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Exporting HL2 textures.

  • DJ_Dooms_Day
  • December 14, 2004 at 7:06 AM
  • DJ_Dooms_Day
    • December 14, 2004 at 7:06 AM
    • #1

    I want to edit a few of HL2's texture to my needs but their all in this *.vtf and *.vmf format. Is there any way i can convert then to TGA or something for editing?

  • von*ferret
    • December 30, 2004 at 2:00 AM
    • #2

    I dont know about this, though it would be important to know huh? Maybe check the SDK documentation or emailing a valve rep. Did you try finding stuff with teh GCF viewer?

  • DJ_Dooms_Day
    • December 30, 2004 at 2:40 AM
    • #3

    Nar i found a vcf -> tga decompiler. It works fine except that i only have the diffuse of each texture. Where are the normal/specular maps?

  • OL
    • December 30, 2004 at 3:14 AM
    • #4

    send me that ^^^^^^

  • DJ_Dooms_Day
    • December 30, 2004 at 6:28 AM
    • #5

    please, thank you...

    and how am i ment to sent it to you?

  • von*ferret
    • December 30, 2004 at 7:06 AM
    • #6

    not everything has normal and specular maps I dont think. Please post the program or email it to one of us who can post it.

  • OL
    • December 30, 2004 at 7:15 AM
    • #7

    i have an email address, icq number, aim address and msn name in my profile

    but just send to [email protected]

  • brendank310
    • December 30, 2004 at 5:32 PM
    • #8

    here it is, with all the required dll's:

    http://%7boption%7d

  • Bluestrike
    • January 4, 2005 at 1:39 AM
    • #9

    vtf2tga comes with the SDK, but it seems only to work when the tvtf you want to decompile is in the bins folder where the vtf2tga.exe is located.

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