1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Off-Topic

Journey

  • mjens
  • July 3, 2011 at 12:12 PM
  • mjens
    • July 3, 2011 at 12:12 PM
    • #1

    What a game

    http://kotaku.com/5817602/6-12-minutes- ... -this-week

  • knj
    • July 3, 2011 at 12:22 PM
    • #2

    Hell yeah, heard about this game few weeks back, looks sick, unique and deep game, really looking forward to play that

  • Taylor
    • July 3, 2011 at 12:32 PM
    • #3

    lol deep

  • Mazy
    • July 3, 2011 at 2:39 PM
    • #4

    Totally ignoring all media about this, want to go in completely fresh on this one~~really looking forward to it.

  • Sentura
    • July 4, 2011 at 3:55 AM
    • #5
    Quote from Taylor

    lol deep

    basically. too early to call it pretentious?

  • Serenius
    • July 4, 2011 at 6:18 AM
    • #6

    Just a small town girl

    Living in a lonely world

  • Rick_D
    • July 4, 2011 at 7:31 AM
    • #7
    Quote from Pericolos0

    basically. too early to call it pretentious?

    what's pretentious about it?

    no space marines.

    either that or they didn't think of it first so therefore it's shit.

  • Campaignjunkie
    • July 4, 2011 at 7:36 AM
    • #8

    I saw a presentation they gave at NYU. They wanted to make a co-op game and went the traditional route at first (e.g. 2 people to open a gate!) and did lots of prototypes, but it all ended up being stuff that had been done before... Plus, if a game forces you to cooperate, how can that cooperation be meaningful? Here's a game that actually says, think about your relationship to another person and whether it's worth it to stay with them.

    It takes major balls to rip co-op mechanics out of a co-op game. From what I've seen demo'd, it works really well. And the tech on offer is amazing -- seamless multiplayer, the sand... it's brilliant.

  • FrieChamp
    • July 4, 2011 at 8:00 AM
    • #9

    Looking forward to this one!

  • Taylor
    • July 4, 2011 at 10:12 AM
    • #10
    Quote from Rick_D

    either that or they didn't think of it first so therefore it's shit.

    They?

    I think it looks great but it's not 'deep.' Have you not played anything from thatgamecompany?

    The no-communication multiplayer was taken from Demon’s Souls, anyway. But Demon’s Souls isn’t an art because it has stabbing.

  • Rick_D
    • July 4, 2011 at 11:36 AM
    • #11

    by they i was referring to you and sentura criticising a game that doesn't appear to be promoting itself as deep

    i understand the criticism, but who cares, really? an interesting game is an interesting game.

  • Taylor
    • July 4, 2011 at 12:18 PM
    • #12

    If I recall correctly they’re promoting it by saying “most” online that has come before Journey is outdated and for children, whereas Journey is paving the way with emotional, intellectual and social relevance.

  • Sentura
    • July 4, 2011 at 2:09 PM
    • #13
    Quote from Pericolos0

    basically. too early to call it pretentious?

    what's pretentious about it?

    "we're a cool indie game that has a small anonymous multiplayer mode, we're so unique. you want to join in? too bad, this game is only for cool people, like us developers"

    the multiplayer doesn't give out anything of what the game is about, and while i love desert environments perhaps the most of all environments, art alone won't carry a game. i understand that YOURE SUPPOSED TO FIND OUT ON YOUR OWN, but really, it says nothing about why it's multiplayer.

    also fuck space marines and all that, shit is so boring. maybe this is gonna be good, maybe in the stuff they don't show they've secretly created the best game mechanics ever, and the multiplayer mode makes everyone nerdgasm at least once every game while the singleplayer will you suck off so hard your mind will literally explode in ecstasy. or maybe, and most likely, it's just showing art for the lack good game design.

    Quote

    think about your relationship to another person and whether it's worth it to stay with them.

    prisoner's dilemma? isn't this what kane and lynch multiplayer was all about? i have a problem with originality when people mask something that has been done before as something new.

  • Puddy
    • July 4, 2011 at 3:19 PM
    • #14

    I haven't watched this too closely. All I know is that flower is pretty boring and that flow wasn't much better.

