A4 is much better for nooby aimless sprays. I should know ![]()
Counter-Strike: Global Offensive
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But if you can control the M4A4 spray, then 30 bullets is even more deadly. Realistically, each team could do with at least one person having the M4A4 in their inventory as you can't switch mid game.
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Yeah I'm switching back to the A4 now. the guys I play with have been dissing me hard because I can't drop the A1 for them.
Thats their problem though
Learn how to shoot the A4 or learn how not to die. -
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Why Train is so modern/techy looking now??
Never liked to play that map much, now it's also horrible to look at. -
Today's update took out client side blood decals, and the game feels tons better because of it, imo. Also, recoil's messy because that's now calculated server-side to kill recoil correction cheats.
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Quote from jackophant
But if you can control the M4A4 spray, then 30 bullets is even more deadly. Realistically, each team could do with at least one person having the M4A4 in their inventory as you can't switch mid game.
i've been using M4A4 all the time, because it's just so much nicer looking and don't want to run out of ammo when there's a rush coming in with someone having vest/helmet and soaking up bullets. Then again, I hoped Valve would just merge the two and give nerf/buff for un-/silenced "modes".
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great update, i really like how train plays now, they way Terrorists get to A is way better.
Also, a friend of mine noticed during the update the downloading of those files :
[Blocked Image: http://img110.xooimage.com/files/e/9/c/untitled-48fb8a5.jpg]
especially "Vertexlit_and_unlit_generic_bump..." (which was a problem before, if you wanted to have a model with phong (which needs a bump) you were only able to get a crappy lighting (with its origin only, that defines the lighting for the whole model).
It seems that we can finally use models with a bump AND a vertex based lighting, which is nice
For example :
[Blocked Image: http://img110.xooimage.com/files/3/2/c/2014-12-11_00004-48fc9d3.jpg]
(my example isn't that great to show the thing, i'm sure we can do better)
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nice detail

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Since we are on Mapcore and i'm for sure not the only one who is interested in the workflow of Valve mapmakers, i decided to rip the trailer of the new de_train apart. I made screenshots of every angle and every stage shown in the video. Because pausing a Youtube video every 0.1 seconds or don't see anything at all is no fun, amirite? I'm too lazy to link all the albums tho, so check my imgur album page out: http://exodussy.imgur.com/
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Fuckin cool. Cheers man

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Valve: this art looks good but its missing something
Valve: fuck it lets redo it from scratch

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This train update is nice. I'm just a bit disturbed with the "futuristic complex" implemented in a old railroad area, it's a bit out of the global thematic for me...but this update is welcome, really !
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Quote from El Moroes
This train update is nice. I'm just a bit disturbed with the "futuristic complex" implemented in a old railroad area, it's a bit out of the global thematic for me...but this update is welcome, really !
The funny thing is, that i spent my last week thinking about how cool a modernized de_train would be like. Including updated layout. I even thought i might start my own remake. And suddenly, Valve releases such an awesome updated map. I didn't play it in MM yet, but i'll do it for sure later today. I didn't ever have a problem with the CT sided thing on train, since my mates and me managed it to play not too bad on T side. So from now on, we reck train
(hopefully) -
I'm liking the new design and am not too bothered with the future theme.
I just wish they had skipped the communist symbols. We already have a Russia-based map in DE-Cache..
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Quote from El Moroes
This train update is nice. I'm just a bit disturbed with the "futuristic complex" implemented in a old railroad area, it's a bit out of the global thematic for me...but this update is welcome, really !
Quote from blackdogWhy Train is so modern/techy looking now??
Never liked to play that map much, now it's also horrible to look at.I'm neither into the potpourri style some cs maps have (I'd have kept the old urban graffiti style), but despite that, the map feels good when playing it, it's readable and has many nice details (v.g pidgeons, unreachable areas...), and what is most important, as it shares different styles there will be more room for different custom maps.
While this mix of styles is more common, what surprised me is the new texture style. I know it is more readable, and the light on them looks nice, but some textures are too washed out and the bumpmap (if any) doesn't seem to work on them as it should, the overall feeling is close to a cartoony game. I prefer the old style despite being less readable.
Note aside, I've seen they've made some brick textures with a grey diffuse + tint in the vmt. Not new, but a nice trick to save memory and work!
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[Blocked Image: http://i.imgur.com/5J1Ov1x.jpg]

Does anyone speak Russian? I want to know what it says
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Cracking job exodus, those break downs are really helpful

I love how valve have this habit now of creating artwork based on events. It's a nice touch!
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Quote from El_Exodus
Since we are on Mapcore and i'm for sure not the only one who is interested in the workflow of Valve mapmakers, i decided to rip the trailer of the new de_train apart. I made screenshots of every angle and every stage shown in the video. Because pausing a Youtube video every 0.1 seconds or don't see anything at all is no fun, amirite? I'm too lazy to link all the albums tho, so check my imgur album page out: http://exodussy.imgur.com/
You did a great job with this. I really enjoyed the images.
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I love the difference between:
[Blocked Image: http://i.imgur.com/ZJppch5.png]
and:
[Blocked Image: http://i.imgur.com/uDrVnGK.png]
So small, yet so much.
About the new tunnels, it looks like the mapper mapped quite some time for TF2 and had problems switching style.
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