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Counter-Strike: Global Offensive

  • e-freak
  • August 12, 2011 at 8:38 AM
  • strizzly
    • September 11, 2016 at 6:46 PM
    • #2,681
    Quote from rosk

    15 minutes ago, rosk said: I thought it was a stamina system, when it gets slower your character is running out energy or something. Plus spam-crouching would break the hitboxes quite a bit.

    It's possible to trick the spam-crouch slowdown by additionally spamming the A+D/moveleft+moveright keys. It refreshes the action and animation for the crouch after you move or something like that. I like to spam crouch while bunnyhopping as well because it kind of breaks your hitbox and wiggles your playermodel all over the place.

  • laminutederire
    • September 11, 2016 at 11:08 PM
    • #2,682
    Quote from strizzly

    4 hours ago, strizzly said: It's possible to trick the spam-crouch slowdown by additionally spamming the A+D/moveleft+moveright keys. It refreshes the action and animation for the crouch after you move or something like that. I like to spam crouch while bunnyhopping as well because it kind of breaks your hitbox and wiggles your playermodel all over the place.

    The beta tries to fix that though! Good news for you !

  • blackdog
    • September 12, 2016 at 9:51 AM
    • #2,683
    Quote from strizzly

    15 hours ago, strizzly said: I like to spam crouch while bunnyhopping as well because it kind of breaks your hitbox and wiggles your playermodel all over the place.

    Are you actually serious or just trolling?

    Roght there is what is wrong with people playing games today.

    I wish people knowingly taking advantage of these bugs could be VAC banned.

    At the same time this highlights how shit is the technical base of the game, instead of fixing the hit boxes problem they come up with an additional complexity…

  • Logic
    • September 12, 2016 at 10:32 AM
    • #2,684
    Quote from blackdog

    16 hours ago, blackdog said: Why there is a "crouch anti spam" system?

    It's been in the game for a long time. It's there so that players can't sit behind an object and spam crouch multiple times while taking pot shots at the enemy.

    Quote from blackdog

    42 minutes ago, blackdog said: Are you actually serious or just trolling?

    Roght there is what is wrong with people playing games today.

    I wish people knowingly taking advantage of these bugs could be VAC banned.

    He's not right you know. Hit-boxes do stick with the model pretty accurately, but a moving, jumping, crouching target is (of course) harder to hit. Though it also makes it a hell of a lot harder for him to hit his shots.

    Quote from blackdog

    42 minutes ago, blackdog said: At the same time this highlights how shit is the technical base of the game, instead of fixing the hit boxes problem they come up with an additional complexity…

    They are currently fixing the hit-boxes in some ways, doesn't mean that the guy was wrong though. It fixes rotating hit-boxes, not jumping and moving around.

    They didn't add complexity with the crouch anti spam, they replaced the old mechanic with a new one.

  • blackdog
    • September 12, 2016 at 11:19 AM
    • #2,685

    It's ridiculous to have stamina in a game were you can run endlessly, or jump endlessly.

    Target harder to hit? Though luck imo.

    But in the post they make it sound as the crouch-spam highlights problems with the hit boxes, hence my reaction (from past experience).

    And of course it is an added complexity compared to not having it: it's more code – that will be exploited at some point (like mentioned above spam all the other directions – next step another update that monitors that as well?).

    Since crouch-spam is something localised to specific locations, then change the metrics and update maps to remove such hiding spots(?).

  • Vorontsov
    • September 12, 2016 at 11:51 AM
    • #2,686

    How do you justify banning players when the engine is at fault?

  • blackdog
    • September 12, 2016 at 1:04 PM
    • #2,687

    I'm just thinking: you want the game to be a sport? Than apply sport rules: players are punished when they don't follow the rules.

  • Vaya
    • September 12, 2016 at 1:09 PM
    • #2,688

    @blackdog It's a bit of a weird one. It's not exactly against the flow of the game - it's the equivalent of saying 'no jumping when someone is shooting at you'


    Valve may seem to be patchwork fixing the game but it may be the only option open to them on source.

