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NIGHTWATCH DM: Voting!

  • KungFuSquirrel
  • July 4, 2011 at 7:54 PM
  • Mr. Happy
    • July 7, 2011 at 7:11 AM
    • #21

    no, it's 4pm est / 1pm pst

    gmt+1 is dst too.

  • Fearian
    • July 7, 2011 at 2:21 PM
    • #22

    I missed this challenge being away for the weekend working, but I started last night because it sounds fun - If I get a whiteboxxed map or more done by this evening would it be cool to stick it in the rotation?

    1 week late to a 72 hour mapping party

  • Puddy
    • July 7, 2011 at 6:07 PM
    • #23

    Update:

    I hate timezones. Time is changed to 20:00 GMT+1, which is in one hour and forty minutes.

    I took the liberty of putting all the maps together for easier installation. Please download the maps and install them, as skyboxes don't download when connecting (IIRC?) and I don't want unnecessary downloads hogging bandwidth.

    http://dl.dropbox.com/u/21611900/MapCoreHLDM_Pack.zip

    Around gamestart, join the MapCore Steam-group chat. It will probably be easier to coordinate and communicate there!

    http://steamcommunity.com/groups/mapcore

    See you in a bit gents!

  • SamCom
    • July 7, 2011 at 6:18 PM
    • #24

    Sweet, looking forward to feedback! Stupid work keeping me from playing. Think I might try my hand at hosting a dedicated later tonight for Amerikaners.

  • Fearian
    • July 7, 2011 at 6:40 PM
    • #25

    Ah That's not happening then Looking forward to playing these!

  • Puddy
    • July 7, 2011 at 6:46 PM
    • #26

    Oh sorry, missed your post a bit If you PM me the map before we start I can add it to the rotation.

  • Campaignjunkie
    • July 7, 2011 at 7:10 PM
    • #27

    disclaimer: I had NO IDEA how to do HLDM weapon placement

  • Puddy
    • July 7, 2011 at 7:47 PM
    • #28

    Game Start in 15 minutes

    Download the maps and get ready!

    *and join the MapCore steam chat!

  • Puddy
    • July 7, 2011 at 7:59 PM
    • #29

    Game Started

    Hop on over to the steamchat to join in!

  • Campaignjunkie
    • July 7, 2011 at 8:54 PM
    • #30

    whoa that was really fun, some maps played really well!

    note to Erratic: next time put more than 1 spawnpoint!

  • insta
    • July 7, 2011 at 9:00 PM
    • #31

    Awesome maps!! Really fun playing some HLDM again

  • Dejavo
    • July 7, 2011 at 9:04 PM
    • #32

    I'm voting Sector 2 since it schwas my favourite gameplay wise.

    Really enjoyed the game. Ingame I was Killerator.

  • Vilham
    • July 7, 2011 at 9:04 PM
    • #33

    from a design point of view i think Game of crates and sector 2 were the best.

    Game of crates just seemed very well balanced and quite well thought out, had nice visibility, tight corners, exposed height advantages, didnt seem to be any spot that was the best, weapon placement seemed great aswell.

    Stack had 1 spawn point = disqualified no?

    Sector2 again like game of crates seemed well balanced.

    NOCTURNAL would of been the best if it wasnt for that imba gun at the top, great visibility and only 1 access route, making it prime camping spot.

    I WISH I HAD A JOB was also great, but there weren't quite enough guns lying around. 2 shotgun and SMG spawns would of been great.

    Overall I had an awesome time playing them all.

    In future more playing before voting, coz it was awesome and actually allows people to see if they play as well as they may look.

  • Erratic
    • July 7, 2011 at 9:22 PM
    • #34

    fuckin serious? I totally have more than 1. I'm probably a dumb shit and uploaded the wrong .bsp or something. At work, can't check.

  • Fearian
    • July 7, 2011 at 9:23 PM
    • #35

    I only played crates and nocturnal, so that's all I can speak for gameplay wise.

    Crates was great, all the areas of the map seemed well balanced although I found I didn't spent much time in the upper floor of the brick building. looked nice and played nice. I loved that the snipers tower had a not too hard to reach ladder up to it with a shotgun at the bottom to counter snipers.

    Nocturnal was so wierdly scaled for a DM map. You could spawn on a crate and loose health falling off it. Having to use ladders to move up what was a very vertical map was a pain also, you become a sitting duck for whoever has the gauss gun or that snipers perch up top. This said, I did feel like the map had a kind of asymetrical flow that actually worked... but this might have been because I moved up stories by respawning there.

    Anyway I'm gonna vote on looks cause I didn't play all the levels

  • KungFuSquirrel
    • July 7, 2011 at 9:46 PM
    • #36

    Glad you guys had fun! CJ/SamCom, any more info on running a US/NA test later tonight?

  • Erratic
    • July 7, 2011 at 11:44 PM
    • #37

    Yeah I'm a dumb ass. I had 12 info_player_starts. Changed them over to deathmatch. Not that it matters anymore.

    Reuploaded.

    http://www.gamefront.com/files/20525562/nwdm_stack.zip

  • SamCom
    • July 8, 2011 at 12:57 AM
    • #38

    Yeah, sorry, no luck, I've been messing with trying to get the dedicated server up, no dice.

  • Campaignjunkie
    • July 8, 2011 at 1:32 AM
    • #39

    Yeah I don't know how to do it either. Shrug.

  • Puddy
    • July 8, 2011 at 5:54 AM
    • #40

    I ran a listen server and it worked all right.

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