    Who knows? Perhaps they'll nail it this time around.

    Quote from Sentura

    prisoner's dilemma? isn't this what kane and lynch multiplayer was all about? i have a problem with originality when people mask something that has been done before as something new.

    it's not prisoner's dilemma btw; it's backstabbing

  • Sentura
    • July 4, 2011 at 4:40 PM
    • #15
    Quote from Puddy

    I haven't watched this too closely. All I know is that flower is pretty boring and that flow wasn't much better.Who knows? Perhaps they'll nail it this time around.

    it's not prisoner's dilemma btw; it's backstabbing

    ...yeah, that's what it is: http://en.wikipedia.org/wiki/Prisoner's_dilemma

  • Evert
    • July 4, 2011 at 5:29 PM
    • #16

    Trollcore.

    Flower is awesome

  • -HP-
    • July 4, 2011 at 5:57 PM
    • #17

    One thing is for sure... at least these guys are trying new shit, on a saturated industry such as ours, can you blame them for that?

  • Campaignjunkie
    • July 4, 2011 at 5:58 PM
    • #18
    Quote from Evert

    Trollcore.

    Yep.

    Sentura, I'm not sure why I'm bothering, but... they've gone to great lengths to avoid the prisoner's dilemma. The only resource to collect, "cloth," is unlimited and you spend it regularly to boost jump. There's no dilemma over resources. It's just whether you and a person get along, and whether you trust them enough to stay with them -- e.g. they start shouting a lot but you're thinking "no the level exit is over here" and walk away / disconnect, when really they just wanted to show you a cool level secret and you didn't trust them.

    But at the same time, there's no penalty for disconnecting. You just walk off and jump away and you'll never see them again. No punishment.

    Images

    • sp_nofloor_rc1shots (1).webp
      • 129.52 kB
      • 1,920 × 1,080
    • sp_nofloor_rc1shots (2).webp
      • 78.77 kB
      • 1,920 × 1,080
    • sp_nofloor_rc1shots (3).webp
      • 122.36 kB
      • 1,920 × 1,080
    • sp_nofloor_rc1shots (4).webp
      • 130.86 kB
      • 1,920 × 1,080
    • sp_nofloor_rc1shots (5).webp
      • 79.45 kB
      • 1,920 × 1,080
  • Taylor
    • July 4, 2011 at 6:02 PM
    • #19

    It’s not a game I see with any hostile mechanics, certainly not backstabbing. The shtick seems to be cooperating with someone who you cannot communicate with like Demon’s Souls. Only instead of stabbing up a dragon together you solve abstract puzzles. I’m sure it'll be worth the money and a play.

  • Sentura
    • July 4, 2011 at 8:31 PM
    • #20
    Quote from Campaignjunkie

    Yep.

    Sentura, I'm not sure why I'm bothering, but... they've gone to great lengths to avoid the prisoner's dilemma. The only resource to collect, "cloth," is unlimited and you spend it regularly to boost jump. There's no dilemma over resources. It's just whether you and a person get along, and whether you trust them enough to stay with them -- e.g. they start shouting a lot but you're thinking "no the level exit is over here" and walk away / disconnect, when really they just wanted to show you a cool level secret and you didn't trust them.

    But at the same time, there's no penalty for disconnecting. You just walk off and jump away and you'll never see them again. No punishment.

    but again... what are you supposed to do? is it going to be puzzles like little big planet did them? lbp, while having an option to communicate verbally, this was seldom used in favor of gestures like pointing or even dragging other players to specific spots to understand - again, this is hardly original. my biggest gripe with games like this is what i said in my last post: they try to market something they've made as unique, even though there have been instances of it before. and that is perhaps the thing: there isn't any or at least not much left of originality in this industry, so i'd rather go out of my way to praise the games that truly deserve it for their innovation, rather than having some hipsters think up some "web 2.0" version of a game.

    i don't understand why everyone is so eager to always jump the gun and get on the hype bandwagon every time there's a title out that poses itself as unique. it was the same thing with the cinematic dead island trailer. i'm not saying the game will be bad either, but i want to see just how "special" and "unique" this game becomes when it's out. running around in a beautiful environment alone does not make for a good game.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™