  • SirK
    • September 12, 2016 at 2:56 PM
    • #2,689

    The crouchspamming was a big problem in CS:S if i remember correctly. For example: you could hit crouch multiple times behind the crate on d2 b-site. The enemy couldnt see your head while entering from tunnel and you could hit them.

  • Klems
    • September 12, 2016 at 8:27 PM
    • #2,690
    Quote from blackdog

    7 hours ago, blackdog said: I'm just thinking: you want the game to be a sport? Than apply sport rules: players are punished when they don't follow the rules.

    The rules are the actual rules of the game (the engine and gamemode), not some things you made up because you think it's unfair. You're going to ban someone because they got too creative at your game? When the fault is clearly in the game engine? How fucked up is that? You're everything wrong with game developpers these days.

    CS 1.6 already had a good solution anyway, this video clearly shows the problem.

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  • Jetsetlemming
    • September 13, 2016 at 1:38 AM
    • #2,691

    Really, the proper solution is to kill the exploitable problem in the first place. I don't have the kind of hitbox issues in any other game I play. I dunno if Source 2 fixes them by using more reliable bounding boxes or something, but I hope so. Some of the historical stuff Valve's still invested in is good, like BSP, but some areas other companies have made a lot of legit progress in, like online systems.

  • DrywallDreams
    • September 13, 2016 at 1:43 AM
    • #2,692
    Quote from Jetsetlemming

    Just now, Jetsetlemming said: Really, the proper solution is to kill the exploitable problem in the first place. I don't have the kind of hitbox issues in any other game I play. I dunno if Source 2 fixes them by using more reliable bounding boxes or something, but I hope so. Some of the historical stuff Valve's still invested in is good, like BSP, but some areas other companies have made a lot of legit progress in, like online systems.

    There is no exploitable problem, though. The issue with hitboxes/hitcapsules in the current live version of the game is that player's angles don't update properly when a player is stationary, there isn't any bug with crouching.

  • blackdog
    • September 13, 2016 at 3:42 AM
    • #2,693
    Quote from Klems

    7 hours ago, Klems said: The rules are the actual rules of the game (the engine and gamemode), not some things you made up because you think it's unfair. You're going to ban someone because they got too creative at your game? When the fault is clearly in the game engine? How fucked up is that? You're everything wrong with game developpers these days.

    CS 1.6 already had a good solution anyway, this video clearly shows the problem.

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    That's not exactly the concept I wanted to express.

    I'm talking about sportsmanship as a player. I don't call creative an idiotic being who's only means to success is to cheat and bypass the normal flow of the game.

    i never spawn camped in DoD for eg.

    Yes rules are those that are coded in, but afaik there are rules for tournaments that cover sportsmanship and behaviour (no pixel walking or peeking through NODRAW textures etc).

    Also the game features a voting system for annoying players. (Hence recognising the concept of unfair play)

    What I said in the first place is that it's stupid to code a system that monitors a buggy/lousy implementation, instead of fixing the underlying problem (leave aside the argument of actual current problem with hitboxes), because that eventually opens up to more exploiting.

    That means: let people spam crouch if they want.

    What I'm arguing is: why is that an effective "mechanic" in the first place? Player is technically moving, aim should go to hell. And you could circle back to why is spraying an effective mechanic.

    Like the guy in the video illustrates, in CS1.6 the implementation was natural, elegant. In CSGO it's artificial and makes you want to pierce your eyeballs.

    I'm not the one who has decided spam crouching is a malpractice: it's valve who's acknowledging it, since they are "fixing" it. And they are doing it in a way that to me is alien to the game. At that point you might as well kick or ban a player. They are temporarily banning people quitting from competitive games after all. I'm not saying they should, on the contrary: I think they should not give players a reason to be dicks, instead of trying to give players a reason not to be dicks.

