #3,480

    Give me an example of a really dirty theme that is at the same standard of Nuke, for example.

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