Good job everyone! Finally, an operation!
Players are already doing next level plays:
[Blocked Image: https://giant.gfycat.com/MajesticShadyAruanas.gif]
Good job everyone! Finally, an operation!
Players are already doing next level plays:
[Blocked Image: https://giant.gfycat.com/MajesticShadyAruanas.gif]
Congrats to everyone that have been chose to be in the OP(obligatory post) but I have to say, the content they included with the Operation was surprising to me, I hope they have more plans for these separate MM gamemodes, and hope for more of them, on that note, the Co-op stuff as well.
Quote from text_fishOn 5/24/2017 at 4:50 AM, text_fish said: Lul, a response to being in the earlier operation?[Blocked Image: http://i.imgur.com/oKuiCZt.jpg]
After working on the layout and balance for the level to such an extent that no lesser than re-designing it from the foundation, I had to just sneak this in for some giggles. Although, I was quite surprised at Valve for letting us put this in, along with some other silly graffiti placed, most of which are just inside jokes among my friends.
Has anyone else experienced weird shadows on worldvertextransition displacements after the update? Never seen this before:
It randomly happened on a select few faces across the map. I haven't done any changes to the materials or areas in which it happened. Lightmaps are the same and smooth groups does nothing.
Yeah I've seen that on one of my displacements too. I remade the brush and it disappeared, though that may just be incidental as I wasn't actively trying to fix it. I've also been seeing dark blue/purple shadows cast on props by the env_sun, in related news.
Quote from text_fish34 minutes ago, text_fish said: Yeah I've seen that on one of my displacements too. I remade the brush and it disappeared, though that may just be incidental as I wasn't actively trying to fix it. I've also been seeing dark blue/purple shadows cast on props by the env_sun, in related news.
Oh god
now that you mention it, I saw a random purple shadow the other day too!
[Blocked Image: http://i.imgur.com/XGZ6g7w.png]
[Blocked Image: http://i.imgur.com/c8wPXss.jpg]
I have that problem too
Quote from Serialmapper4 minutes ago, Serialmapper said: grapen
I have that problem too
Ah good to know I'm not alone and that the issue seem to be on Valve. It just seems incredibly random in where it happens.
Anybody tried the Wingman mode? Ive played a lot of 2on2 back in the CS:S Days. And I really wanted to like this mode, but the maps are horrible. They may work in demolition, but it doesnt feel like a 2on2 at all. Most of the times you can only rush towards the site with the Terrorists having huge timing advantages (and sometimes better cover too).
I hope the other Maps play better (but I highly doubt it) - Ive played lake, shortdust, safehouse and st. marc.
I've emailed Valve on the worldvertextransition issue, no reply yet and I'm not really holding my breath for one. I'm surprised there's not more people talking about it though, is there anyone who isn't getting the issue?
Quote from grapen15 hours ago, grapen said: I've emailed Valve on the worldvertextransition issue, no reply yet and I'm not really holding my breath for one. I'm surprised there's not more people talking about it though, is there anyone who isn't getting the issue?
I'm getting similar issues that weren't there before ![]()
Pics below:
Spoiler
Quote from nikkoship11 hours ago, nikkoship said: I'm getting similar issues that weren't there before
Pics below:
http://# Hide contents
Yep second shot looks just like what I'm experiencing, slightly dark spots. I've yet to hear from anyone who doesn't have these issues, so for now it seems as if there's nothing to do about it.
I have a similar thing in a few places. Black spots on displacements. Some I got rid of by lowering the lightmap scale to 16.
Other issues I currently have include some meshes not receiving light very well, especially bush models which look totally flat. I am also unable to launch a map from the console. If I type in "map", as soon as I hit space, CSGO just hangs.
Quote from OrnateBaboon5 hours ago, OrnateBaboon said: I have a similar thing in a few places. Black spots on displacements. Some I got rid of by lowering the lightmap scale to 16.
Other issues I currently have include some meshes not receiving light very well, especially bush models which look totally flat. I am also unable to launch a map from the console. If I type in "map", as soon as I hit space, CSGO just hangs.
Yeah, I have the lightmap scale set to 16 on my displacements, still having the issue though. Hope this gets fixed soon.
Quick PSA, in the newest update:
" Fixed a regression in lighting for old community maps that interacted badly with new lighting features. Newer maps with lighting problems can be fixed by recompiling them in Hammer."
I've recompiled my map with HDR + normal lightmaps and all the weird shadows on my displacements seem to have disappeared. Try recompiling your maps and see if the issue is fixed.
Played a little CS for the first time in just about forever, got a case, figured I'd open it since I had like €10 in funds. Instant regret after letting it spin, "this is a fucking scam". Out pops a bowie doppler P4.
Well, shit.
Quote from grapen2 minutes ago, grapen said: Played a little CS for the first time in just about forever, got a case, figured I'd open it since I had like €10 in funds. Instant regret after letting it spin, "this is a fucking scam". Out pops a bowie doppler P4.
Well, shit.
Welp, no point in you opening cases anymore.
My friend list for csgo consists only of people who either have opened hundreds of cases to get crap, and those who gave up and just directly brought a nice knife.
Gee, didn't know you could actually get a knife from a case ![]()
Yeah, I still am of the opinion that cases are a scam for as long as they don't publicly reveal the odds (despite us already knowing them).
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