1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Off-Topic

Counter-Strike: Global Offensive

  • e-freak
  • August 12, 2011 at 8:38 AM
  • His_Disgrace
    • April 17, 2019 at 1:05 AM
    • #3,421
    Quote from Squad

    On ‎4‎/‎5‎/‎2019 at 8:44 AM, Squad said: In what universe would a private security guard team handle a terrorist situation?

    That said, if readability of a player model is an issue, the map is most likely the problem, rather than any player model.

    You could say in what universe would the FBI, SAS, GIGN send in only 5 people to deal with a terrorist situation? A private security team whilst unnecessary wouldn't be amiss in game IMO.

    Regarding your second line I agree, the lighting and textures on a map needs to account for the player models.

  • Interfearance
    • April 17, 2019 at 1:20 AM
    • #3,422

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    Figuring out the stupid (but not really that broken) spots they used on my own was so gratifying. This map feels so good now, and it forces the CT's to move away from the standard configuration (2a, 2b, 1 mid). Also the rotation speed being nerfed by the noise makes it interesting because walking makes it like a normal rotate so you can choose. Using smokes to change the map and essentially create new rooms is also pretty sick. Thoughts?

  • fewseb
    • April 17, 2019 at 3:58 AM
    • #3,423
    Quote from Interfearance

    2 hours ago, Interfearance said:

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    Figuring out the stupid (but not really that broken) spots they used on my own was so gratifying. This map feels so good now, and it forces the CT's to move away from the standard configuration (2a, 2b, 1 mid). Also the rotation speed being nerfed by the noise makes it interesting because walking makes it like a normal rotate so you can choose. Using smokes to change the map and essentially create new rooms is also pretty sick. Thoughts?

    New map bad, Tuscan/Cache/Cobble/Dust 1/Aztec good -Very loud people


    Im hoping valve will remake the city scape, looking pretty blurry for how close it is.

  • blackdog
    • April 17, 2019 at 10:42 AM
    • #3,424

    I have that video in the watch later list, I’m curious.

    My thoughts from the one competitive match I managed to play, is that Vertigo is great as Wingman map, but sucks for standard 5v5. The bottlenecks remind me of Aztec. It just seems a big brawling map. I got more kills spamming a completely smoked off A-site than anything lol.

  • Interfearance
    • April 19, 2019 at 1:57 PM
    • #3,425
    Quote from blackdog

    On 4/17/2019 at 5:42 AM, blackdog said: I have that video in the watch later list, I’m curious.

    My thoughts from the one competitive match I managed to play, is that Vertigo is great as Wingman map, but sucks for standard 5v5. The bottlenecks remind me of Aztec. It just seems a big brawling map. I got more kills spamming a completely smoked off A-site than anything lol.

    Yes, I definitely feel as if they could do away with some connections (e.g. elevator room to mid opening) to reduce the chaotic angle counts. Right now, the whole CT controlled area feels like 2 huge sites because of all the connections. In terms of spamming, there is lots of cover on each site, so that's prolly just players who don't know the map, like most people I faced in mm.

  • FMPONE
    • April 22, 2019 at 5:03 AM
    • #3,426

    played vertigo today. couldn't bear to play cs studying, but today I indulged. vertigo rocks tbh. learned a lot

  • Vaya
    • April 22, 2019 at 9:02 AM
    • #3,427

    I love it as well. Think there's some refactoring to be done here and there but overall it's pretty positive.

  • blackdog
    • April 23, 2019 at 11:39 PM
    • #3,428
    Quote from FMPONE

    On 4/22/2019 at 5:03 AM, FMPONE said: played vertigo today. couldn't bear to play cs studying, but today I indulged. vertigo rocks tbh. learned a lot

    How?

    i feel that if “the best of vertigo” are lol clips, it’s not really viable for pro-matches

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    I’ve been wondering if Astralis have been skipping the big tournaments because they are preparing this map…

  • blackdog
    • April 26, 2019 at 11:30 PM
    • #3,429

    More changes to vertigo. Also congrats @catfood for getting yet another creation featured in the game: this time is Ruby. Hope will soon get to Comp. I don’t understand tho why they’ve already removed Abbey: it’s a very fun map but was quite hard to get to play it in standard matchmaking. Nothing against Workout, but don’t see the relevance of CS maps nowadays, and why are they even available in comp mode.

