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Counter-Strike: Global Offensive

  • e-freak
  • August 12, 2011 at 8:38 AM
  • Logic
    • November 23, 2015 at 4:20 PM
    • #2,021
    Quote from Vaya

    send to @FMPONE he's still the one maintaining the map.

    I thought it was Valves property now :v Thank you, will do!

  • Vaya
    • November 23, 2015 at 4:23 PM
    • #2,022

    I'm not sure of the nature of the agreement but he broke a door a couple of weeks ago which was pushed to the live version :P

    Must be stressful having so many eyes on glitches etc.

  • Vilham
    • November 23, 2015 at 7:37 PM
    • #2,023

    Nope its good. Mass bug testing > limited bug testing.

  • Bodd Jonar
    • November 28, 2015 at 12:10 AM
    • #2,024
    Quote from laminutederire

    Removing dust 2 is maybe to make room for season? Seeing that in majors dust 2 is often vetoed and that we see a lot more of more recent maps, they may try to add some variety in their map pool. If it was up to me I'd make the pool larger by adding 2 maps, don't know which ones but still

    it's however more likely that inferno gets pushed out of the pool until it gets modified, just like Nuke was, even if overall they may need less work on it, unless they decide to keep the layout features while redoing the looks, both on dust and inferno, those are valid hypothesis but how likely they are, you tell me!

    I don't like the layout of season, the roation times makes the map super boring. I like the bomb sites, but it just doesn't work with 35s bombtimers. And removing dust2 would be madness. Teams veto it because it is a dangerous map to play, any team can upset on it since it is so aim heavy.

  • Pampers
    • November 28, 2015 at 12:51 AM
    • #2,025

    don't forget russia would start ww3

  • laminutederire
    • November 28, 2015 at 8:59 AM
    • #2,026
    Quote from Bodd Jonar

    I don't like the layout of season, the roation times makes the map super boring. I like the bomb sites, but it just doesn't work with 35s bombtimers. And removing dust2 would be madness. Teams veto it because it is a dangerous map to play, any team can upset on it since it is so aim heavy.

    yeah so?

    Maybe they just want to lift it a bit visually :)

  • jackophant
    • November 28, 2015 at 9:10 AM
    • #2,027

    Dust2 had it's skybox modified recently to allow for better nades. If all it needs is a visual lift, then they can just swap them in/out in an update. It doesn't need to be pulled from the game.

    Nuke (and before it, train) requires gameplay overhauls and there would be a disconnect for competitive teams to prepare strats for it, only for them to be largely irrelevant post update.

    I realise a lot of strats rely on visual cues, but that's less work than creating new strat.

  • Overdoziz
    • November 28, 2015 at 11:00 AM
    • #2,028

    There is a zero percent chance that they're getting rid of Dust 2, even just temporarily.

  • DrywallDreams
    • November 29, 2015 at 7:29 PM
    • #2,029

    I would bet that inferno is the next map to be removed. It's the last of the ports from CSS, and the one most needing a facelift. It still has the *new tech* like ridiculously lumpy displacement floors and poorly placed foliage. Dust doesn't have nearly as many issues.

  • Bodd Jonar
    • November 29, 2015 at 8:05 PM
    • #2,030
    Quote from DrywallDreams

    I would bet that inferno is the next map to be removed. It's the last of the ports from CSS, and the one most needing a facelift. It still has the *new tech* like ridiculously lumpy displacement floors and poorly placed foliage. Dust doesn't have nearly as many issues.

    I agree, dust2 is good the way it is. Constant fps, great visibility and they haven't done anything wrong with the map unlike inferno.

    Inferno is just a mess, even thinking about going A as a T and I feel sick.

  • jackophant
    • November 29, 2015 at 9:06 PM
    • #2,031
    Quote from Bodd Jonar

    Inferno is just a mess, even thinking about going A as a T and I feel sick.

    knowing a few good smokes is always helpful. but i imagine it would generally be slaughtered in a map test via feedback if this was a new map being tested.

  • El_Exodus
    • November 29, 2015 at 10:29 PM
    • #2,032
    Quote from jackophant

    knowing a few good smokes is always helpful. but i imagine it would generally be slaughtered in a map test via feedback if this was a new map being tested.

    !fb inside areas way too narrow
    !fb fucking banana so tight
    !fb B is impossible to attack
    !fb wtf is this truck on A?!
    !fb T spawn exit is way too cramped. block-o-mania

  • jackophant
    • November 29, 2015 at 11:19 PM
    • #2,033

    Ha, yeah exactly. We should do map tests of all the official maps and report our findings to valve :P

  • Bodd Jonar
    • November 29, 2015 at 11:42 PM
    • #2,034
    Quote from jackophant

    knowing a few good smokes is always helpful. but i imagine it would generally be slaughtered in a map test via feedback if this was a new map being tested.

    Even then it just sucks, all the corners in the site, pit, and standing on the balcony. Standing up on the balcony and angle it so you see the small stairs/steps on the site and you have the most powerful position on the map. There is no way to counter it really since you can't clear the area without being open to 4-5 other angles.

    I hate maps like that, where you can't clear one angle at a time. You are definitely right, the map in its current stage would have been absolutely killed in a playtest.

    The B site feels OK, rather easy to take and hold, a smoke on the spools and a CT smoke and you can clear 1 angle at a time, but the visibility towards dark is quite bad, and some angles should be removed.

    I still love inferno tho, great map to play, but that is because of the basic layout. The map could be so much more tho.

  • laminutederire
    • November 30, 2015 at 10:54 PM
    • #2,035

    Yeah but who knows they'll maybe get inferno out to replace it by dust 2 Winter and take overpass out to make room for dust2 night and take out cache for dust2 winter night !

  • Overdoziz
    • November 30, 2015 at 11:22 PM
    • #2,036

    Mirrored Dust 2 would be much better if you ask me.

  • laminutederire
    • December 1, 2015 at 8:22 AM
    • #2,037
    Quote from Overdoziz

    Mirrored Dust 2 would be much better if you ask me.

    mirrored night, mirrored winter and mirrored WI ter night too :)

    we Have a dust2 map pool :)

  • Vaya
    • December 1, 2015 at 9:32 AM
    • #2,038

    The Dust2 winter that is at the top of the workshop just now is pretty horrific. Someone spent 10 minutes replacing textures :P

  • jackophant
    • December 1, 2015 at 10:47 AM
    • #2,039
    1. Decompile
    2. Sand -> Snow
    3. Publish
  • laminutederire
    • December 1, 2015 at 11:09 AM
    • #2,040
    Quote from Vaya

    The Dust2 winter that is at the top of the workshop just now is pretty horrific. Someone spent 10 minutes replacing textures :P

    Quote from jackophant
    1. Decompile
    2. Sand -> Snow
    3. Publish

    he also has put weird trees and stuffs randomly and added a Santa hat to the map coin ;)

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