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[L4D] The End

  • sarge mat
  • May 25, 2011 at 3:33 PM
  • sarge mat
    • May 25, 2011 at 3:33 PM
    • #1

    NEW Version 1.3 - http://%7boption%7d

    =================

    Version 1.2 - http://%7boption%7d

    =================

    Version 1.0 - http://%7boption%7d

    =================

    Built this in around a month (l4d2 survival map). Thanks to everyone who gave me feedback on it, quite happy with it in the end.

    [attachment=0]Poster.jpg[/attachment]

  • Minos
    • May 25, 2011 at 6:59 PM
    • #2

    Looks sweet, I'll try to test it with friends.

  • sarge mat
    • May 25, 2011 at 7:39 PM
    • #3
    Quote from Minotauro

    Looks sweet, I'll try to test it with friends.

    Thanks , layout could be a little better because there are some quite long hedge rows but over all quite pleased with it as a short project (because I spent the past two years mapping for l4d and released nothing!).

  • 2d-chris
    • May 28, 2011 at 1:13 PM
    • #4

    can really see you improving on art, looking good!

    Might be worth trying to add some more elevation changes into new maps you make, flat feeling is ok but elevation changes will open tons of creative ideas (vis blockers, map boarders and landmarks etc)

    it can help to think of 3 tiers of elevation , 1 being underground, 2 being the surface and 3 being the roof. You'll find it easier to connect them all up to each other

  • sarge mat
    • May 28, 2011 at 5:19 PM
    • #5

    Thanks dude. Also got a big list of changes from people at L4D maps. Think I need to play more L4D again because they come up with stuff I just didn't think about.

    One major thing was lack of places to hold out, so I think more elevation would have been good.

  • sarge mat
    • June 5, 2011 at 8:47 PM
    • #6

    Version 1.3 in the OP. Quite a few small changes and fixs along with a lot more weapons and objects to use.

  • Daivy
    • June 12, 2011 at 12:06 PM
    • #7

    2 things!

    - Your level design is really beautifull!Nothing to say about that. Very good lightening work. Congratulations!

    - Too easy! Tanks are not enought life. There isnt hunter. I dont know if is a bug but the first test during 20mn! 20mn whit BOTS !!! ^^

    Keep it up Mat!

    Have you planned to make a campaign? Huhu!

  • sarge mat
    • June 12, 2011 at 3:06 PM
    • #8
    Quote from Daivy

    2 things!- Your level design is really beautifull!Nothing to say about that. Very good lightening work. Congratulations!

    - Too easy! Tanks are not enought life. There isnt hunter. I dont know if is a bug but the first test during 20mn! 20mn whit BOTS !!! ^^

    Keep it up Mat!

    Have you planned to make a campaign? Huhu!

    Thank very much

    As far as the tanks goes, isn't that down to difficulty level? Are you playing version 1.3, people did point out issues with spawns before but they should all fixed in the latest version?

    Not sure if I am going to do a campaign any time soon. Spent ages on various campaign ideas that took a long time and didn't get done. Doing a bit of Portal 2 mapping for a wile lol.

    Thanks again for the feedback.

    Matt

  • FrieChamp
    • June 12, 2011 at 3:46 PM
    • #9

    Made me listen to 'The Doors'!

  • sarge mat
    • June 12, 2011 at 3:55 PM
    • #10

    haha yea I was going to make a trailer with that playing over the top. Just stuck a line from it at the top of the poster in the end.

    That song was one of the things that inspired me from early on though with this though.

  • Rick_D
    • June 20, 2011 at 7:00 AM
    • #11
    Quote from Minotauro

    Looks sweet.

    does it?

  • Grinwhrl
    • July 5, 2011 at 7:14 PM
    • #12
    Quote from Rick_D

    does it?

    yup it does.

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