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ULTIMATE CHALLENGE: Design the MapCore logo — new deadline!

  • Thrik
  • July 13, 2011 at 2:56 PM
  • Rick_D
    • July 27, 2011 at 2:39 PM
    • #141

    i think the colours need tweaking, not just the normal map colours, but the mono ones as well. i like arhurts palette; also think we need to adjust that normal map colour to make it more .. betterer.

    also that interior feels a bit odd - now that we have the angle, should we remove the inner lines?

    [Blocked Image: http://i.imgur.com/cC6l9.jpg]

  • Thrik
    • July 27, 2011 at 2:42 PM
    • #142

    That works better for me, the lines are unnecessary now. I also agree the Arhurt got the palette pretty much spot on and would like to see that replicated.

  • ⌐■_■
    • July 27, 2011 at 2:56 PM
    • #143

    i liked the inner lines

  • e-freak
    • July 27, 2011 at 3:12 PM
    • #144

    i like the new design but it's too edgy (the cube part). The old logo had the nice turbosmoothed edges

  • FrieChamp
    • July 27, 2011 at 3:31 PM
    • #145

    I want an orange core! :derp:

  • Skjalg
    • July 27, 2011 at 3:50 PM
    • #146
    Quote from FrieChamp

    I want an orange core! :derp:

    lol that is so weird, i was thinking the same thing before i read your post lol

  • D3ads
    • July 27, 2011 at 5:08 PM
    • #147

    I'm loving the direction this is going

  • Thrik
    • July 27, 2011 at 5:16 PM
    • #148
    Quote from e-freak

    i like the new design but it's too edgy (the cube part). The old logo had the nice turbosmoothed edges

    Sharp edges look better and make more sense as they more closely resembles the basic 3D primitive the logo's meant to depict IMO.

    Also the edges aren't meant to be as rounded as they are in the current logo — that was caused by a fuck-up on my part and I lost the original required to fix it properly.

  • Mazy
    • July 27, 2011 at 5:34 PM
    • #149

    I'd say the lines aren't really necessary when it's angled like that, but I don't mind em ~

  • Jenn0_Bing
    • July 27, 2011 at 5:44 PM
    • #150

    Here's a version more Closely resembling Arhurt's pallet.

    [Blocked Image: http://i12.photobucket.com/albums/a214/jenno_bing/MapcoreLogo_Jenn0_5.jpg]

  • knj
    • July 27, 2011 at 5:48 PM
    • #151

    I liked the inner edges connecting the circle, without them it doesnt look like a cub mising a cube IMO

  • General Vivi
    • July 27, 2011 at 6:03 PM
    • #152

    [Blocked Image: http://img231.imageshack.us/img231/8253/corelogo.th.jpg]

    Uploaded with ImageShack.us

    This is just random. I'm not completely sold on it myself but maybe this will spark some ideas?

  • Rick_D
    • July 27, 2011 at 7:15 PM
    • #153

    the shading on the faces actually works really well, it feels like a proper core

  • knj
    • July 27, 2011 at 7:18 PM
    • #154
    Quote from Rick_D

    the shading on the faces actually works really well, it feels like a proper core

    same here

  • Taylor
    • July 27, 2011 at 7:18 PM
    • #155

    Rotating it a bit avoids the shield look.

  • Thrik
    • July 27, 2011 at 8:53 PM
    • #156

    Not a fan of the orange, I have to say I love the version using the existing colours because it gives it a tangible link to the past while still being fresh, more meaningful, and more refined. I totally love it.

    Perhaps the shaded faces idea could be applied to it though as that does work well — but make the shaded faces very, very light tones of grey.

  • Sentura
    • July 27, 2011 at 10:38 PM
    • #157

    lines work, they add focus going towards a center point. shading also works for colors. could even add different colors to the cube or make it like vans shoes, i.e. custom patterns and shit. for christmas it could be red/green/white, for summer it could be a beach etc.

    [Blocked Image: http://files.sharenator.com/just_saiyan_RE_The_Off_topic_topic_post_2_Return_of_Confusion-s360x328-164470-580.jpg]

  • Thrik
    • July 28, 2011 at 9:40 AM
    • #158

    I've actually gone off the shaded inner faces idea now because it looks a bit too chunky and 3D for me, whereas the logo otherwise looks very crisp. Sometimes trying to be too detailed or realistic ruins a logo and in this case that's precisely what adding shading does IMO.

    I think the best bet would be for Jenn to mock up a version with lines like the one Mazy did so we can see how it looks at an angle, except with slightly thicker lines as Mazy's wouldn't do so well at smaller sizes (perhaps half the thickness of the outer white lines).

    That'd get it to pretty much perfection to my eyes.

  • wilco
    • July 28, 2011 at 1:12 PM
    • #159

    Would of liked to have spent more time on coming up with some ideas, but doesn't look likely so thought id share my 10minutes anyway

    [Blocked Image: http://www.joeangus.com/images/core.png]

  • wilco
    • July 28, 2011 at 1:34 PM
    • #160

    Oh, and some more influenced by the previous posts

    [Blocked Image: http://www.joeangus.com/images/core2.png]

    Meh, maybe ill revisit if I get a chance before it ends

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