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Counter-Strike: Global Offensive

  • e-freak
  • August 12, 2011 at 8:38 AM
  • El Moroes
    • July 2, 2014 at 9:11 AM
    • #781

    Congrats everyone ! It's a nice pack !Just de_marquis which is missing in this one, I hope I'll find it in the next one
    So for the next : sports / season / marquis / hijack / ... / highlands ...?

  • Grinwhrl
    • July 2, 2014 at 1:24 PM
    • #782

    Grats guys, the maps look great!

  • Vilham
    • July 2, 2014 at 1:44 PM
    • #783

    castle is still sexy as fuck

  • Puddy
    • July 2, 2014 at 2:08 PM
    • #784
    Quote from El Moroes

    Just de_marquis which is missing in this one, I hope I'll find it in the next one


    Yeah, where the hell is marquis? Played good. Looked good. What gives?

  • Seldoon182
    • July 2, 2014 at 3:19 PM
    • #785

    Gratz to all the makers!

  • Beck
    • July 2, 2014 at 3:31 PM
    • #786

    Congrats guys. Shall be buying a pass when I'm next on CSGO

  • Em'
    • July 2, 2014 at 4:29 PM
    • #787

    Congrats guys, awesome maps for sure !

  • ShockaPop
    • July 3, 2014 at 7:12 AM
    • #788

    Rush, Mist and Black Gold have pretty deep FPS drops.. bit disappointed of the maps in this operation. Only one I like is Overgrown, but even that could use bit more work (T-side seems to acquire map control almost automatically).

  • ics
    • July 3, 2014 at 9:12 AM
    • #789
    Quote from SotaPoika

    Rush, Mist and Black Gold have pretty deep FPS drops.. bit disappointed of the maps in this operation. Only one I like is Overgrown, but even that could use bit more work (T-side seems to acquire map control almost automatically).


    I noticed the same thing even before Rush and Mist went into the mission. They look nice, but the framerate drops rapidly here and there and the layout is very complex on the mist - so many spots to camp for and shoot from. Insertion has same problem with framerate and castle too. Running those maps for example on 4870 card is barely playable but 7970 it's much less noticeable.


    Only map that i didn't see any issues was overgrown. It had the flow and easy way to move in and out while the other maps had just too many ways go for. Overgrowns flow reminded me more about cache, which was nice.


    Nevertheless, Valve has rolled the dice and congrats to all who got their maps in!

  • Vilham
    • July 3, 2014 at 9:42 AM
    • #790

    Insertion is really interesting, the way you spawn in. Nice to have something different. But it has a pretty fucking huge bug (hence why people don't do things like teleport people in maps) sometimes players get stuck inside each other. Leaving tking as the only option. Happened 2x in the 8 rounds we played as CT's.


    Also yeah, the maps have some pretty bad stuttering/fps. I got some major pauses on overgrown. One lasted 5 seconds and got me killed.

  • RaVaGe
    • July 5, 2014 at 3:33 PM
    • #791

    I fucking love overgrown, good job mister Garcha

  • text_fish
    • July 5, 2014 at 3:52 PM
    • #792

    Yep! All the maps are really growing on me, but Overgrown and Blackgold were instant favourites. I don't think Rush or Insertion will ever be my "type" of map because they both feel a bit too sandboxy, but they're still fun for a super-casual shootout. Congratulations everyone who's included.


    I've been getting stuttering too, and it seems to take ages "searching" for a game to join. Think Valve cheaped out on the servers this time round. Hope they aren't losing interest in the operations.

  • leplubodeslapin
    • July 5, 2014 at 5:41 PM
    • #793

    My question is : where is marquis ? Best csgo custom map in my opinion, better than few maps taken both with gameplay and aesthetic. Paris was an issue maybe ? It's really strange :(

    The same for Catfood's maps, this guy is providing an awesome work like with Reef ( <3 ) or Crossfire and never had the change to get in any operation. I really don't understand, and there was 2 spots available (only 6 maps, it used to be 8 every time).


    If anyone can clarify about all this, that'd be great


    Still good job with the map taken, they all have amazing graphics ! (even if the level design could be much better with few of them).

  • text_fish
    • July 6, 2014 at 7:44 AM
    • #794

    I wondered the same about Marquis Sylvain. Not played Catfoods maps, will investigate now! I was also expecting Crown to show up.


    All I can think is the authors didn't submit their maps for some reason?


    Although I have a sneaking suspicion those two empty slots will get filled at some point during the operation, either by more community maps or by some official stuff.

  • Puddy
    • July 6, 2014 at 9:54 AM
    • #795

    http://www.reddit.com/r/GlobalOffens…art_discovered/


  • Beck
    • July 6, 2014 at 11:49 AM
    • #796

    I didn't get that impression from Black Gold at all. I played it for the first time yesterday in a competitive match and after say about 4 rounds I understood the map. I really enjoyed the map which I wasn't expecting!


