I still wait for Molotov skins sponsored by Jack Daniels.
Counter-Strike: Global Offensive
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I think the gloves could work, but there are 5(?) sets of different gloves, although a couple are re-skins, so unless they make a skin pack which includes each faction I don't see how that would work.
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In this context, is inventory the same as loadout? if not, are mods really dependent on changing profiles and inventory? Lastly, why complain now? they clarified the rules 6 months ago
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Still waiting for the big update to arrive.
I was wondering why we don't get a "Best of operations/workshop" map rotation in-between operation (or in general) anyway.
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Community servers are fine, but
a) they need more support from Valve imho and
b) official MM with Santorini is something I crave

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Quote from RivFader
b) official MM with Santorini is something I crave

Shawn, seeing this is like
[Blocked Image: https://media.giphy.com/media/6n3qbmDjf7DSU/giphy.gif]
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wheres the damn op magnar? I know you creepin this

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Played some US CSGO last night with my main man @MaanMan and for some reason had the revolver equipped...
That gun is so broken now, it's totally useless. You can't hold angles with it because the time it takes to charge, people have peeked, shot at you, and stepped back. It can only work in direct open combat and then you're at a disadvantage because your opponent has to point and click where you have to track them like you have an aimbot. The level of anticipation required when they play from cover means you need wallhacks to time anything. The best I could do was time the firing with me shoulder peeking and it meant i was wasting a lot of bullets. 8 in the gun and 8 in reserve doesn't leave you much room for error either.
I'm angry with it so I'm going to publicly share my opinion (rabble rabble). I really feel they could borrow elements of a system like TF2s huntsman for it:
- The longer you hold fire, the more accurate your shot will be
- Standing still charges shot fastest - "base speed"
- The faster you move, the slower full accuracy charges
- Ideally "max speed" here would be as fast as you can run while incurring charging movement penalty (180 down from 220)
- Give it a minimum cool down between shots
- Allows some level of close range defensive spam
- Even noscopes feel more reliable than the R8s secondary fire... I personally find it's inaccuracy to be too contrived
- Removes need for right click
- Allows some level of close range defensive spam
- Similar (lower?) base damage than Deagle
- Lower armour penetration than Deagle
- Same price as Deagle
Any thoughts?
EDIT: and remove the damn camera shake! damn that's annoying
For reference:
QuoteR8 (left) vs Deagle (right):
[Blocked Image: http://i.imgur.com/aaOfnO2.png] [Blocked Image: http://i.imgur.com/1vnDEGW.png]
- The longer you hold fire, the more accurate your shot will be
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It's a gun implemented by people who don't understand the game they make.
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The only conclusion I can muster is that the developers don't believe they need it as they seem to think that the changes they make are good and will be well received. This is evident by the R8 and recoil changes they made which just boggled everybodies mind - (which got reverted, saps your confidence in their decision making) along with many past updates that caused more problems to an already problem riddled game.
Regardless, I sympathise with them as well. Making NS2 for both a casual and competitive market highlighted the difficulties in balancing a game for both sides of the PC market. But then they are a fully fledged AAA developer with a limitless supply of money and talent (we weren't), they should really know better. Sometimes I wonder how some of their decisions get made. CS is huge, you just can't drop in updates like that.
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They are a bit silent on the updates everyone wants though!
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When it comes down to it, it's updates that they believe in that come first and not always those of what the community want. "Everybody" isn't really a convincing argument to get them to implement or fix something in the game 90% of the time. Developers don't play their games, especially not highly competitive ones like CS GO (Because they're usually busy making the game. But of course it is good when they do) so something as glaringly bad as the R8 for example won't be apparent to them until the community as a whole backlashes. That was certainly an "everybody" moment, though and I'm glad they listened (though it doesn't quite make up for what they were smoking to begin with). My thinking is they saw the R8 as a fun balls about gun for the casual side of the game. For people who can't/don't want to master the Deagle and never stopped to think how good and pro level players would be able to abuse it.
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Quote from dux
...never stopped to think how good and pro level players would be able to abuse it.
But it wasn't at the high levels, it was like they just introduced instagib into CSGO. It must have been so obviously broken, I don't understand how it got through, not to mention how badly implemented it was. Second time in a row they ballsed up an Armour Penetration value (first was same time as m4a1-s had rate of fire reduced) as it was meant to be as high as the awp but was "only" as high as the deagle. And let's not forget all the firing bugs it had letting people run around with a fully charged shot indefinitely with ridiculous accuracy.
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The older I get the less I like valve. Sure their one of the best companies but maybe that tells more about the industry. I really like they dont work with deadlines and release whenever they want. I like they dont have share holders, and they have no marketing people. But hammer bugs from more then 10 year old still aren't fixed. TF2 has some serious exploits and bugs and balancing really OP weapons out takes them always a few months. They never have understand how cool day of defeat was so they totally raped the game with dod source. And when the steam controller has problems they give you every game you allready own to make up for it...
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Quote from jackophant
But it wasn't at the high levels, it was like they just introduced instagib into CSGO. It must have been so obviously broken, I don't understand how it got through, not to mention how badly implemented it was. Second time in a row they ballsed up an Armour Penetration value (first was same time as m4a1-s had rate of fire reduced) as it was meant to be as high as the awp but was "only" as high as the deagle. And let's not forget all the firing bugs it had letting people run around with a fully charged shot indefinitely with ridiculous accuracy.
I imagine when (if) it got tested no one could hit their shots so didn't think it was broken. And when they did it was probably with the last bullet so considered it "fair". That's the only thing I can think of.
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I think ultimately Valve needs to reconsider their public policies a bit. We don't need infos about release dates for every game they develop or this crazy PR bs that most modern publishers pull, but stuff like fixing the places where bombs get stuck (which literally every reddit user can find and share within half an hour) , obvious issues with understanding the public perception of some of their changes, etc. make it apparent that they need to talk to their community.
Imho a good move would be the establishment of community managers that are either directly from Valve or just popular figures within their respective games that have some technical insight or dev. experience as well (thinking 3kliksphilips for CSGO, for example).
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Fun fact, the R8 was supposed to be shipped with an even higher armor penetration at first, they messed up the values a slight bit so the armor penetration that was shipped was slightly lower than intended. That right there tells you how fucked up this implementation was.
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