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dm_underpass *download beta 3*

  • Kamikazi!
  • December 13, 2004 at 9:11 PM
  • EjrulF
    • December 14, 2004 at 8:14 AM
    • #21

    looks kinda plain, try to stick to a theme/style and work your map around that.

    looking like a good start though!

  • Zeta
    Guest
    • December 14, 2004 at 10:35 AM
    • #22

    I'm really feeling the outside areas, but as commented, inside definately needs significant work.

  • Wedge Antilles
    • December 14, 2004 at 5:47 PM
    • #23

    Awesome work dude.

    Industrial themes rules.

  • RA7
    • December 14, 2004 at 5:49 PM
    • #24

    Like it

  • GrayFox
    • December 14, 2004 at 6:18 PM
    • #25
    Quote from -Stratesiz-

    Outdoor parts looks great, the indoor areas look rather plain and dull and have some rather unlogical pipe constructions like http://www.w00th4x0r.com/hl2dm/dm3t0006.jpg

    http://www.w00th4x0r.com/hl2dm/dm3t0007.jpg

    I was about to say the EXACT same thing.

    And nobody places valves like this. Looks kinda illogical.

    http://%7boption%7d

    Still looks very good. One of the most promising HL2DM maps I've seen.

  • Kamikazi!
    • December 14, 2004 at 8:47 PM
    • #26
    Quote from ReNo

    I really like the look of this, not much to criticise about it really. Could perhaps benefit from some small dashes of colour around the interiors? I'n clutching at straws, what can I say!

    Thanks, after looking back at it, the all white sucked. So I am breaking it up a bit and using more variation.

  • Bic-B@ll
    • December 22, 2004 at 3:01 AM
    • #27

    [Blocked Image: http://bps.fika.org/animals-cover-m.jpg]

  • Taylor Swift
    • December 22, 2004 at 9:34 AM
    • #28
    Quote from Bic-B@ll

    [Blocked Image: http://bps.fika.org/animals-cover-m.jpg]

    looks like red alert 10...

  • Mazy
    • December 22, 2004 at 5:13 PM
    • #29

    looking awesome, keep it up

  • RA7
    • December 29, 2004 at 1:21 AM
    • #30

    Any BETA yet?

  • Kamikazi!
    • December 29, 2004 at 4:31 AM
    • #31

    Yeah, hang around #mapcore for playtests. I try to do one every weeknight.

  • Duff-e
    • December 29, 2004 at 6:14 AM
    • #32

    i didnt read any posts but the first one and im gonna say this anyway

    you used the yellow dr breen poster too many times.....besides that it looks like a hl2 map with a few minor changes. none the less, nice.

  • Kamikazi!
    • December 29, 2004 at 6:21 AM
    • #33
    Quote from DUFFY

    i didnt read any posts but the first one and im gonna say this anywayyou used the yellow dr breen poster too many times.....besides that it looks like a hl2 map with a few minor changes. none the less, nice.

    Yeah I already reduced that. Quite a bit has been updated and changed. I'll have new screens soon. Though most of it is layout so screens prolly wont help.

  • Minos
    • December 29, 2004 at 12:09 PM
    • #34

    Looks fucking lovely. If it plays as good as it looks, valve, we have a winnar ~

  • FrieChamp
    • December 29, 2004 at 4:38 PM
    • #35

    Fuck me that's looking gorgeous mate!

  • PhilipK
    • December 29, 2004 at 4:43 PM
    • #36

    Looking really smooth!

    Great job.

  • SonicDM
    • December 30, 2004 at 2:17 AM
    • #37

    the layout is going great now kami keep it up and its definetly gonna get at least 3rd

  • ReNo
    • December 30, 2004 at 3:54 AM
    • #38

    Not leaving much to the imagination with those screenshots are you As the others have said, this really is looking awesome, certainly in the running for a prize says I!

  • kleinluka
    • December 30, 2004 at 7:23 AM
    • #39

    nice pics dude. is it just me or does the map seem really big?

  • Kamikazi!
    • December 30, 2004 at 8:12 AM
    • #40
    Quote from kleinluka

    nice pics dude. is it just me or does the map seem really big?

    It was, I really scaled it down though in my latest build, just didn't take pics (thanks wacko)

    Had a playtest with 10 people, was some awesome slaughter. More gunplay than most dm maps, but you could own it up with physics as well. I went on a rampage with the green couch for about 20 kills before I died. The firefights can get intense in the area where the overpass is collapsed. Having 4 people all shooting smg's and rockets going off, Crossbows zinging, its quite action packed. I'd say minimum to make it fun is 4.

    I've played 1vs1 and we still found each other quite often. I'm gonna guess most you wanna do is 14-16. I will eventually try it and see what happens.

    My next build I'll post the link and IP for playing it in my thread. I just need to get my buddy SilentSound to up the player limit for me then change to newer version map.

    I guess to describe the gameplay is sorta king of the hill. There is the RPG on the top roof, 357 on lower one. Crossbow in dumpster, and dupes of most weapons lying around under neath the city. You can stay up top a while, but with enough people you go down fairly fast. There also isn't really any place to hide perfectly up top. Explosions will reach you. The balance between moving around and being allowed to pick an area to camp is good imo. Nothing can be overly whored with some changes I made. You are not impossible to kill anywhere.

    BTW, trying to work on fade scales sucks. So boring.

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