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Counter-Strike: Global Offensive

  • e-freak
  • August 12, 2011 at 8:38 AM
  • FMPONE
    • February 13, 2014 at 12:47 AM
    • #581
    Quote from Squad

    I wonder how many maps will be in the next operation. Usually it's 7 maps (Bravo: 7 maps plus Seaside), but I'm guessing it'll be more this time.


    [Blocked Image: http://media.steampowered.com/apps/csgo/blog/images/posts/seaside_strip.jpg]


    This image suggests there will be 8 returning maps, but it's not clear what the number of new maps will be. I do hope there will be a bunch of new maps in, because there has definately been some high quality maps released over the past months.


    Probably 8 new and 8 old, I guess

  • JeanPaul
    • February 13, 2014 at 12:53 AM
    • #582

    I have to ask though


    Motel??

  • Rick_D
    • February 13, 2014 at 1:27 AM
    • #583

    motel is fun and looks good. fast, interesting rounds.


    i prefer to play thunder just out of nostalgia for older hostage rescue style maps, but i can understand it.

  • FMPONE
    • February 13, 2014 at 2:40 AM
    • #584

    Yeah I enjoy Motel, quite honestly.

  • Squad
    • February 13, 2014 at 5:00 AM
    • #585

    New update:


    [Blocked Image: http://media.steampowered.com/apps/csgo/blog/images/posts/CZ75Auto.png]


    Seems like they towned down the AUG back again. And there's an alternative to the P250

  • DrywallDreams
    • February 13, 2014 at 6:06 AM
    • #586

    Half of the CS community is currently crying about the new aug scope. A single graphic added to a gun no one cared about two weeks prior.

  • holiestcows
    • February 13, 2014 at 6:11 AM
    • #587

    The gun was good pre-buff, now after the nerfs its different than pre-buff, it may be similar but its different in a sense so everyone must learn it again. The scope though, its awful. Visually sure, it looks nice, but its the only gun with a scope that is that style(not art wise) where you see peripheral vision and the way the scope operates is crappy too, its a tiny tiny barely visible neon green dot that shakes so much its no more useful then being a single shot gun, or not scope at all.

  • FMPONE
    • February 13, 2014 at 6:12 AM
    • #588

    I honestly love the new gun. It's entire purpose is to get an early round pick and it's very good at that job

  • DrywallDreams
    • February 13, 2014 at 6:21 AM
    • #589
    Quote from holiestcows

    The gun was good pre-buff, now after the nerfs its different than pre-buff, it may be similar but its different in a sense so everyone must learn it again. The scope though, its awful. Visually sure, it looks nice, but its the only gun with a scope that is that style(not art wise) where you see peripheral vision and the way the scope operates is crappy too, its a tiny tiny barely visible neon green dot that shakes so much its no more useful then being a single shot gun, or not scope at all.

    the peripheral vision stuff was pretty much the same pre patch, scoped ARs were always unique. The dot thing though, that could use adjustment (but it's there to promote tapping while being still, like sniper scope blur).

  • holiestcows
    • February 13, 2014 at 6:50 AM
    • #590

    Well thats all good and all, but you gotta compare it to the other guns in the game, if you change one game to fit a certain play style but not the others, then its not going to work. The SSG on T is better than the AUG, its more accurate, less recoil, and does as much damage, and it has the old style scope.

  • Puddy
    • February 13, 2014 at 8:40 AM
    • #591

    Wow, I absolutely hate the Ironsight-style zoom of the Aug. Feels distinctly non-CS. I actually preferred the old school version where the entire screen would zoom in (including your weapon view model).


    The new pistol could add some interesting flavour though!

  • Squad
    • February 13, 2014 at 8:49 AM
    • #592

    I don't really get why they went ironsight-style. It's just doesn't feel like CS. Then again, it's still new, so we'll see how it turns out.

    Haven't tried the new pistol yet, don't wanna replace the only Stattrack weapon I have, lol

  • Rick_D
    • February 13, 2014 at 11:12 AM
    • #593

    i think it's cool, adds something different to the game, as long as everything has a counter and isn't blatantly overpowered then there isn't a problem.

    as for "this side has a weapon that is better so therefore the entire principle is broken" - are you forgetting the ak vs the m4? the m4 requires 2 headshots to kill, whilst the ak is a single shot. however ct has the defenders position (which should always be the stronger position if a map is designed correctly) and that is what balances the weapons.


    the ironsights of the aug and ssg now give you a narrower FoV, and requires a bit more skill to use the weapon instead of it just giving you uber zoom. the weapon counters itself - and when you put that in context of a rifle player with no restrictions and single/double tap kills then the weapons seem balanced.


    another thing: it's not like valve are going to just release it into the wild and that's it, never to update or tweak things. just as an experiment go back to when CSGO was released and look at it, shit look at it 6 months ago, the game is a literal example of evolution in action - it's almost unrecognisable now, and all the changes have been for the best. the only thing that really needs to be resolved in my opinion is to pull the game back to being more slow paced. right now it's very run 'n' gun, without any punishment unless you go up against top-tier teams, and even then the game plays out much faster than 1.6.


    personally i'd like to see even wilder recoil, movement slowdown to 10% when hit, and shields: let's bring back shields.

  • PogoP
    • February 13, 2014 at 11:16 AM
    • #594

    I fuckin loved dem shields in CS:CZ. They were awesome!

  • blackdog
    • February 13, 2014 at 7:28 PM
    • #595

    Them shields were already in 1.6, or u mean in CZ they were better? Never played that one in mp.

    Quote from Rick_D

    just as an experiment go back to when CSGO was released and look at it, shit look at it 6 months ago, the game is a literal example of evolution in action - it's almost unrecognisable now

    Ah, so I had just got the hang of it when I stopped playing in sept, I'll have to learn everything again XD

  • General Vivi
    • February 14, 2014 at 2:29 AM
    • #596

    shields would break the game....

  • DrywallDreams
    • February 14, 2014 at 6:02 AM
    • #597
    Quote from generalvivi

    shields would break the game....

    Exactly. I want shield rushes everywhere.

  • ShockaPop
    • February 14, 2014 at 7:57 AM
    • #598
    Quote from generalvivi

    shields would break the game....


    What if the shield would get knocked off with he-grenade?

  • esspho
    • February 14, 2014 at 1:19 PM
    • #599
    Quote from SotaPoika

    What if the shield would get knocked off with he-grenade?


    or it could wear off like kevlar

  • Rick_D
    • February 14, 2014 at 3:14 PM
    • #600
    Quote from generalvivi

    shields would break the game....


    AWPs break the game


    Deagles break the game


    Fog breaks the game


    Physics props break the game


    Detail breaks the game


    Everything breaks the game. Let's sit in a grey box and wait for the round timer to end.


    Oh wait, the round timer is too long, too short, and breaks the game.

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