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Counter-Strike: Global Offensive

  • e-freak
  • August 12, 2011 at 8:38 AM
  • blackdog
    • July 15, 2016 at 5:13 PM
    • #2,581

    Oh, the major… and "related" to the recent gambling talk: recently I saw advertised by one of the biggest companies that manage online betting (and betting "shops" I guess) is promoting gambling on CSGO and DOTA like football.

    Maybe is not even a new thing but I was surprised

  • cashed
    • July 15, 2016 at 7:44 PM
    • #2,582

    The sites made money from ad services, no? Using valve's IP as the main income generator.

  • laminutederire
    • July 15, 2016 at 9:36 PM
    • #2,583
    Quote from cashed

    1 hour ago, cashed said: The sites made money from ad services, no? Using valve's IP as the main income generator.

    The gambling one based on coin flips etc got money from skins themselves.

    They had a positive statistical gain which allowed them to gain money while letting people play.

  • El_Exodus
    • July 17, 2016 at 4:10 AM
    • #2,584

    Aaaand another one:

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    "Gambling sites are scam sites" - i guess my sentence didn't fail yet, lol. So many shady businesses going on..

  • RivFader
    • July 17, 2016 at 9:17 AM
    • #2,585

    I really wonder at what point both Valve, Youtube and Twitch will ban all the involved people from using their services. This warrants actions that make the Ibuypower ban look tame, tbh.

  • Jetsetlemming
    • July 17, 2016 at 6:44 PM
    • #2,586
    Quote from Logic

    On 7/15/2016 at 3:35 AM, Logic said: Valve isn't completely innocent in all of this, but they made no money of off the trades and transactions on these sites. They probably earned extra cash from people buying skins with the intent to gamble them away, but Valve can't police what you do with your skins after you've bought them.

    Yes, but that's not the point: Because these sites stimulate the skin economy, they create profit for Valve, giving Valve a disincentive to police them, even as they prey on Valve's customers using Valve's technology for inventory access. It's not hard to imagine that playing a role in why Valve took so long to address them, waiting until there was a big deal made in the media.

  • Logic
    • July 17, 2016 at 7:11 PM
    • #2,587
    Quote from Jetsetlemming

    25 minutes ago, Jetsetlemming said: Yes, but that's not the point: Because these sites stimulate the skin economy, they create profit for Valve, giving Valve a disincentive to police them, even as they prey on Valve's customers using Valve's technology for inventory access. It's not hard to imagine that playing a role in why Valve took so long to address them, waiting until there was a big deal made in the media.

    Yeah, true. There is so many angles to consider in this shit :/

  • Sprony
    • July 18, 2016 at 9:08 AM
    • #2,588

    In my humble opinion, Valve usually just throws enough mud against the wall in the hope that some of it will stick. Don't get me wrong, I love Valve and especially Steam, but you can't deny that a lot of things could have been handled better. Like Steam Greenlight, paid mods for Skyrim and now this. They only react when shit hits the fan and otherwise they don't seem to care that much. I don't know if you ever had to deal with customer support, but man, you don't wish that on anybody.

    The problem is that Steam has just turned into this enormous beast, which is difficult to handle let alone control. In that regard, I miss the old Valve. The one that actually made games instead of just running Steam and making hardware.

  • RivFader
    • July 18, 2016 at 1:11 PM
    • #2,589

    Yeah, with the money they make it shoudl be easy for them to at least hire a few people that take care of Greenlight or actually make some bloody maps for CSGO. I really wish ervery map in the game was maintained like Cache and that we would get more original maps like Overpass.

  • laminutederire
    • July 18, 2016 at 5:03 PM
    • #2,590
    Quote from RivFader

    3 hours ago, RivFader said: Yeah, with the money they make it shoudl be easy for them to at least hire a few people that take care of Greenlight or actually make some bloody maps for CSGO. I really wish ervery map in the game was maintained like Cache and that we would get more original maps like Overpass.

    Hey at least they started relifting maps 4 years later ... 2020 will be the year of the next map and the year cs go will be ported to source 2.

  • cashed
    • July 18, 2016 at 6:16 PM
    • #2,591

    These are my thoughts on what CSGO should do.

    1. Create Seasons. 3-4 months long.
    2. Increase the active duty map pool
    3. Rotate Active duty list every season
    4. Reserves list has votes for 2-4 past operation maps (valve also throws in none voted to keep it fresh)
    5. Operations are shorter or last 2 seasons, but older maps become intertwined.
    6. Have season achievement drops.
  • 'RZL
    • July 18, 2016 at 6:41 PM
    • #2,592
    Quote from cashed

    20 minutes ago, cashed said: These are my thoughts on what CSGO should do.

    1. **** Season*. *-* **** ****.
    2. -
    3. ***** ***** **** **** ***** season
    4. -
    5. -
    6. *** season ****

    Yepp, I like this idea, but i guess they will never resort to a solution like this.

  • cashed
    • July 18, 2016 at 9:13 PM
    • #2,593

    :P

  • will2k
    • July 19, 2016 at 8:49 PM
    • #2,594
    Quote

    On 7/18/2016 at 8:41 PM, 'RZL said: Yepp, I like this idea, but i guess they will never resort to a solution like this.

    you could always concert with them

    Quote from cashed

    23 hours ago, cashed said: :P

    you should've continued the banter and puns :D

  • blackdog
    • July 19, 2016 at 11:33 PM
    • #2,595
    Quote from RivFader

    On 18 July 2016 at 1:11 PM, RivFader said: Yeah, with the money they make it shoudl be easy for them to at least hire a few people that take care of Greenlight or actually make some bloody maps for CSGO. I really wish ervery map in the game was maintained like Cache and that we would get more original maps like Overpass.

    Yeah, sounds trivial like that. To be fair the feeling is that big part of the community doesn't want change, that pro gamers can't perform if there are so frequent changes in the map rotation.

    Personally I have always agreed and "voted" for a seasonal approach to the game. They could throw in a community vote to decide couple of the maps for the following season, even if already present. After all teams in a tournament they could always veto them.

  • Guest
    • July 20, 2016 at 3:22 AM
    • #2,596

    What do you guys make of this? Not totally convinced by the happy/leets one but the apex/shox ones look really bizarre. Thought it was worth talking about.

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  • RivFader
    • July 20, 2016 at 10:03 AM
    • #2,597

    There was this _| scoping clip from Fallen recently, but on Reddit they explained how there is a real possibility of a bug since the GOTV demoes are too slow to record a lot of the pro reactions and is using a grid-based calculation for mimicking these moves instead.


    However, I am pretty sure that some pros are cheating and welcome all additional anti-cheat measures. Flusha has by far the most strange clips, though - I really wonder about him.

  • Vaya
    • July 20, 2016 at 4:01 PM
    • #2,598

    feedback on thrill:


    Quote

    Quote A = Open Space Bombsite; B = Closed Quarters Bombsite... While it is an ignored custom, everybody subcoinsiously expects it to be that way. Obviously it's a little different with unorthodox maps like Nuke.

    Please Fix

    Any history in this?

  • Skybex
    • July 20, 2016 at 4:42 PM
    • #2,599

    Just something that seems somewhat common. Most maps tend to have a rush site and a more tactical site. And since corridors are good for hiding a teams advance, the rush site is generally more of an interior or enclosed site. On many maps it also happens to be the B site.

  • Vaya
    • July 20, 2016 at 4:57 PM
    • #2,600

    Thanks for the clarification.

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