  • laminutederire
    • September 13, 2016 at 7:00 AM
    • #2,694
    Quote from blackdog

    3 hours ago, blackdog said: That's not exactly the concept I wanted to express.

    I'm talking about sportsmanship as a player. I don't call creative an idiotic being who's only means to success is to cheat and bypass the normal flow of the game.

    i never spawn camped in DoD for eg.

    Yes rules are those that are coded in, but afaik there are rules for tournaments that cover sportsmanship and behaviour (no pixel walking or peeking through NODRAW textures etc).

    Also the game features a voting system for annoying players. (Hence recognising the concept of unfair play)

    What I said in the first place is that it's stupid to code a system that monitors a buggy/lousy implementation, instead of fixing the underlying problem (leave aside the argument of actual current problem with hitboxes), because that eventually opens up to more exploiting.

    That means: let people spam crouch if they want.

    What I'm arguing is: why is that an effective "mechanic" in the first place? Player is technically moving, aim should go to hell. And you could circle back to why is spraying an effective mechanic.

    Like the guy in the video illustrates, in CS1.6 the implementation was natural, elegant. In CSGO it's artificial and makes you want to pierce your eyeballs.

    I'm not the one who has decided spam crouching is a malpractice: it's valve who's acknowledging it, since they are "fixing" it. And they are doing it in a way that to me is alien to the game. At that point you might as well kick or ban a player. They are temporarily banning people quitting from competitive games after all. I'm not saying they should, on the contrary: I think they should not give players a reason to be dicks, instead of trying to give players a reason not to be dicks.

    Display More

    A good example of what you're trying to express might be how people jumping all over the place and only doing that are ban from heads hit only death match, since it's damn annoying to get those headshots, and they don't necessarily shoot you back, so they're just exploiting something that is there for a reason, that people could do as well but don't do because that's not how the game is supposed to be played even if the game mechanics allows it?

  • Jetsetlemming
    • September 15, 2016 at 11:16 AM
    • #2,695
    Quote from DrywallDreams

    On 9/12/2016 at 8:43 PM, DrywallDreams said: There is no exploitable problem, though. The issue with hitboxes/hitcapsules in the current live version of the game is that player's angles don't update properly when a player is stationary, there isn't any bug with crouching.

    I meant the movement stuff referred to before. IIRC, those "spin" hacks are based on exploiting it by making the player essentially impossible to hit.

  • grapen
    • September 17, 2016 at 7:50 AM
    • #2,696

    So in the new update we can solo jump into vent from checkers on cache, among other ridiculous things. Genji confirmed? I'm not surprised anymore after playing this franchise for 17 years.

  • Vaya
    • September 17, 2016 at 9:23 AM
    • #2,697

    gltiches happen- more so in an ancient engine. I don't understand why valve would add a beta strand and then not use it for 1/2 the update though. They could of avoided the normal faux outrage.

  • grapen
    • September 17, 2016 at 10:53 AM
    • #2,698
    Quote from Vaya

    1 hour ago, Vaya said: gltiches happen- more so in an ancient engine. I don't understand why valve would add a beta strand and then not use it for 1/2 the update though. They could of avoided the normal faux outrage.

    Glitches happen, and Valve continues to push updates on fridays before hitting the commute home for the weekend. But what do I know, I'm not a dev. :D

  • Vaya
    • September 17, 2016 at 11:18 AM
    • #2,699
    Quote from grapen

    25 minutes ago, grapen said: Glitches happen, and Valve continues to push updates on fridays before hitting the commute home for the weekend. But what do I know, I'm not a dev. :D

    very true. I hope they aren't sticking to some BS release schedule and not testing at all due to this...


    Pushing updates on a friday is stupid, we'd never do it here and this company is a mess :)

  • Pampers
    • September 17, 2016 at 1:11 PM
    • #2,700

    was the new movement things in the beta? did anyone reproduce it there?

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