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some contract work: RIFT

  • Sa74n
  • August 11, 2011 at 8:31 PM
  • Sa74n
    • August 11, 2011 at 8:31 PM
    • #1

    Hey everyone. It's been a while.

    Now that RIFT has been released to shelves and having finished my B.A. in Industrial Design i finally have time show off some of my work on RIFT. i was contracted by TRION to work on various assets of all scale. this is just an excerpt of that work.

    %[email protected]%22.

    I hope you like it

    (images were rendered in marmoset)

    [Blocked Image: http://dl.dropbox.com/u/2711352/trion/arcane1.jpg]

    [Blocked Image: http://dl.dropbox.com/u/2711352/trion/arcane2.jpg]

    [Blocked Image: http://dl.dropbox.com/u/2711352/trion/arcane3.jpg]

    [Blocked Image: http://dl.dropbox.com/u/2711352/trion/ironpine1.jpg]

    [Blocked Image: http://dl.dropbox.com/u/2711352/trion/ironpine2.jpg]

    [Blocked Image: http://dl.dropbox.com/u/2711352/trion/ironpine3.jpg]

    [Blocked Image: http://dl.dropbox.com/u/2711352/trion/ironpine4.jpg]

    [Blocked Image: http://dl.dropbox.com/u/2711352/trion/ironpine5.jpg]

    [Blocked Image: http://dl.dropbox.com/u/2711352/trion/wagon1.jpg]

    [Blocked Image: http://dl.dropbox.com/u/2711352/trion/wagon2.jpg]

    [Blocked Image: http://dl.dropbox.com/u/2711352/trion/temple1.jpg]

    [Blocked Image: http://dl.dropbox.com/u/2711352/trion/temple2.jpg]

    [Blocked Image: http://dl.dropbox.com/u/2711352/trion/forest2.jpg]

  • sarge mat
    • August 11, 2011 at 9:24 PM
    • #2

    All rather lovley, very nice texture. The architecture is is all quite interesting.

  • deceiver
    • August 12, 2011 at 4:55 AM
    • #3

    Wow, very nice work! I assume you had concept art to go off of for these?

  • 2d-chris
    • August 12, 2011 at 9:24 AM
    • #4

    I played rift for 2 months, stunning MMORPG both visually and design, needed more content and depth but other than that it is such an achievement

    Your art looks pimp ^^

  • Evert
    • August 12, 2011 at 10:05 AM
    • #5

    Awesome work Henning

  • -HP-
    • August 12, 2011 at 10:19 AM
    • #6

    Really good art, nice presentation too, even tho it hides some of the art. What was your workflow for these? Did you use any high polys or did it oldschool?

    I wish we had a spotlight banner to put stuff like this on there! Amazing.

  • Jenn0_Bing
    • August 12, 2011 at 10:23 AM
    • #7

    I love it all, particularly fond of those two carts and the tower in the first few because of it's colours.

  • Sa74n
    • August 12, 2011 at 1:50 PM
    • #8

    thanks guys.

    @deciever: yeah my job was to build these based on concepts.

    @helder: my guess was that the people who earn their income doing art for video games can still read the effort put into it. the workflow was mainly diffuse -> heightmap -> normals but i often did some basic highpoly/bake to work out edges and other major shapes.

  • PhilipK
    • August 13, 2011 at 10:07 AM
    • #9

    cool stuff Henning! Definitely nice to see some stuff from you again

    My favs are the tower in the first couple of pictures and the temple thing on picture 11-12.

    You did a really good job with what I can assume was pretty limited poly wise. The textures are great!

    Sounds like a great workflow for this too. I must say I haven't really baked out a normal completely in quite a while now because I find it to be a complete waste of time a lot of times for env. work.

  • General Vivi
    • August 17, 2011 at 5:53 AM
    • #10

    Nice stuff Hennings!

  • Mazy
    • August 18, 2011 at 10:42 PM
    • #11

    Nice, really dig the one with the two towers~reminds me of ICO for some reason

  • Froyok
    • August 18, 2011 at 11:12 PM
    • #12

    Very nice, I'm in love of your castle !

  • smn_fhs
    • August 23, 2011 at 9:16 AM
    • #13

    Very nice, I like the lighting and architecture in these. Good job!

  • D3ads
    • August 25, 2011 at 4:31 PM
    • #14

    Phenominal work

  • RustedApple
    • October 14, 2011 at 12:16 AM
    • #15

    That art is so beautiful, it makes me want to give RIFT a try

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