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • fewseb
    • April 26, 2019 at 11:52 PM
    • #3,430
    Quote from blackdog

    26 minutes ago, blackdog said: More changes to vertigo. Also congrats @catfood for getting yet another creation featured in the game: this time is Ruby. Hope will soon get to Comp. I don’t understand tho why they’ve already removed Abbey: it’s a very fun map but was quite hard to get to play it in standard matchmaking. Nothing against Workout, but don’t see the relevance of CS maps nowadays, and why are they even available in comp mode.

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

    More importantly, why was zoo the map that got to stay? That seemed to have the lowest playtime of all 3 maps.


    Also good hostage maps make it into match making because they are fun to a large number of people hence the crowd of people that are still begging for Italy and Assault to be added back to match making. Nobody is ever going to ask for Office to be in the Active Duty pool, but it stills a fun map and the MM pool would worse off without it.

  • Radix
    • April 27, 2019 at 1:30 AM
    • #3,431
    Quote from blackdog

    On 4/27/2019 at 12:30 AM, blackdog said: I don’t understand tho why they’ve already removed Abbey: it’s a very fun map but was quite hard to get to play it in standard matchmaking.

    Seems like they stick to the 3 months cycle. In my opinion too short. As soon as players have learnt a map and you (the map creator) are able to improve it, it's gone already...

    Quote from blackdog

    On 4/27/2019 at 12:30 AM, blackdog said: Nothing against Workout, but don’t see the relevance of CS maps nowadays, and why are they even available in comp mode.

    I don't think that the game mode is the problem. It's just that there is not a single map that is good enough. Most of them are just completely imbalanced, or were created when essential game mechanics just didn't exist yet (smokes, molotov etc...). Maybe cs_workout will do better.

    Quote from fewseb

    On 4/27/2019 at 12:52 AM, fewseb said: More importantly, why was zoo the map that got to stay? That seemed to have the lowest playtime of all 3 maps.

    They (Valve) just look at the play time (all game modes together) and the two maps which are played most stay, the other 2 drop out.

    For me (may differ on higher/lower skill rating) zoo had the shortest queue time of those three defusal maps most of the time, closely followed by abbey. But that's just competitive matchmaking. There is also deathmatch, arms race etc. which seem to matter as well after all.


    Btw I would love to see some community Wingman maps being added. The currently playable maps are mostly pretty bad imo...

  • fewseb
    • April 27, 2019 at 1:49 AM
    • #3,432
    Quote from Radix

    16 minutes ago, Radix said: They (Valve) just look at the play time (all game modes together) and the two maps which are played most stay, the other 2 drop out.

    For me (may differ on higher/lower skill rating) zoo had the shortest queue time of those three defusal maps most of the time, closely followed by abbey. But that's just competitive matchmaking. There is also deathmatch, arms race etc. which seem to matter as well after all.

    Arms race doesnt use regular maps, also they only cycle 3 maps not 4. Even though Agency is in the game and in MM, it doesnt seem to be counted for the 3 month cycle which is fair, considering it took 4 operations for it to get a semi-permanent place in the game.

  • ElectroSheep
    • April 27, 2019 at 2:23 AM
    • #3,433

    Congrats Catfood; you really are the best out there ! ??

  • Radix
    • April 27, 2019 at 2:24 AM
    • #3,434
    Quote from fewseb

    40 minutes ago, fewseb said: Arms race doesnt use regular maps

    ? Next time I will have to think at least for a second before I write something.

    So basically comp + casual + deathmatch.

    Quote from fewseb

    40 minutes ago, fewseb said: they only cycle 3 maps not 4. Even though Agency is in the game and in MM, it doesnt seem to be counted for the 3 month cycle which is fair, considering it took 4 operations for it to get a semi-permanent place in the game.

    Not 100% sure about this. Maybe workout will replace agency in case more players play it.

