Hi guys, we had the greenlight from managment so I'm sharing more info on the game I've been working on for the past 7 months.
Please take a look at our preview video on Aquiris vimeo channel:
[Blocked Image: http://i635.photobucket.com/albums/uu75/arhurt2/RandomStuff/Smoke.jpg]
[Blocked Image: http://i635.photobucket.com/albums/uu75/arhurt2/RandomStuff/MFA.jpg]
I've been working on it as principal game designer and principal level designer (that means the only one if you are wondering) although everyone on the team is extremely engaged in all stages.
The game currently has four levels and the array of usual weapons (AR, LMG, SMG, Shotgunss, Sniper and pistols). Its meant to be fast and intense somewhere between CoD's weapon handling and Counter-Strike pacing.
The game is being developed by Aquiris Game Experience and being published by Aeria Games. Note though that differently than most games on Aeria's catalog, this one is being developed for them.
The game is entirely made in Unity using Elctrotank Universe Platform for game servers and player profiles.
There is a lot still in development as we approach closed beta status. It's been a rewarding challenge so far and I can't wait to have a broader player base hammering at the game.
Please critique, discuss, comment, ask or rant away. ![]()