    I've played Mist before and I find it very confusing


    Overgrown is great


    But yes, where is Marquis?!!

  • Vilham
    • July 6, 2014 at 4:03 PM
    • #797

    Gotta say I didn't enjoy Black Gold because of all the parallax, basically have metal beam/poles/mesh everywhere, made it incredibly hard to see where people are.

  • tr0nic
    • July 7, 2014 at 11:00 PM
    • #798

    Congrats on everyone who made it into the operation. That said, I feel like this operation was rushed. So many easy fixable bugs popping on reddit every day. I thought mappers were working with Valve? Clearly not the case.. Exploits all over the maps, bugs, fps drops.. Also, It feels more like a CoD map pack. So many fucking paths.. Not 1 candidate that could become official in the next operations imo (like Cache)

  • holiestcows
    • July 8, 2014 at 12:35 AM
    • #799
    Quote from tr0nic

    Congrats on everyone who made it into the operation. That said, I feel like this operation was rushed. So many easy fixable bugs popping on reddit every day. I thought mappers were working with Valve? Clearly not the case.. Exploits all over the maps, bugs, fps drops.. Also, It feels more like a CoD map pack. So many fucking paths.. Not 1 candidate that could become official in the next operations imo (like Cache)

    The Operation was not rushed. The fixable bugs are the authors fault. Even official Valve maps have bugs and issues, no one is perfect. Valve did work with the various Authors, my self included on their own respective maps. It being compared to a CoD pack is just rude. You can compare a map to a CoD map because it may be visually similar or play similar as in something new to CS:GO but saying all the maps feel like they are from a CoD pack because their different is just asinine. Being unique and new is never a bad thing if you want a game to grow and evolve.


    Originally, a large portion of people around the web, disliked BG and immediately put it off as a comp viable map, but as time went on, more and more people are growing fund of it and enjoy playing it for its unique style and design. Tweeday from NiP praises Black Gold and say its his favorite map, due to its unique layout. Summit1g, the largest CS:GO streamer has mentioned how he enjoys Black Gold. Just because some people dislike the maps or there are some bugs, does not mean that it was rushed or someone was lazy.

    About none of the maps being officially added into CS:GO, such as Cache is also a silly statement. Cache is a OLD map, that was worked on for a long time and got praise for its UNIQUE layout at the time and became a classic. How often do new maps come out get such community praise? You need to take chances, such as some of these new maps, to possibly have success. Who knows, maybe Overgrown becomes a classic and is added into the game officially.


    Sorry for the rant, its nothing personal, im just fed up with people who have jumped the gun on this Operation, especially because I know how much hard work some people put into the maps.

  • tr0nic
    • July 8, 2014 at 2:46 AM
    • #800

    It's not about jumping the gun on this Operation thing, you have to accept that some of the criticism might be true. And in this case, for me and to a vast crowd of players out there. Ignoring that fact is even more silly...


    I know how much effort authors put on their maps, that doesn't make it an automatic classic cs map either. I myself been working on a map for over a year now, and there is still a lot of work left!


    But those bugs I'm talking about are bugs that the authors should have found in the first 5 mins to 1 hour of playtest. I know my map perfectly, I could run in it eyes closed. I know 98% of the bugs.


    I'm comparing the maps to CoD maps because they are, in my opinion, very noisy, hard to read and have a lot of paths (confusing layout?). This is the main problem in this current operation to me.


    Blackgold: Contrast between yellows and blues is way too much with the overdone postprocess It's like my eyes are bleeding HDR. Alpha textures everywhere + structures that make visibility even harder (ultra dark textures (black beams, alpha textures turning pitch black further away). Might have a cool layout, but the minimap also makes it really hard to understand since no inaccessible area were blacked out. (you should focus on making a clear minimap asap)


    Insertion: too much postprocess again, too open, well I haven't played much of that one because it's an hostage rescue.


    Rush: Too much postprocess, contrast problems, noisy environments, havent played the map so can't really speak about gameplay.


    Mist: Ladder + doors + 3 floor stacked onto each other = cool layout but not really competitive at all... So confusing.


    Overgrown: bugs all over the place, a bit too much postprocess again. and visibility problems in a few area but other than that, my favorite map of this operation.


    Castle: Visibility problems and not too much of a fan of the layout, 20+ secs rotate time depending on the route you take.


    I KNOW the authors worked very hard for their projects and I'm not saying they should turn down the opportunity to be featured in a operation. I was just expecting the maps to be more "conventional cs type of maps" with Postprocess kept to a minimum, better readability and more competitive friendly since it's why it's still so popular to this day..

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