  • fewseb
    • April 27, 2019 at 2:47 AM
    • #3,435
    Quote from Radix

    21 minutes ago, Radix said: ? Next time I will have to think at least for a second before I write something.

    So basically comp + casual + deathmatch.

    Not 100% sure about this. Maybe workout will replace agency in case more players play it.

    Yeah but then workout would have actually replaced Agency, maybe next cycle will be -Agency +defuse map, but for now it seems Agency is immune from removal.

  • blackdog
    • May 1, 2019 at 3:38 PM
    • #3,436

    CSGO Team has announced new updates, comprising a new Danger Zone map: Sirocco

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    i guess I know what I’ll do tonight ?

    ~

    I would have appreciated if they called it Scirocco tho

  • That50'sGuy
    • May 1, 2019 at 3:40 PM
    • #3,437
    Quote from blackdog

    Just now, blackdog said: CSGO Team has announced new updates, comprising a new Danger Zone map: Sirocco

    Is it bad that I read the map name as "Siracha"?

    Geez, I'm such a big fatty ?

  • blackdog
    • May 2, 2019 at 3:49 PM
    • #3,438

    Anyone tried it? I’m decorating the kitchen, which is the only room I can temporarily use the computer, so the table is too messy and I couldn’t be arsed to tidy up just to play last night.

  • Interfearance
    • May 2, 2019 at 4:21 PM
    • #3,439

    I think we need more maps like Agency if they are going to keep the hostage maps in mm. It is competitive, fun, has modern graphics, and is optimized. On the flip side, office is full of dead space and littered with angles outside, not fun to beginners (and even some like me who know it inside out), and looks like it was ported without any change from source. To make it a contender, they would have to rethink the art (it is pretty much all glum office space), remove the snipers nests, remove the dead space like near snowman, and reduce the number of angles to make them controllable. I feel like it has no potential to be fun to me because the layout is so stale, but these changes might help.

    In terms of defusal I'm glad that Cobblestone was removed because there was no way to hide your actions effectively as a T without overusing utility.

    Im also happy to see Cache go because it is another stale layout. You can run to A from T without a single change in elevation. Not just some, but literally every chokepoint is an "L" shape in essence.

    Zoo is a strong layout, but I believe the aquarium art could use some work to make areas more distinct, and the area around the monkey enclosure could make the areas where you can and can't go more obvious.

    Ruby is also interesting as well as a beautiful map so it will be cool to see how it plays in comp.

    Removing antiquated maps with stale layouts and replacing them with new ideas is the way to go!

  • fewseb
    • May 2, 2019 at 4:26 PM
    • #3,440
    Quote from blackdog

    38 minutes ago, blackdog said: Anyone tried it? I’m decorating the kitchen, which is the only room I can temporarily use the computer, so the table is too messy and I couldn’t be arsed to tidy up just to play last night.

    If you liked Blacksite, youll probably like Sirocco, its essentially everything that was good or bad about Blacksites design dialed up to a 11. All those multi room buildings around the edges of the island in blacksite are now several small one room huts with a single entrance and a tiny grenade hole in sirocco.

    The military base and its sprawling tunnels leading to empty courtyards are now a Kasbah that it self is a maze to navigate with an entire labyrinth of rat tunnels beneath it that could exit on any side of the island.

    That grass area with no cover in between the edge and the center of the island that was pretty hard to traverse, well now its double the length and half the time there is no grass to hide in.

    The super Mario boots arnt that useful considering if you poke your head up regularly youll just get sniped, now you're just a target thats higher up

    The bump mines are cool, but nobody has used them offensively yet. They arnt that useful as an offensive tool either, since the parachute just lets you negate fall damage and is no longer a 1 time use item. Other items havnt released yet, but I imagine the shield is going to be a huge meme.

    The respawn is nice, but also kind of sucks because people will just take pot shots at you while your stuck swinging down the helicopter.

    Also since guns spawn with more ammo now, less of the game involves hunting down ammo crates and hoarding it from your squad mate.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM

Users Viewing This Thread

  • 6 Guests
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™