[Blocked Image: http://gim17krakow.internetdsl.pl/p/waza.jpg]
I've just started my internship and my first model is that vase you see above. Can you give me some of yours advice in terms of workflow. I'm not worried (for now) about the modeling part, but about texturing all that. What you think would be the best approach. Find some old greek painting smillar to that one and make some alphas in zbrush (HP), or only use crazy bump or smth similar to generate normals (but will it look any good ?) it needs to be nicely detailed.
i will probably go with alphas in zbrush, but i would love to see what are your workflows for object like this
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but what i think (just got it in my head) that only the darker areas are more spec than the others, so i think i dont need to scuplt all that "paint" ?