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Counter-Strike: Global Offensive

  • e-freak
  • August 12, 2011 at 8:38 AM
  • Puddy
    • May 25, 2017 at 11:19 PM
    • #3,061

    Good job everyone! Finally, an operation!

    Players are already doing next level plays:

    [Blocked Image: https://giant.gfycat.com/MajesticShadyAruanas.gif]

  • holiestcows
    • May 26, 2017 at 1:09 AM
    • #3,062

    Congrats to everyone that have been chose to be in the OP(obligatory post) but I have to say, the content they included with the Operation was surprising to me, I hope they have more plans for these separate MM gamemodes, and hope for more of them, on that note, the Co-op stuff as well.

    Quote from text_fish

    On 5/24/2017 at 4:50 AM, text_fish said: Lul, a response to being in the earlier operation?[Blocked Image: http://i.imgur.com/oKuiCZt.jpg]

    After working on the layout and balance for the level to such an extent that no lesser than re-designing it from the foundation, I had to just sneak this in for some giggles. Although, I was quite surprised at Valve for letting us put this in, along with some other silly graffiti placed, most of which are just inside jokes among my friends.

  • grapen
    • May 27, 2017 at 2:58 PM
    • #3,063

    Has anyone else experienced weird shadows on worldvertextransition displacements after the update? Never seen this before:

    The content cannot be displayed because it is no longer available.

    It randomly happened on a select few faces across the map. I haven't done any changes to the materials or areas in which it happened. Lightmaps are the same and smooth groups does nothing.

  • text_fish
    • May 27, 2017 at 3:04 PM
    • #3,064

    Yeah I've seen that on one of my displacements too. I remade the brush and it disappeared, though that may just be incidental as I wasn't actively trying to fix it. I've also been seeing dark blue/purple shadows cast on props by the env_sun, in related news.

  • grapen
    • May 27, 2017 at 3:40 PM
    • #3,065
    Quote from text_fish

    34 minutes ago, text_fish said: Yeah I've seen that on one of my displacements too. I remade the brush and it disappeared, though that may just be incidental as I wasn't actively trying to fix it. I've also been seeing dark blue/purple shadows cast on props by the env_sun, in related news.

    Oh god :( now that you mention it, I saw a random purple shadow the other day too!

  • blackdog
    • May 27, 2017 at 3:41 PM
    • #3,066

    [Blocked Image: http://i.imgur.com/XGZ6g7w.png]

    [Blocked Image: http://i.imgur.com/c8wPXss.jpg]

  • Serialmapper
    • May 27, 2017 at 3:43 PM
    • #3,067

    grapen

    I have that problem too

  • grapen
    • May 27, 2017 at 3:50 PM
    • #3,068
    Quote from Serialmapper

    4 minutes ago, Serialmapper said: grapen

    I have that problem too

    Ah good to know I'm not alone and that the issue seem to be on Valve. It just seems incredibly random in where it happens.

  • SirK
    • June 1, 2017 at 9:20 AM
    • #3,069

    Anybody tried the Wingman mode? Ive played a lot of 2on2 back in the CS:S Days. And I really wanted to like this mode, but the maps are horrible. They may work in demolition, but it doesnt feel like a 2on2 at all. Most of the times you can only rush towards the site with the Terrorists having huge timing advantages (and sometimes better cover too).

    I hope the other Maps play better (but I highly doubt it) - Ive played lake, shortdust, safehouse and st. marc.

  • grapen
    • June 2, 2017 at 12:13 PM
    • #3,070

    I've emailed Valve on the worldvertextransition issue, no reply yet and I'm not really holding my breath for one. I'm surprised there's not more people talking about it though, is there anyone who isn't getting the issue?

  • Guest
    • June 3, 2017 at 3:46 AM
    • #3,071
    Quote from grapen

    15 hours ago, grapen said: I've emailed Valve on the worldvertextransition issue, no reply yet and I'm not really holding my breath for one. I'm surprised there's not more people talking about it though, is there anyone who isn't getting the issue?

    I'm getting similar issues that weren't there before :(

    Pics below:

    Spoiler

  • grapen
    • June 3, 2017 at 2:52 PM
    • #3,072
    Quote from nikkoship

    11 hours ago, nikkoship said: I'm getting similar issues that weren't there before :(

    Pics below:

    http://# Hide contents

    Yep second shot looks just like what I'm experiencing, slightly dark spots. I've yet to hear from anyone who doesn't have these issues, so for now it seems as if there's nothing to do about it.

  • OrnateBaboon
    • June 3, 2017 at 6:08 PM
    • #3,073

    I have a similar thing in a few places. Black spots on displacements. Some I got rid of by lowering the lightmap scale to 16.

    Other issues I currently have include some meshes not receiving light very well, especially bush models which look totally flat. I am also unable to launch a map from the console. If I type in "map", as soon as I hit space, CSGO just hangs.

  • Guest
    • June 3, 2017 at 11:09 PM
    • #3,074
    Quote from OrnateBaboon

    5 hours ago, OrnateBaboon said: I have a similar thing in a few places. Black spots on displacements. Some I got rid of by lowering the lightmap scale to 16.

    Other issues I currently have include some meshes not receiving light very well, especially bush models which look totally flat. I am also unable to launch a map from the console. If I type in "map", as soon as I hit space, CSGO just hangs.

    Yeah, I have the lightmap scale set to 16 on my displacements, still having the issue though. Hope this gets fixed soon.

  • Guest
    • June 6, 2017 at 11:57 PM
    • #3,075

    Quick PSA, in the newest update:

    " Fixed a regression in lighting for old community maps that interacted badly with new lighting features. Newer maps with lighting problems can be fixed by recompiling them in Hammer."

    I've recompiled my map with HDR + normal lightmaps and all the weird shadows on my displacements seem to have disappeared. Try recompiling your maps and see if the issue is fixed.

  • grapen
    • June 14, 2017 at 9:19 PM
    • #3,076

    Played a little CS for the first time in just about forever, got a case, figured I'd open it since I had like €10 in funds. Instant regret after letting it spin, "this is a fucking scam". Out pops a bowie doppler P4.

    Well, shit.

  • Bastion
    • June 14, 2017 at 9:21 PM
    • #3,077
    Quote from grapen

    2 minutes ago, grapen said: Played a little CS for the first time in just about forever, got a case, figured I'd open it since I had like €10 in funds. Instant regret after letting it spin, "this is a fucking scam". Out pops a bowie doppler P4.

    Well, shit.

    Welp, no point in you opening cases anymore.

    My friend list for csgo consists only of people who either have opened hundreds of cases to get crap, and those who gave up and just directly brought a nice knife.

  • Squad
    • June 14, 2017 at 9:21 PM
    • #3,078

    Gee, didn't know you could actually get a knife from a case :P

  • grapen
    • June 14, 2017 at 9:48 PM
    • #3,079

    Yeah, I still am of the opinion that cases are a scam for as long as they don't publicly reveal the odds (despite us already knowing them).

  • Lizard
    • June 14, 2017 at 10:29 PM
    • #3,080
    Quote from grapen

    40 minutes ago, grapen said: Yeah, I still am of the opinion that cases are a scam for as long as they don't publicly reveal the odds (despite us already knowing them).

    How they can be a scam when noone is forcing you to open them ? :D

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