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Hitman: Absolution

  • Mazy
  • May 10, 2011 at 7:25 PM
  • Jenn0_Bing
    • November 21, 2012 at 11:06 AM
    • #221

    I get really bad pops and crackles in my audio, and if something loud happens like a crescendo in the music then my 5.1 channels play musical chairs and all swap around. The game just doesn't sound as good with the sub trying to play the center speaker channel

    Not to mention if I quit the game too fast (Don't leave enough time between quitting to menu - quitting to desktop) or alt-tab out, then it floods my PC's memory and the whole thing becomes unusable for 5 mins, when it does recover my mouse cursor is sometimes invisible. Unfortunately I have to do this quite often to refresh my speakers...

    Apart from those incredibly frustrating bugs, the two levels I played were at least enjoyable.

  • knj
    • November 21, 2012 at 2:58 PM
    • #222
    Quote from Rick_D

    that is the laziest brick cutting i've ever seen. i give this game a 1/10

    about the bricks it is true

  • Mazy
    • November 21, 2012 at 4:26 PM
    • #223
    Quote from knj

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    No mapcore shit there mazzy ?

    If you play the 2nd checkpoint of the last level in the game in Contracts mode, you'll find a familiar name for one of the characters there

  • Thrik
    • November 21, 2012 at 4:50 PM
    • #224

    Someone screenshot.

  • Chimeray
    • November 21, 2012 at 5:20 PM
    • #225

    Wth is up with the weird grid overlay? It seems to render behind objects but still is in front of backdrops, annoying as fuck. First I thought it had something to do with gameplay, being in a safe environment or something?

  • Mazy
    • November 21, 2012 at 5:48 PM
    • #226

    Grid overlay? o_O

  • Minos
    • November 21, 2012 at 7:06 PM
    • #227
    Quote from Rick_D

    that is the laziest brick cutting i've ever seen. i give this game a 1/10

    ]Dude you are slowly turning into PogoP what are they doing to you in sweden

  • Kedhrin
    • November 21, 2012 at 7:55 PM
    • #228

    dude this full page takeover at gamers.de is awesome

  • Chimeray
    • November 21, 2012 at 10:44 PM
    • #229
    Quote from Mazy

    Grid overlay? o_O

    Yup, took a screenshot: [Blocked Image: http://i47.tinypic.com/ehartz.jpg]

  • Mazy
    • November 22, 2012 at 7:29 AM
    • #230

    What the fuck, okay that's a bug. Never seen anything like that.

  • knj
    • November 22, 2012 at 8:06 AM
    • #231

    maybe old card drivers ?

  • Pampers
    • November 22, 2012 at 10:23 AM
    • #232

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  • Rick_D
    • November 22, 2012 at 12:29 PM
    • #233

    been playing this a little and it's quite enjoyable but the lack of quick-saving is a real problem, you can't experiment at all, and you end up doing the same boring stuff dozens of times trying to figure out the best way to approach something.

    the costume/disguise stuff isn't a big deal and actually works pretty well in my opinion - the biggest issue is the instinct, it doesn't seem to work sometimes (when trying to blend in), and you end up in the 2spooky mode and suddenly everybody is hostile and the SWAT are on their way. but maybe i just need to practice a little bit more...

    glacier 2 is an interesting engine, i have everything maxed out and it doesn't look OMG JAW DROPPING, but everything is quite high-res, and there's some nice attention to detail, but there's a few things like the lens flares that simply look ridiculous when you can't see 47's head because of the giant flares bouncing off his bald dome.

    overall though it's enjoyable, nice to look at, feels very free and open without being completely ridiculous and confusing, the crowds are great, the visuals are actually AAA, the engine runs smoothly and there's no annoying bugs or awkward UI annoyances. It's very polished, very good. So far I've played a couple of hours and can't give it a "score" but it's definitely leaning towards a 90+

    Good work IO!

  • Chimeray
    • November 22, 2012 at 1:40 PM
    • #234
    Quote from knj

    maybe old card drivers ?

    Might be it yes. I'll update them when I get home, didn't get around to doing that yesterday. Will update

  • Mazy
    • November 22, 2012 at 7:10 PM
    • #235

    Some spoiler'ish stuff I guess, but these easter eggs barely scratch the surface

    External Content www.youtube.com
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    External Content www.youtube.com
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    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • Chimeray
    • November 22, 2012 at 9:41 PM
    • #236

    New drivers didn't fix it Still have the grid. wadafuq Googling didn't help either

    EDIT: FOUND IT! Depth of field set to medium triggers this, on low or high it doesn't... Weird shit. Glad it's fixed though. Is there much performance impact when set to high over low then?

  • Mazy
    • November 22, 2012 at 10:01 PM
    • #237

    No idea, but I'm happy you found a solution for it. Even though the PC version was done externally, then I'm gonna mention this to the guys doing next patch tomorrow. Hopefully this is something that's already been discovered and fixed.

  • Furyo
    • November 23, 2012 at 10:50 PM
    • #238

    So Square Enix just announced the next Hitman game will be made in Montreal.....you guys moving on to a new thing in Copenhagen?

  • Mazy
    • November 23, 2012 at 10:59 PM
    • #239

    Aye, couple of things brewing at the moment, one of them being a new IP.

  • Puddy
    • November 23, 2012 at 11:14 PM
    • #240

    Hitwoman?

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