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Counter-Strike: Global Offensive

  • e-freak
  • August 12, 2011 at 8:38 AM
  • FMPONE
    • July 9, 2014 at 11:37 PM
    • #821

    It's been a rough day for mappers world wide

  • Squad
    • July 10, 2014 at 3:15 AM
    • #822

    What?! You still didn't kill yourself?!!!


    On a more seriously note, get used to it There's always gonna be people who are to dumb to tell their opinion in a proper way. Just yesterday I was in a game where 50% of the players told me I should kill myself

    I can't be bothered to dignify their comments with a reply. Congrats you can


    It's interesting to see Overpass is getting into the official mapcycle for competitive play. I haven't played the map online for a while, but it has received quite some updates along the way.

    Cobblestone seems like an odd choice though. But will still be interesting to see how that plays out

  • holiestcows
    • July 10, 2014 at 3:18 AM
    • #823
    Quote from Squad

    What?! You still didn't kill yourself?!!!


    On a more seriously note, get used to it There's always gonna be people who are to dumb to tell their opinion in a proper way. Just yesterday I was in a game where 50% of the players told me I should kill myself

    I can't be bothered to dignify their comments with a reply. Congrats you can


    It's interesting to see Overpass is getting into the official mapcycle for competitive play. I haven't played the map online for a while, but it has received quite some updates along the way.

    Cobblestone seems like an odd choice though. But will still be interesting to see how that plays out

    Display More

    Yeah its been really cool to see that map evolve, ive tried it out at least once every iteration, its neat.

  • Puddy
    • July 10, 2014 at 8:25 AM
    • #824
    Quote from Squad

    Cobblestone seems like an odd choice though. But will still be interesting to see how that plays out


    In the same way a colonoscopy is interesting.

  • Beck
    • July 10, 2014 at 8:42 AM
    • #825

    I love how he's telling you he hates your map... yet he chose to play it in competitive.


    Played BG last night. We lost the first round as T's 3-12. Managed to win the game 16-14.


    [Blocked Image: http://i.imgur.com/64iag97.jpg]

  • Puddy
    • July 10, 2014 at 6:35 PM
    • #826

    From CSGO Reddit:


    [Blocked Image: http://i.imgur.com/RcxAUkN.jpg]


  • holiestcows
    • July 10, 2014 at 6:48 PM
    • #827

    I really love Insertion, for casual its so fun, but yeah that callout sheet sums up when ever I try to tell my teammates where the enemy is.

  • Oskmos
    • July 10, 2014 at 7:59 PM
    • #828

    Haha. Not being able to add custom place names wont make it any easier implementing callouts But im gonna try my best!

  • Pampers
    • July 10, 2014 at 8:02 PM
    • #829
    Quote from Puddy

    From CSGO Reddit:


    pic.png



    yeah because all the callouts on de_dust2 is named after all the sandy brick walls thats all around the map

  • KERQ
    • July 10, 2014 at 11:31 PM
    • #830

    I wish I could make a map to be featured in an operation but I'm just starting now tho

    Congratz to everyone who got their map featured, it's really nice to be part of a community where most of all maps and skins come from.


    About the maps, I haven't played any of them competitive mostly because they seem like really nice and detailed maps for casual play. I just played some to complete missions on deathmatch and I'm having lots of fun

    Hopefully I try some of them competitive soon.

  • holiestcows
    • July 11, 2014 at 1:58 AM
    • #831

    CS:GO Update 7/10/2014


    http://blog.counter-strike.net/index.php/2014/07/9866/


    [Blocked Image: http://media.steampowered.com/apps/csgo/blog/images/graphs/CSGO_PlaytimeSinceOperationBreakout_7_10_2014.PNG]


    [Blocked Image: http://media.steampowered.com/apps/csgo/blog/images/graphs/CSGO_RoundOutcomes_7_10_2014.png]

  • KERQ
    • July 11, 2014 at 3:08 AM
    • #832

    Kinda sad what they did to dust2 doors, now you can't wallbang them from some angles


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  • ShockaPop
    • July 11, 2014 at 7:51 AM
    • #833

    This is kind of how I see cs_insertion's callouts:


    [Blocked Image: http://i.imgur.com/YrFHcMp.jpg]

  • text_fish
    • July 11, 2014 at 8:14 AM
    • #834

    Maybe I'm about to have a hugely humiliating "n00bz0r" moment, but I spotted this in the latest update:


    Quote

    - Suiciding players or players who died naturally (like world damage) can no longer “save” another player.

    - “You saved X” won’t show if the player on your team who you saved is an enemy (like if mp_teammates_are_enemies is on, for example).


    Since when could you "save" another player and how do you do it?

  • DrywallDreams
    • July 11, 2014 at 8:17 AM
    • #835
    Quote from text_fish

    Maybe I'm about to have a hugely humiliating "n00bz0r" moment, but I spotted this in the latest update:


    Since when could you "save" another player and how do you do it?

    Since Op. Breakout came out. It's like L4D, where if you kill an enemy a teammate didn't notice it will display a message in chat (might just be for both players, not sure)

  • text_fish
    • July 11, 2014 at 8:24 AM
    • #836

    Ohh okay cool. Thanks, I'll look out for that!

  • Pampers
    • July 11, 2014 at 11:55 AM
    • #837
    Quote from KERQ

    Kinda sad what they did to dust2 doors, now you can't wallbang them from some angles


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    LIFE IS RUIN

  • Oskmos
    • July 11, 2014 at 1:41 PM
    • #838

    Everybody has been saying that Insertion is good for casual and not competetive, then it turns out its the most played on comp? didnt expect that

  • JeanPaul
    • July 11, 2014 at 3:21 PM
    • #839

    Im not bashing insertion because I quite like the map but I am pretty sure there is an achievement along the lines of "win a round of insertion competitive"


    http://www.reddit.com/r/GlobalOffens…allouts/citnmsa


    I really hate the stubborn rigidity of CS comp, its really such a bummer. I mean is it really going to bring your whole world down if you have to learn new strats and gameplay styles? If your map isnt a straight dust2 copy or slight variance of it, the comp community will almost guaranteed hate it.


    Oh well really.

  • DrywallDreams
    • July 12, 2014 at 9:52 AM
    • #840

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    thank you valve

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