Hey folks,
I'm currently trying to build a set of modular assets for the UDK. From the general concept I have a setting insipired by trashy Sci-Fi in mind - here's a screen of the current state:
[Blocked Image: http://www.abload.de/img/assets_01cibd.png]
Unlit / Wire:
[Blocked Image: http://www.abload.de/img/assets_01wfvcno.png]
Closer with preview lighting:
[Blocked Image: http://www.abload.de/img/assets_01screenr8oz.png]
Everything's still pretty early WIP and I've got much more cleaning up to do - at the moment I could fix some of the light-seam-problems with a second uv channel and by correcting normals, but there is still a long way to go... also I still don't really know what I'm going to do with the textures/materials.
My goal atm is to have a basic set of assets working / looking / handling well - after that I think I'd like to make a little level but I'm not planning too far, because I want to concentrate on getting the base parts right.
I'd like to know what you think - all input is welcome (: