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DiRT 3

  • PaulH
  • May 26, 2011 at 11:28 PM
  • PaulH
    • May 26, 2011 at 11:28 PM
    • #1

    Time for a bit of self promotion, the new game i've been working on for the last couple of years hit stores on Tuesday, it's getting great reviews all round (including a 9 on Eurogamer and Edge magazine!), so if racing games are your bag, please check it out (and if they're not, give it a go anyway )

    Cheers, here's a trailer:

    http://www.gametrailers.com/video/group-b-dirt-3/712336

  • Izuno
    • May 27, 2011 at 12:07 AM
    • #2

    Hey good to see a Mapcorian working at Codies, especially on DiRT. Definitely will give this one a spin (pun intended).

  • Minos
    • May 27, 2011 at 1:46 AM
    • #3

    Cool, you worked on F1 Love that game!

  • KungFuSquirrel
    • May 27, 2011 at 5:01 AM
    • #4

    I loved the first two, was hoping to hold off on this one for a bit though (I've bought way too many games recently)... then I watched the Giant Bomb first look last night and ordered it about 2 minutes into the video. It'll be here tomorrow. Can't wait

  • Mazy
    • May 27, 2011 at 6:40 AM
    • #5

    Got it Monday and I've been playing it quite a bit, love it. Reason I haven't made a thread about it is that I usually get the impression that I'm the only person here who plays racing games, but I guess that's not entirely true . Also, Dirt 2 is probably on my Top 5 of best games of this console generation.

    So grats, you rock!

  • -HP-
    • May 27, 2011 at 1:27 PM
    • #6

    Reason why I could only play dirt2 for 30 minutes was the other drivers talking to you "real time" during the races. "Ouch, watch were you going", "hey don't hit me". rotfl

    Not a big fan of racing games myself, but i might get this for my ps3, looking awesome.

    Also, when will codemasters make another Micro Machines?

  • Thrik
    • May 27, 2011 at 1:29 PM
    • #7

    One of few racing games I want. Enjoyed the other DiRTs too.

  • PaulH
    • May 27, 2011 at 1:52 PM
    • #8

    Cheers guys, and HP all that backchat has been cut out of Dirt 3, the whole tone is more professional Also, we don't have the micro machines license anymore, not sure who does actually but it was sold a long time ago

  • knj
    • May 27, 2011 at 6:47 PM
    • #9

    micro machines rulz :(

  • Sentura
    • May 29, 2011 at 2:25 AM
    • #10

    yeah i remember having some good times with the v3 when it came out...

  • Puddy
    • June 18, 2011 at 6:40 PM
    • #11

    Been playing this a bit... is it just me or is everything non-rally incredibly boring?

    I'm a big fan of the visuals, the driving feel and that they cut out all the BS-talk (yay!).

    I find that rallys are a bit on the short side though. When my co-driver says "... into finish" I'm just getting started, dammit!

  • Mazy
    • June 18, 2011 at 6:43 PM
    • #12
    Quote from Puddy

    Been playing this a bit... is it just me or is everything non-rally incredibly boring? I'm a big fan of the visuals, the driving feel and that they cut out all the BS-talk (yay!).

    I find that rallys are a bit on the short side though. When my co-driver says "... into finish" I'm just getting started, dammit!

    Yeah, but it's always been like that for me, in this one there's a bit more focus on rally races at least.

    I am actually warming up a tad for the Gymkhana stuff, but for most part I want point-to-point rally races when I play these games.

  • Rick_D
    • June 19, 2011 at 1:19 AM
    • #13

    not going fucking near this until codemasters stop using GFWL.

    i cant play dirt 2 at all because of that shit and i wont throw my money away again.

    a real pity because the games are very good, truly world class but fuck GFWL.

    maybe i'll mail codemasters 40 quid and then pirate it.

  • Puddy
    • June 19, 2011 at 8:45 AM
    • #14

    Yup, I hate GFWL too but in this game it was surprisingly non-intrusive... except for one issue.

    Early on, I had a problem where the game stuttered every 2 minutes. Apparently that is precisely the interval at which GFWL connects to the main server to do... some shit or something.

    When playing without GFWL I did not experience the problem (but you can't save and you have to recreate your profile everytime you want to play...). Someone recorded the issue here.

    I have no idea what happened but this issue just disappeared after a few days.

  • PaulH
    • June 19, 2011 at 5:24 PM
    • #15

    The rally's get longer as you get into the later seasons and world tours, there's none longer than about 3 minutes though, it was decided a while ago that 3 minute stages are about right in terms of length for the average player who doesn't want to sit through 10 minute races

  • Puddy
    • June 19, 2011 at 5:51 PM
    • #16
    Quote from PaulH

    The rally's get longer as you get into the later seasons and world tours, there's none longer than about 3 minutes though, it was decided a while ago that 3 minute stages are about right in terms of length for the average player who doesn't want to sit through 10 minute races

    Yeah I understand that Xbox-kids have the attention span of a 5 year old.

    Nah but seriously I understand the reasoning and it is was what I expected the answer to be.

    If your engine allows it size-wise, couldn't you create, for example, a map consisting of 3 stages in a row and then let players to enable "long races" and these will be transformed into a single long stage?

    Please? For me?

  • Rick_D
    • June 19, 2011 at 7:04 PM
    • #17

    sounds like you don't know how games get made

  • Puddy
    • June 19, 2011 at 7:08 PM
    • #18
    Quote from Rick_D

    sounds like you don't know how games get made

    I trust that PaulH is the main project leader overlord and that his coder lackeys stand at the ready to facilitate any change I desire.

  • KungFuSquirrel
    • June 19, 2011 at 7:18 PM
    • #19
    Quote from Rick_D

    sounds like you don't know how games get made

    They actually had this in the first game, if I recall correctly. I think mostly on the Hill Climb events. You'd get shorter runs earlier in the career, then open up the long 8 minute-ish courses later in the game.

    PaulH, am I insane or was that actually the case?

  • PaulH
    • June 19, 2011 at 8:39 PM
    • #20

    You're sort of right, there was at least one 8 minute stage, as they recreated the full length of Pikes Peak (i didn't work on Dirt 1), i can't remember that stage time extending to all tracks though. As Rick pointed out though the development process means that we can only budget for a certain number of KM per track and to get the amount of locations and routes we currently have in Dirt 3 we settled on the 3 minute mark. We did manage to add an extra 2 to 3 km of variation to routes this time around though so that you weren't always running the same sections of track over and over, which helped

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