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Counter-Strike: Global Offensive

  • e-freak
  • August 12, 2011 at 8:38 AM
  • Vaya
    • December 11, 2014 at 3:08 PM
    • #1,281

    A4 is much better for nooby aimless sprays. I should know

  • jackophant
    • December 11, 2014 at 3:19 PM
    • #1,282

    But if you can control the M4A4 spray, then 30 bullets is even more deadly. Realistically, each team could do with at least one person having the M4A4 in their inventory as you can't switch mid game.

  • Vaya
    • December 11, 2014 at 3:45 PM
    • #1,283

    Yeah I'm switching back to the A4 now. the guys I play with have been dissing me hard because I can't drop the A1 for them.


    Thats their problem though Learn how to shoot the A4 or learn how not to die.

  • Rick Deckard
    • December 11, 2014 at 7:50 PM
    • #1,284
    Code
    http://www.youtube.com/watch?v=l-1WywJT5Uc

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  • blackdog
    • December 12, 2014 at 2:37 AM
    • #1,285

    Why Train is so modern/techy looking now?? Never liked to play that map much, now it's also horrible to look at.

  • DrywallDreams
    • December 12, 2014 at 6:11 AM
    • #1,286

    Today's update took out client side blood decals, and the game feels tons better because of it, imo. Also, recoil's messy because that's now calculated server-side to kill recoil correction cheats.

  • ShockaPop
    • December 12, 2014 at 6:15 AM
    • #1,287
    Quote from jackophant

    But if you can control the M4A4 spray, then 30 bullets is even more deadly. Realistically, each team could do with at least one person having the M4A4 in their inventory as you can't switch mid game.


    i've been using M4A4 all the time, because it's just so much nicer looking and don't want to run out of ammo when there's a rush coming in with someone having vest/helmet and soaking up bullets. Then again, I hoped Valve would just merge the two and give nerf/buff for un-/silenced "modes".

  • leplubodeslapin
    • December 12, 2014 at 6:51 AM
    • #1,288

    great update, i really like how train plays now, they way Terrorists get to A is way better.


    Also, a friend of mine noticed during the update the downloading of those files :

    [Blocked Image: http://img110.xooimage.com/files/e/9/c/untitled-48fb8a5.jpg]


    especially "Vertexlit_and_unlit_generic_bump..." (which was a problem before, if you wanted to have a model with phong (which needs a bump) you were only able to get a crappy lighting (with its origin only, that defines the lighting for the whole model).
    It seems that we can finally use models with a bump AND a vertex based lighting, which is nice <3


    For example :

    [Blocked Image: http://img110.xooimage.com/files/3/2/c/2014-12-11_00004-48fc9d3.jpg]


    (my example isn't that great to show the thing, i'm sure we can do better)

  • El_Exodus
    • December 12, 2014 at 6:57 AM
    • #1,289

    nice detail

  • El_Exodus
    • December 12, 2014 at 8:36 AM
    • #1,290

    Since we are on Mapcore and i'm for sure not the only one who is interested in the workflow of Valve mapmakers, i decided to rip the trailer of the new de_train apart. I made screenshots of every angle and every stage shown in the video. Because pausing a Youtube video every 0.1 seconds or don't see anything at all is no fun, amirite? I'm too lazy to link all the albums tho, so check my imgur album page out: http://exodussy.imgur.com/

  • Vaya
    • December 12, 2014 at 9:13 AM
    • #1,291

    Fuckin cool. Cheers man

  • Vaya
    • December 12, 2014 at 9:26 AM
    • #1,292

    http://imgur.com/a/JomYh#8

    Valve: this art looks good but its missing something


    http://imgur.com/a/JomYh#9


    Valve: fuck it lets redo it from scratch

  • El Moroes
    • December 12, 2014 at 10:28 AM
    • #1,293

    This train update is nice. I'm just a bit disturbed with the "futuristic complex" implemented in a old railroad area, it's a bit out of the global thematic for me...but this update is welcome, really !

  • El_Exodus
    • December 12, 2014 at 10:42 AM
    • #1,294
    Quote from El Moroes

    This train update is nice. I'm just a bit disturbed with the "futuristic complex" implemented in a old railroad area, it's a bit out of the global thematic for me...but this update is welcome, really !

    The funny thing is, that i spent my last week thinking about how cool a modernized de_train would be like. Including updated layout. I even thought i might start my own remake. And suddenly, Valve releases such an awesome updated map. I didn't play it in MM yet, but i'll do it for sure later today. I didn't ever have a problem with the CT sided thing on train, since my mates and me managed it to play not too bad on T side. So from now on, we reck train (hopefully)

  • Vaya
    • December 12, 2014 at 10:47 AM
    • #1,295

    I'm liking the new design and am not too bothered with the future theme.


    I just wish they had skipped the communist symbols. We already have a Russia-based map in DE-Cache..

  • Deh0lise
    • December 12, 2014 at 12:29 PM
    • #1,296
    Quote from El Moroes

    This train update is nice. I'm just a bit disturbed with the "futuristic complex" implemented in a old railroad area, it's a bit out of the global thematic for me...but this update is welcome, really !


    Quote from blackdog

    Why Train is so modern/techy looking now?? Never liked to play that map much, now it's also horrible to look at.


    I'm neither into the potpourri style some cs maps have (I'd have kept the old urban graffiti style), but despite that, the map feels good when playing it, it's readable and has many nice details (v.g pidgeons, unreachable areas...), and what is most important, as it shares different styles there will be more room for different custom maps.


    While this mix of styles is more common, what surprised me is the new texture style. I know it is more readable, and the light on them looks nice, but some textures are too washed out and the bumpmap (if any) doesn't seem to work on them as it should, the overall feeling is close to a cartoony game. I prefer the old style despite being less readable.


    Note aside, I've seen they've made some brick textures with a grey diffuse + tint in the vmt. Not new, but a nice trick to save memory and work!

  • Vaya
    • December 12, 2014 at 12:54 PM
    • #1,297

    [Blocked Image: http://i.imgur.com/5J1Ov1x.jpg]


    Does anyone speak Russian? I want to know what it says

  • jackophant
    • December 12, 2014 at 1:41 PM
    • #1,298

    Cracking job exodus, those break downs are really helpful


    I love how valve have this habit now of creating artwork based on events. It's a nice touch!

  • FMPONE
    • December 12, 2014 at 1:52 PM
    • #1,299
    Quote from El_Exodus

    Since we are on Mapcore and i'm for sure not the only one who is interested in the workflow of Valve mapmakers, i decided to rip the trailer of the new de_train apart. I made screenshots of every angle and every stage shown in the video. Because pausing a Youtube video every 0.1 seconds or don't see anything at all is no fun, amirite? I'm too lazy to link all the albums tho, so check my imgur album page out: http://exodussy.imgur.com/

    You did a great job with this. I really enjoyed the images.

  • clankill3r
    • December 12, 2014 at 3:12 PM
    • #1,300

    I love the difference between:


    [Blocked Image: http://i.imgur.com/ZJppch5.png]


    and:


    [Blocked Image: http://i.imgur.com/uDrVnGK.png]


    So small, yet so much.


    About the new tunnels, it looks like the mapper mapped quite some time for TF2 and had problems switching style.

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